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-rw-r--r--api/logic/minecraft/auth/AuthSession.cpp32
-rw-r--r--api/logic/minecraft/auth/AuthSession.h70
-rw-r--r--api/logic/minecraft/auth/MojangAccount.cpp442
-rw-r--r--api/logic/minecraft/auth/MojangAccount.h170
-rw-r--r--api/logic/minecraft/auth/MojangAccountList.cpp682
-rw-r--r--api/logic/minecraft/auth/MojangAccountList.h304
-rw-r--r--api/logic/minecraft/auth/YggdrasilTask.cpp356
-rw-r--r--api/logic/minecraft/auth/YggdrasilTask.h212
-rw-r--r--api/logic/minecraft/auth/flows/AuthenticateTask.cpp312
-rw-r--r--api/logic/minecraft/auth/flows/AuthenticateTask.h14
-rw-r--r--api/logic/minecraft/auth/flows/RefreshTask.cpp188
-rw-r--r--api/logic/minecraft/auth/flows/RefreshTask.h12
-rw-r--r--api/logic/minecraft/auth/flows/ValidateTask.cpp32
-rw-r--r--api/logic/minecraft/auth/flows/ValidateTask.h12
14 files changed, 1419 insertions, 1419 deletions
diff --git a/api/logic/minecraft/auth/AuthSession.cpp b/api/logic/minecraft/auth/AuthSession.cpp
index 8758bfbd..4e858796 100644
--- a/api/logic/minecraft/auth/AuthSession.cpp
+++ b/api/logic/minecraft/auth/AuthSession.cpp
@@ -6,25 +6,25 @@
QString AuthSession::serializeUserProperties()
{
- QJsonObject userAttrs;
- for (auto key : u.properties.keys())
- {
- auto array = QJsonArray::fromStringList(u.properties.values(key));
- userAttrs.insert(key, array);
- }
- QJsonDocument value(userAttrs);
- return value.toJson(QJsonDocument::Compact);
+ QJsonObject userAttrs;
+ for (auto key : u.properties.keys())
+ {
+ auto array = QJsonArray::fromStringList(u.properties.values(key));
+ userAttrs.insert(key, array);
+ }
+ QJsonDocument value(userAttrs);
+ return value.toJson(QJsonDocument::Compact);
}
bool AuthSession::MakeOffline(QString offline_playername)
{
- if (status != PlayableOffline && status != PlayableOnline)
- {
- return false;
- }
- session = "-";
- player_name = offline_playername;
- status = PlayableOffline;
- return true;
+ if (status != PlayableOffline && status != PlayableOnline)
+ {
+ return false;
+ }
+ session = "-";
+ player_name = offline_playername;
+ status = PlayableOffline;
+ return true;
}
diff --git a/api/logic/minecraft/auth/AuthSession.h b/api/logic/minecraft/auth/AuthSession.h
index d2f66db8..b397d9a1 100644
--- a/api/logic/minecraft/auth/AuthSession.h
+++ b/api/logic/minecraft/auth/AuthSession.h
@@ -10,45 +10,45 @@ class MojangAccount;
struct User
{
- QString id;
- QMultiMap<QString, QString> properties;
+ QString id;
+ QMultiMap<QString, QString> properties;
};
struct MULTIMC_LOGIC_EXPORT AuthSession
{
- bool MakeOffline(QString offline_playername);
-
- QString serializeUserProperties();
-
- enum Status
- {
- Undetermined,
- RequiresPassword,
- PlayableOffline,
- PlayableOnline
- } status = Undetermined;
-
- User u;
-
- // client token
- QString client_token;
- // account user name
- QString username;
- // combined session ID
- QString session;
- // volatile auth token
- QString access_token;
- // profile name
- QString player_name;
- // profile ID
- QString uuid;
- // 'legacy' or 'mojang', depending on account type
- QString user_type;
- // Did the auth server reply?
- bool auth_server_online = false;
- // Did the user request online mode?
- bool wants_online = true;
- std::shared_ptr<MojangAccount> m_accountPtr;
+ bool MakeOffline(QString offline_playername);
+
+ QString serializeUserProperties();
+
+ enum Status
+ {
+ Undetermined,
+ RequiresPassword,
+ PlayableOffline,
+ PlayableOnline
+ } status = Undetermined;
+
+ User u;
+
+ // client token
+ QString client_token;
+ // account user name
+ QString username;
+ // combined session ID
+ QString session;
+ // volatile auth token
+ QString access_token;
+ // profile name
+ QString player_name;
+ // profile ID
+ QString uuid;
+ // 'legacy' or 'mojang', depending on account type
+ QString user_type;
+ // Did the auth server reply?
+ bool auth_server_online = false;
+ // Did the user request online mode?
+ bool wants_online = true;
+ std::shared_ptr<MojangAccount> m_accountPtr;
};
typedef std::shared_ptr<AuthSession> AuthSessionPtr;
diff --git a/api/logic/minecraft/auth/MojangAccount.cpp b/api/logic/minecraft/auth/MojangAccount.cpp
index edad4344..edf1e4e3 100644
--- a/api/logic/minecraft/auth/MojangAccount.cpp
+++ b/api/logic/minecraft/auth/MojangAccount.cpp
@@ -30,286 +30,286 @@
MojangAccountPtr MojangAccount::loadFromJson(const QJsonObject &object)
{
- // The JSON object must at least have a username for it to be valid.
- if (!object.value("username").isString())
- {
- qCritical() << "Can't load Mojang account info from JSON object. Username field is "
- "missing or of the wrong type.";
- return nullptr;
- }
+ // The JSON object must at least have a username for it to be valid.
+ if (!object.value("username").isString())
+ {
+ qCritical() << "Can't load Mojang account info from JSON object. Username field is "
+ "missing or of the wrong type.";
+ return nullptr;
+ }
- QString username = object.value("username").toString("");
- QString clientToken = object.value("clientToken").toString("");
- QString accessToken = object.value("accessToken").toString("");
+ QString username = object.value("username").toString("");
+ QString clientToken = object.value("clientToken").toString("");
+ QString accessToken = object.value("accessToken").toString("");
- QJsonArray profileArray = object.value("profiles").toArray();
- if (profileArray.size() < 1)
- {
- qCritical() << "Can't load Mojang account with username \"" << username
- << "\". No profiles found.";
- return nullptr;
- }
+ QJsonArray profileArray = object.value("profiles").toArray();
+ if (profileArray.size() < 1)
+ {
+ qCritical() << "Can't load Mojang account with username \"" << username
+ << "\". No profiles found.";
+ return nullptr;
+ }
- QList<AccountProfile> profiles;
- for (QJsonValue profileVal : profileArray)
- {
- QJsonObject profileObject = profileVal.toObject();
- QString id = profileObject.value("id").toString("");
- QString name = profileObject.value("name").toString("");
- bool legacy = profileObject.value("legacy").toBool(false);
- if (id.isEmpty() || name.isEmpty())
- {
- qWarning() << "Unable to load a profile because it was missing an ID or a name.";
- continue;
- }
- profiles.append({id, name, legacy});
- }
+ QList<AccountProfile> profiles;
+ for (QJsonValue profileVal : profileArray)
+ {
+ QJsonObject profileObject = profileVal.toObject();
+ QString id = profileObject.value("id").toString("");
+ QString name = profileObject.value("name").toString("");
+ bool legacy = profileObject.value("legacy").toBool(false);
+ if (id.isEmpty() || name.isEmpty())
+ {
+ qWarning() << "Unable to load a profile because it was missing an ID or a name.";
+ continue;
+ }
+ profiles.append({id, name, legacy});
+ }
- MojangAccountPtr account(new MojangAccount());
- if (object.value("user").isObject())
- {
- User u;
- QJsonObject userStructure = object.value("user").toObject();
- u.id = userStructure.value("id").toString();
- /*
- QJsonObject propMap = userStructure.value("properties").toObject();
- for(auto key: propMap.keys())
- {
- auto values = propMap.operator[](key).toArray();
- for(auto value: values)
- u.properties.insert(key, value.toString());
- }
- */
- account->m_user = u;
- }
- account->m_username = username;
- account->m_clientToken = clientToken;
- account->m_accessToken = accessToken;
- account->m_profiles = profiles;
+ MojangAccountPtr account(new MojangAccount());
+ if (object.value("user").isObject())
+ {
+ User u;
+ QJsonObject userStructure = object.value("user").toObject();
+ u.id = userStructure.value("id").toString();
+ /*
+ QJsonObject propMap = userStructure.value("properties").toObject();
+ for(auto key: propMap.keys())
+ {
+ auto values = propMap.operator[](key).toArray();
+ for(auto value: values)
+ u.properties.insert(key, value.toString());
+ }
+ */
+ account->m_user = u;
+ }
+ account->m_username = username;
+ account->m_clientToken = clientToken;
+ account->m_accessToken = accessToken;
+ account->m_profiles = profiles;
- // Get the currently selected profile.
- QString currentProfile = object.value("activeProfile").toString("");
- if (!currentProfile.isEmpty())
- account->setCurrentProfile(currentProfile);
+ // Get the currently selected profile.
+ QString currentProfile = object.value("activeProfile").toString("");
+ if (!currentProfile.isEmpty())
+ account->setCurrentProfile(currentProfile);
- return account;
+ return account;
}
MojangAccountPtr MojangAccount::createFromUsername(const QString &username)
{
- MojangAccountPtr account(new MojangAccount());
- account->m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
- account->m_username = username;
- return account;
+ MojangAccountPtr account(new MojangAccount());
+ account->m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
+ account->m_username = username;
+ return account;
}
QJsonObject MojangAccount::saveToJson() const
{
- QJsonObject json;
- json.insert("username", m_username);
- json.insert("clientToken", m_clientToken);
- json.insert("accessToken", m_accessToken);
+ QJsonObject json;
+ json.insert("username", m_username);
+ json.insert("clientToken", m_clientToken);
+ json.insert("accessToken", m_accessToken);
- QJsonArray profileArray;
- for (AccountProfile profile : m_profiles)
- {
- QJsonObject profileObj;
- profileObj.insert("id", profile.id);
- profileObj.insert("name", profile.name);
- profileObj.insert("legacy", profile.legacy);
- profileArray.append(profileObj);
- }
- json.insert("profiles", profileArray);
+ QJsonArray profileArray;
+ for (AccountProfile profile : m_profiles)
+ {
+ QJsonObject profileObj;
+ profileObj.insert("id", profile.id);
+ profileObj.insert("name", profile.name);
+ profileObj.insert("legacy", profile.legacy);
+ profileArray.append(profileObj);
+ }
+ json.insert("profiles", profileArray);
- QJsonObject userStructure;
- {
- userStructure.insert("id", m_user.id);
- /*
- QJsonObject userAttrs;
- for(auto key: m_user.properties.keys())
- {
- auto array = QJsonArray::fromStringList(m_user.properties.values(key));
- userAttrs.insert(key, array);
- }
- userStructure.insert("properties", userAttrs);
- */
- }
- json.insert("user", userStructure);
+ QJsonObject userStructure;
+ {
+ userStructure.insert("id", m_user.id);
+ /*
+ QJsonObject userAttrs;
+ for(auto key: m_user.properties.keys())
+ {
+ auto array = QJsonArray::fromStringList(m_user.properties.values(key));
+ userAttrs.insert(key, array);
+ }
+ userStructure.insert("properties", userAttrs);
+ */
+ }
+ json.insert("user", userStructure);
- if (m_currentProfile != -1)
- json.insert("activeProfile", currentProfile()->id);
+ if (m_currentProfile != -1)
+ json.insert("activeProfile", currentProfile()->id);
- return json;
+ return json;
}
bool MojangAccount::setCurrentProfile(const QString &profileId)
{
- for (int i = 0; i < m_profiles.length(); i++)
- {
- if (m_profiles[i].id == profileId)
- {
- m_currentProfile = i;
- return true;
- }
- }
- return false;
+ for (int i = 0; i < m_profiles.length(); i++)
+ {
+ if (m_profiles[i].id == profileId)
+ {
+ m_currentProfile = i;
+ return true;
+ }
+ }
+ return false;
}
const AccountProfile *MojangAccount::currentProfile() const
{
- if (m_currentProfile == -1)
- return nullptr;
- return &m_profiles[m_currentProfile];
+ if (m_currentProfile == -1)
+ return nullptr;
+ return &m_profiles[m_currentProfile];
}
AccountStatus MojangAccount::accountStatus() const
{
- if (m_accessToken.isEmpty())
- return NotVerified;
- else
- return Verified;
+ if (m_accessToken.isEmpty())
+ return NotVerified;
+ else
+ return Verified;
}
std::shared_ptr<YggdrasilTask> MojangAccount::login(AuthSessionPtr session, QString password)
{
- Q_ASSERT(m_currentTask.get() == nullptr);
+ Q_ASSERT(m_currentTask.get() == nullptr);
- // take care of the true offline status
- if (accountStatus() == NotVerified && password.isEmpty())
- {
- if (session)
- {
- session->status = AuthSession::RequiresPassword;
- fillSession(session);
- }
- return nullptr;
- }
+ // take care of the true offline status
+ if (accountStatus() == NotVerified && password.isEmpty())
+ {
+ if (session)
+ {
+ session->status = AuthSession::RequiresPassword;
+ fillSession(session);
+ }
+ return nullptr;
+ }
- if(accountStatus() == Verified && !session->wants_online)
- {
- session->status = AuthSession::PlayableOffline;
- session->auth_server_online = false;
- fillSession(session);
- return nullptr;
- }
- else
- {
- if (password.isEmpty())
- {
- m_currentTask.reset(new RefreshTask(this));
- }
- else
- {
- m_currentTask.reset(new AuthenticateTask(this, password));
- }
- m_currentTask->assignSession(session);
+ if(accountStatus() == Verified && !session->wants_online)
+ {
+ session->status = AuthSession::PlayableOffline;
+ session->auth_server_online = false;
+ fillSession(session);
+ return nullptr;
+ }
+ else
+ {
+ if (password.isEmpty())
+ {
+ m_currentTask.reset(new RefreshTask(this));
+ }
+ else
+ {
+ m_currentTask.reset(new AuthenticateTask(this, password));
+ }
+ m_currentTask->assignSession(session);
- connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
- connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
- }
- return m_currentTask;
+ connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded()));
+ connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString)));
+ }
+ return m_currentTask;
}
void MojangAccount::authSucceeded()
{
- auto session = m_currentTask->getAssignedSession();
- if (session)
- {
- session->status =
- session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline;
- fillSession(session);
- session->auth_server_online = true;
- }
- m_currentTask.reset();
- emit changed();
+ auto session = m_currentTask->getAssignedSession();
+ if (session)
+ {
+ session->status =
+ session->wants_online ? AuthSession::PlayableOnline : AuthSession::PlayableOffline;
+ fillSession(session);
+ session->auth_server_online = true;
+ }
+ m_currentTask.reset();
+ emit changed();
}
void MojangAccount::authFailed(QString reason)
{
- auto session = m_currentTask->getAssignedSession();
- // This is emitted when the yggdrasil tasks time out or are cancelled.
- // -> we treat the error as no-op
- if (m_currentTask->state() == YggdrasilTask::STATE_FAILED_SOFT)
- {
- if (session)
- {
- session->status = accountStatus() == Verified ? AuthSession::PlayableOffline
- : AuthSession::RequiresPassword;
- session->auth_server_online = false;
- fillSession(session);
- }
- }
- else
- {
- m_accessToken = QString();
- emit changed();
- if (session)
- {
- session->status = AuthSession::RequiresPassword;
- session->auth_server_online = true;
- fillSession(session);
- }
- }
- m_currentTask.reset();
+ auto session = m_currentTask->getAssignedSession();
+ // This is emitted when the yggdrasil tasks time out or are cancelled.
+ // -> we treat the error as no-op
+ if (m_currentTask->state() == YggdrasilTask::STATE_FAILED_SOFT)
+ {
+ if (session)
+ {
+ session->status = accountStatus() == Verified ? AuthSession::PlayableOffline
+ : AuthSession::RequiresPassword;
+ session->auth_server_online = false;
+ fillSession(session);
+ }
+ }
+ else
+ {
+ m_accessToken = QString();
+ emit changed();
+ if (session)
+ {
+ session->status = AuthSession::RequiresPassword;
+ session->auth_server_online = true;
+ fillSession(session);
+ }
+ }
+ m_currentTask.reset();
}
void MojangAccount::fillSession(AuthSessionPtr session)
{
- // the user name. you have to have an user name
- session->username = m_username;
- // volatile auth token
- session->access_token = m_accessToken;
- // the semi-permanent client token
- session->client_token = m_clientToken;
- if (currentProfile())
- {
- // profile name
- session->player_name = currentProfile()->name;
- // profile ID
- session->uuid = currentProfile()->id;
- // 'legacy' or 'mojang', depending on account type
- session->user_type = currentProfile()->legacy ? "legacy" : "mojang";
- if (!session->access_token.isEmpty())
- {
- session->session = "token:" + m_accessToken + ":" + m_profiles[m_currentProfile].id;
- }
- else
- {
- session->session = "-";
- }
- }
- else
- {
- session->player_name = "Player";
- session->session = "-";
- }
- session->u = user();
- session->m_accountPtr = shared_from_this();
+ // the user name. you have to have an user name
+ session->username = m_username;
+ // volatile auth token
+ session->access_token = m_accessToken;
+ // the semi-permanent client token
+ session->client_token = m_clientToken;
+ if (currentProfile())
+ {
+ // profile name
+ session->player_name = currentProfile()->name;
+ // profile ID
+ session->uuid = currentProfile()->id;
+ // 'legacy' or 'mojang', depending on account type
+ session->user_type = currentProfile()->legacy ? "legacy" : "mojang";
+ if (!session->access_token.isEmpty())
+ {
+ session->session = "token:" + m_accessToken + ":" + m_profiles[m_currentProfile].id;
+ }
+ else
+ {
+ session->session = "-";
+ }
+ }
+ else
+ {
+ session->player_name = "Player";
+ session->session = "-";
+ }
+ session->u = user();
+ session->m_accountPtr = shared_from_this();
}
void MojangAccount::decrementUses()
{
- Usable::decrementUses();
- if(!isInUse())
- {
- emit changed();
- qWarning() << "Account" << m_username << "is no longer in use.";
- }
+ Usable::decrementUses();
+ if(!isInUse())
+ {
+ emit changed();
+ qWarning() << "Account" << m_username << "is no longer in use.";
+ }
}
void MojangAccount::incrementUses()
{
- bool wasInUse = isInUse();
- Usable::incrementUses();
- if(!wasInUse)
- {
- emit changed();
- qWarning() << "Account" << m_username << "is now in use.";
- }
+ bool wasInUse = isInUse();
+ Usable::incrementUses();
+ if(!wasInUse)
+ {
+ emit changed();
+ qWarning() << "Account" << m_username << "is now in use.";
+ }
}
void MojangAccount::invalidateClientToken()
{
- m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
- emit changed();
+ m_clientToken = QUuid::createUuid().toString().remove(QRegExp("[{}-]"));
+ emit changed();
}
diff --git a/api/logic/minecraft/auth/MojangAccount.h b/api/logic/minecraft/auth/MojangAccount.h
index b2bbc357..8f9bec95 100644
--- a/api/logic/minecraft/auth/MojangAccount.h
+++ b/api/logic/minecraft/auth/MojangAccount.h
@@ -44,15 +44,15 @@ Q_DECLARE_METATYPE(MojangAccountPtr)
*/
struct AccountProfile
{
- QString id;
- QString name;
- bool legacy;
+ QString id;
+ QString name;
+ bool legacy;
};
enum AccountStatus
{
- NotVerified,
- Verified
+ NotVerified,
+ Verified
};
/**
@@ -62,121 +62,121 @@ enum AccountStatus
* token if the user chose to stay logged in.
*/
class MULTIMC_LOGIC_EXPORT MojangAccount :
- public QObject,
- public Usable,
- public std::enable_shared_from_this<MojangAccount>
+ public QObject,
+ public Usable,
+ public std::enable_shared_from_this<MojangAccount>
{
- Q_OBJECT
+ Q_OBJECT
public: /* construction */
- //! Do not copy accounts. ever.
- explicit MojangAccount(const MojangAccount &other, QObject *parent) = delete;
+ //! Do not copy accounts. ever.
+ explicit MojangAccount(const MojangAccount &other, QObject *parent) = delete;
- //! Default constructor
- explicit MojangAccount(QObject *parent = 0) : QObject(parent) {};
+ //! Default constructor
+ explicit MojangAccount(QObject *parent = 0) : QObject(parent) {};
- //! Creates an empty account for the specified user name.
- static MojangAccountPtr createFromUsername(const QString &username);
+ //! Creates an empty account for the specified user name.
+ static MojangAccountPtr createFromUsername(const QString &username);
- //! Loads a MojangAccount from the given JSON object.
- static MojangAccountPtr loadFromJson(const QJsonObject &json);
+ //! Loads a MojangAccount from the given JSON object.
+ static MojangAccountPtr loadFromJson(const QJsonObject &json);
- //! Saves a MojangAccount to a JSON object and returns it.
- QJsonObject saveToJson() const;
+ //! Saves a MojangAccount to a JSON object and returns it.
+ QJsonObject saveToJson() const;
public: /* manipulation */
- /**
- * Sets the currently selected profile to the profile with the given ID string.
- * If profileId is not in the list of available profiles, the function will simply return
- * false.
- */
- bool setCurrentProfile(const QString &profileId);
-
- /**
- * Attempt to login. Empty password means we use the token.
- * If the attempt fails because we already are performing some task, it returns false.
- */
- std::shared_ptr<YggdrasilTask> login(AuthSessionPtr session, QString password = QString());
- void invalidateClientToken();
+ /**
+ * Sets the currently selected profile to the profile with the given ID string.
+ * If profileId is not in the list of available profiles, the function will simply return
+ * false.
+ */
+ bool setCurrentProfile(const QString &profileId);
+
+ /**
+ * Attempt to login. Empty password means we use the token.
+ * If the attempt fails because we already are performing some task, it returns false.
+ */
+ std::shared_ptr<YggdrasilTask> login(AuthSessionPtr session, QString password = QString());
+ void invalidateClientToken();
public: /* queries */
- const QString &username() const
- {
- return m_username;
- }
+ const QString &username() const
+ {
+ return m_username;
+ }
- const QString &clientToken() const
- {
- return m_clientToken;
- }
+ const QString &clientToken() const
+ {
+ return m_clientToken;
+ }
- const QString &accessToken() const
- {
- return m_accessToken;
- }
+ const QString &accessToken() const
+ {
+ return m_accessToken;
+ }
- const QList<AccountProfile> &profiles() const
- {
- return m_profiles;
- }
+ const QList<AccountProfile> &profiles() const
+ {
+ return m_profiles;
+ }
- const User &user()
- {
- return m_user;
- }
+ const User &user()
+ {
+ return m_user;
+ }
- //! Returns the currently selected profile (if none, returns nullptr)
- const AccountProfile *currentProfile() const;
+ //! Returns the currently selected profile (if none, returns nullptr)
+ const AccountProfile *currentProfile() const;
- //! Returns whether the account is NotVerified, Verified or Online
- AccountStatus accountStatus() const;
+ //! Returns whether the account is NotVerified, Verified or Online
+ AccountStatus accountStatus() const;
signals:
- /**
- * This signal is emitted when the account changes
- */
- void changed();
+ /**
+ * This signal is emitted when the account changes
+ */
+ void changed();
- // TODO: better signalling for the various possible state changes - especially errors
+ // TODO: better signalling for the various possible state changes - especially errors
protected: /* variables */
- QString m_username;
+ QString m_username;
- // Used to identify the client - the user can have multiple clients for the same account
- // Think: different launchers, all connecting to the same account/profile
- QString m_clientToken;
+ // Used to identify the client - the user can have multiple clients for the same account
+ // Think: different launchers, all connecting to the same account/profile
+ QString m_clientToken;
- // Blank if not logged in.
- QString m_accessToken;
+ // Blank if not logged in.
+ QString m_accessToken;
- // Index of the selected profile within the list of available
- // profiles. -1 if nothing is selected.
- int m_currentProfile = -1;
+ // Index of the selected profile within the list of available
+ // profiles. -1 if nothing is selected.
+ int m_currentProfile = -1;
- // List of available profiles.
- QList<AccountProfile> m_profiles;
+ // List of available profiles.
+ QList<AccountProfile> m_profiles;
- // the user structure, whatever it is.
- User m_user;
+ // the user structure, whatever it is.
+ User m_user;
- // current task we are executing here
- std::shared_ptr<YggdrasilTask> m_currentTask;
+ // current task we are executing here
+ std::shared_ptr<YggdrasilTask> m_currentTask;
protected: /* methods */
- void incrementUses() override;
- void decrementUses() override;
+ void incrementUses() override;
+ void decrementUses() override;
private
slots:
- void authSucceeded();
- void authFailed(QString reason);
+ void authSucceeded();
+ void authFailed(QString reason);
private:
- void fillSession(AuthSessionPtr session);
+ void fillSession(AuthSessionPtr session);
public:
- friend class YggdrasilTask;
- friend class AuthenticateTask;
- friend class ValidateTask;
- friend class RefreshTask;
+ friend class YggdrasilTask;
+ friend class AuthenticateTask;
+ friend class ValidateTask;
+ friend class RefreshTask;
};
diff --git a/api/logic/minecraft/auth/MojangAccountList.cpp b/api/logic/minecraft/auth/MojangAccountList.cpp
index 21ae188a..de671add 100644
--- a/api/logic/minecraft/auth/MojangAccountList.cpp
+++ b/api/logic/minecraft/auth/MojangAccountList.cpp
@@ -37,432 +37,432 @@ MojangAccountList::MojangAccountList(QObject *parent) : QAbstractListModel(paren
MojangAccountPtr MojangAccountList::findAccount(const QString &username) const
{
- for (int i = 0; i < count(); i++)
- {
- MojangAccountPtr account = at(i);
- if (account->username() == username)
- return account;
- }
- return nullptr;
+ for (int i = 0; i < count(); i++)
+ {
+ MojangAccountPtr account = at(i);
+ if (account->username() == username)
+ return account;
+ }
+ return nullptr;
}
const MojangAccountPtr MojangAccountList::at(int i) const
{
- return MojangAccountPtr(m_accounts.at(i));
+ return MojangAccountPtr(m_accounts.at(i));
}
void MojangAccountList::addAccount(const MojangAccountPtr account)
{
- int row = m_accounts.count();
- beginInsertRows(QModelIndex(), row, row);
- connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
- m_accounts.append(account);
- endInsertRows();
- onListChanged();
+ int row = m_accounts.count();
+ beginInsertRows(QModelIndex(), row, row);
+ connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
+ m_accounts.append(account);
+ endInsertRows();
+ onListChanged();
}
void MojangAccountList::removeAccount(const QString &username)
{
- int idx = 0;
- for (auto account : m_accounts)
- {
- if (account->username() == username)
- {
- beginRemoveRows(QModelIndex(), idx, idx);
- m_accounts.removeOne(account);
- endRemoveRows();
- return;
- }
- idx++;
- }
- onListChanged();
+ int idx = 0;
+ for (auto account : m_accounts)
+ {
+ if (account->username() == username)
+ {
+ beginRemoveRows(QModelIndex(), idx, idx);
+ m_accounts.removeOne(account);
+ endRemoveRows();
+ return;
+ }
+ idx++;
+ }
+ onListChanged();
}
void MojangAccountList::removeAccount(QModelIndex index)
{
- int row = index.row();
- if(index.isValid() && row >= 0 && row < m_accounts.size())
- {
- auto & account = m_accounts[row];
- if(account == m_activeAccount)
- {
- m_activeAccount = nullptr;
- onActiveChanged();
- }
- beginRemoveRows(QModelIndex(), row, row);
- m_accounts.removeAt(index.row());
- endRemoveRows();
- onListChanged();
- }
+ int row = index.row();
+ if(index.isValid() && row >= 0 && row < m_accounts.size())
+ {
+ auto & account = m_accounts[row];
+ if(account == m_activeAccount)
+ {
+ m_activeAccount = nullptr;
+ onActiveChanged();
+ }
+ beginRemoveRows(QModelIndex(), row, row);
+ m_accounts.removeAt(index.row());
+ endRemoveRows();
+ onListChanged();
+ }
}
MojangAccountPtr MojangAccountList::activeAccount() const
{
- return m_activeAccount;
+ return m_activeAccount;
}
void MojangAccountList::setActiveAccount(const QString &username)
{
- if (username.isEmpty() && m_activeAccount)
- {
- int idx = 0;
- auto prevActiveAcc = m_activeAccount;
- m_activeAccount = nullptr;
- for (MojangAccountPtr account : m_accounts)
- {
- if (account == prevActiveAcc)
- {
- emit dataChanged(index(idx), index(idx));
- }
- idx ++;
- }
- onActiveChanged();
- }
- else
- {
- auto currentActiveAccount = m_activeAccount;
- int currentActiveAccountIdx = -1;
- auto newActiveAccount = m_activeAccount;
- int newActiveAccountIdx = -1;
- int idx = 0;
- for (MojangAccountPtr account : m_accounts)
- {
- if (account->username() == username)
- {
- newActiveAccount = account;
- newActiveAccountIdx = idx;
- }
- if(currentActiveAccount == account)
- {
- currentActiveAccountIdx = idx;
- }
- idx++;
- }
- if(currentActiveAccount != newActiveAccount)
- {
- emit dataChanged(index(currentActiveAccountIdx), index(currentActiveAccountIdx));
- emit dataChanged(index(newActiveAccountIdx), index(newActiveAccountIdx));
- m_activeAccount = newActiveAccount;
- onActiveChanged();
- }
- }
+ if (username.isEmpty() && m_activeAccount)
+ {
+ int idx = 0;
+ auto prevActiveAcc = m_activeAccount;
+ m_activeAccount = nullptr;
+ for (MojangAccountPtr account : m_accounts)
+ {
+ if (account == prevActiveAcc)
+ {
+ emit dataChanged(index(idx), index(idx));
+ }
+ idx ++;
+ }
+ onActiveChanged();
+ }
+ else
+ {
+ auto currentActiveAccount = m_activeAccount;
+ int currentActiveAccountIdx = -1;
+ auto newActiveAccount = m_activeAccount;
+ int newActiveAccountIdx = -1;
+ int idx = 0;
+ for (MojangAccountPtr account : m_accounts)
+ {
+ if (account->username() == username)
+ {
+ newActiveAccount = account;
+ newActiveAccountIdx = idx;
+ }
+ if(currentActiveAccount == account)
+ {
+ currentActiveAccountIdx = idx;
+ }
+ idx++;
+ }
+ if(currentActiveAccount != newActiveAccount)
+ {
+ emit dataChanged(index(currentActiveAccountIdx), index(currentActiveAccountIdx));
+ emit dataChanged(index(newActiveAccountIdx), index(newActiveAccountIdx));
+ m_activeAccount = newActiveAccount;
+ onActiveChanged();
+ }
+ }
}
void MojangAccountList::accountChanged()
{
- // the list changed. there is no doubt.
- onListChanged();
+ // the list changed. there is no doubt.
+ onListChanged();
}
void MojangAccountList::onListChanged()
{
- if (m_autosave)
- // TODO: Alert the user if this fails.
- saveList();
+ if (m_autosave)
+ // TODO: Alert the user if this fails.
+ saveList();
- emit listChanged();
+ emit listChanged();
}
void MojangAccountList::onActiveChanged()
{
- if (m_autosave)
- saveList();
+ if (m_autosave)
+ saveList();
- emit activeAccountChanged();
+ emit activeAccountChanged();
}
int MojangAccountList::count() const
{
- return m_accounts.count();
+ return m_accounts.count();
}
QVariant MojangAccountList::data(const QModelIndex &index, int role) const
{
- if (!index.isValid())
- return QVariant();
-
- if (index.row() > count())
- return QVariant();
-
- MojangAccountPtr account = at(index.row());
-
- switch (role)
- {
- case Qt::DisplayRole:
- switch (index.column())
- {
- case NameColumn:
- return account->username();
-
- default:
- return QVariant();
- }
-
- case Qt::ToolTipRole:
- return account->username();
-
- case PointerRole:
- return qVariantFromValue(account);
-
- case Qt::CheckStateRole:
- switch (index.column())
- {
- case ActiveColumn:
- return account == m_activeAccount ? Qt::Checked : Qt::Unchecked;
- }
-
- default:
- return QVariant();
- }
+ if (!index.isValid())
+ return QVariant();
+
+ if (index.row() > count())
+ return QVariant();
+
+ MojangAccountPtr account = at(index.row());
+
+ switch (role)
+ {
+ case Qt::DisplayRole:
+ switch (index.column())
+ {
+ case NameColumn:
+ return account->username();
+
+ default:
+ return QVariant();
+ }
+
+ case Qt::ToolTipRole:
+ return account->username();
+
+ case PointerRole:
+ return qVariantFromValue(account);
+
+ case Qt::CheckStateRole:
+ switch (index.column())
+ {
+ case ActiveColumn:
+ return account == m_activeAccount ? Qt::Checked : Qt::Unchecked;
+ }
+
+ default:
+ return QVariant();
+ }
}
QVariant MojangAccountList::headerData(int section, Qt::Orientation orientation, int role) const
{
- switch (role)
- {
- case Qt::DisplayRole:
- switch (section)
- {
- case ActiveColumn:
- return tr("Active?");
-
- case NameColumn:
- return tr("Name");
-
- default:
- return QVariant();
- }
-
- case Qt::ToolTipRole:
- switch (section)
- {
- case NameColumn:
- return tr("The name of the version.");
-
- default:
- return QVariant();
- }
-
- default:
- return QVariant();
- }
+ switch (role)
+ {
+ case Qt::DisplayRole:
+ switch (section)
+ {
+ case ActiveColumn:
+ return tr("Active?");
+
+ case NameColumn:
+ return tr("Name");
+
+ default:
+ return QVariant();
+ }
+
+ case Qt::ToolTipRole:
+ switch (section)
+ {
+ case NameColumn:
+ return tr("The name of the version.");
+
+ default:
+ return QVariant();
+ }
+
+ default:
+ return QVariant();
+ }
}
int MojangAccountList::rowCount(const QModelIndex &) const
{
- // Return count
- return count();
+ // Return count
+ return count();
}
int MojangAccountList::columnCount(const QModelIndex &) const
{
- return 2;
+ return 2;
}
Qt::ItemFlags MojangAccountList::flags(const QModelIndex &index) const
{
- if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
- {
- return Qt::NoItemFlags;
- }
+ if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
+ {
+ return Qt::NoItemFlags;
+ }
- return Qt::ItemIsUserCheckable | Qt::ItemIsEnabled | Qt::ItemIsSelectable;
+ return Qt::ItemIsUserCheckable | Qt::ItemIsEnabled | Qt::ItemIsSelectable;
}
bool MojangAccountList::setData(const QModelIndex &index, const QVariant &value, int role)
{
- if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
- {
- return false;
- }
-
- if(role == Qt::CheckStateRole)
- {
- if(value == Qt::Checked)
- {
- MojangAccountPtr account = this->at(index.row());
- this->setActiveAccount(account->username());
- }
- }
-
- emit dataChanged(index, index);
- return true;
+ if (index.row() < 0 || index.row() >= rowCount(index) || !index.isValid())
+ {
+ return false;
+ }
+
+ if(role == Qt::CheckStateRole)
+ {
+ if(value == Qt::Checked)
+ {
+ MojangAccountPtr account = this->at(index.row());
+ this->setActiveAccount(account->username());
+ }
+ }
+
+ emit dataChanged(index, index);
+ return true;
}
void MojangAccountList::updateListData(QList<MojangAccountPtr> versions)
{
- beginResetModel();
- m_accounts = versions;
- endResetModel();
+ beginResetModel();
+ m_accounts = versions;
+ endResetModel();
}
bool MojangAccountList::loadList(const QString &filePath)
{
- QString path = filePath;
- if (path.isEmpty())
- path = m_listFilePath;
- if (path.isEmpty())
- {
- qCritical() << "Can't load Mojang account list. No file path given and no default set.";
- return false;
- }
-
- QFile file(path);
-
- // Try to open the file and fail if we can't.
- // TODO: We should probably report this error to the user.
- if (!file.open(QIODevice::ReadOnly))
- {
- qCritical() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
- return false;
- }
-
- // Read the file and close it.
- QByteArray jsonData = file.readAll();
- file.close();
-
- QJsonParseError parseError;
- QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);
-
- // Fail if the JSON is invalid.
- if (parseError.error != QJsonParseError::NoError)
- {
- qCritical() << QString("Failed to parse account list file: %1 at offset %2")
- .arg(parseError.errorString(), QString::number(parseError.offset))
- .toUtf8();
- return false;
- }
-
- // Make sure the root is an object.
- if (!jsonDoc.isObject())
- {
- qCritical() << "Invalid account list JSON: Root should be an array.";
- return false;
- }
-
- QJsonObject root = jsonDoc.object();
-
- // Make sure the format version matches.
- if (root.value("formatVersion").toVariant().toInt() != ACCOUNT_LIST_FORMAT_VERSION)
- {
- QString newName = "accounts-old.json";
- qWarning() << "Format version mismatch when loading account list. Existing one will be renamed to"
- << newName;
-
- // Attempt to rename the old version.
- file.rename(newName);
- return false;
- }
-
- // Now, load the accounts array.
- beginResetModel();
- QJsonArray accounts = root.value("accounts").toArray();
- for (QJsonValue accountVal : accounts)
- {
- QJsonObject accountObj = accountVal.toObject();
- MojangAccountPtr account = MojangAccount::loadFromJson(accountObj);
- if (account.get() != nullptr)
- {
- connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
- m_accounts.append(account);
- }
- else
- {
- qWarning() << "Failed to load an account.";
- }
- }
- // Load the active account.
- m_activeAccount = findAccount(root.value("activeAccount").toString(""));
- endResetModel();
- return true;
+ QString path = filePath;
+ if (path.isEmpty())
+ path = m_listFilePath;
+ if (path.isEmpty())
+ {
+ qCritical() << "Can't load Mojang account list. No file path given and no default set.";
+ return false;
+ }
+
+ QFile file(path);
+
+ // Try to open the file and fail if we can't.
+ // TODO: We should probably report this error to the user.
+ if (!file.open(QIODevice::ReadOnly))
+ {
+ qCritical() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
+ return false;
+ }
+
+ // Read the file and close it.
+ QByteArray jsonData = file.readAll();
+ file.close();
+
+ QJsonParseError parseError;
+ QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);
+
+ // Fail if the JSON is invalid.
+ if (parseError.error != QJsonParseError::NoError)
+ {
+ qCritical() << QString("Failed to parse account list file: %1 at offset %2")
+ .arg(parseError.errorString(), QString::number(parseError.offset))
+ .toUtf8();
+ return false;
+ }
+
+ // Make sure the root is an object.
+ if (!jsonDoc.isObject())
+ {
+ qCritical() << "Invalid account list JSON: Root should be an array.";
+ return false;
+ }
+
+ QJsonObject root = jsonDoc.object();
+
+ // Make sure the format version matches.
+ if (root.value("formatVersion").toVariant().toInt() != ACCOUNT_LIST_FORMAT_VERSION)
+ {
+ QString newName = "accounts-old.json";
+ qWarning() << "Format version mismatch when loading account list. Existing one will be renamed to"
+ << newName;
+
+ // Attempt to rename the old version.
+ file.rename(newName);
+ return false;
+ }
+
+ // Now, load the accounts array.
+ beginResetModel();
+ QJsonArray accounts = root.value("accounts").toArray();
+ for (QJsonValue accountVal : accounts)
+ {
+ QJsonObject accountObj = accountVal.toObject();
+ MojangAccountPtr account = MojangAccount::loadFromJson(accountObj);
+ if (account.get() != nullptr)
+ {
+ connect(account.get(), SIGNAL(changed()), SLOT(accountChanged()));
+ m_accounts.append(account);
+ }
+ else
+ {
+ qWarning() << "Failed to load an account.";
+ }
+ }
+ // Load the active account.
+ m_activeAccount = findAccount(root.value("activeAccount").toString(""));
+ endResetModel();
+ return true;
}
bool MojangAccountList::saveList(const QString &filePath)
{
- QString path(filePath);
- if (path.isEmpty())
- path = m_listFilePath;
- if (path.isEmpty())
- {
- qCritical() << "Can't save Mojang account list. No file path given and no default set.";
- return false;
- }
-
- // make sure the parent folder exists
- if(!FS::ensureFilePathExists(path))
- return false;
-
- // make sure the file wasn't overwritten with a folder before (fixes a bug)
- QFileInfo finfo(path);
- if(finfo.isDir())
- {
- QDir badDir(path);
- badDir.removeRecursively();
- }
-
- qDebug() << "Writing account list to" << path;
-
- qDebug() << "Building JSON data structure.";
- // Build the JSON document to write to the list file.
- QJsonObject root;
-
- root.insert("formatVersion", ACCOUNT_LIST_FORMAT_VERSION);
-
- // Build a list of accounts.
- qDebug() << "Building account array.";
- QJsonArray accounts;
- for (MojangAccountPtr account : m_accounts)
- {
- QJsonObject accountObj = account->saveToJson();
- accounts.append(accountObj);
- }
-
- // Insert the account list into the root object.
- root.insert("accounts", accounts);
-
- if(m_activeAccount)
- {
- // Save the active account.
- root.insert("activeAccount", m_activeAccount->username());
- }
-
- // Create a JSON document object to convert our JSON to bytes.
- QJsonDocument doc(root);
-
- // Now that we're done building the JSON object, we can write it to the file.
- qDebug() << "Writing account list to file.";
- QFile file(path);
-
- // Try to open the file and fail if we can't.
- // TODO: We should probably report this error to the user.
- if (!file.open(QIODevice::WriteOnly))
- {
- qCritical() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
- return false;
- }
-
- // Write the JSON to the file.
- file.write(doc.toJson());
- file.setPermissions(QFile::ReadOwner|QFile::WriteOwner|QFile::ReadUser|QFile::WriteUser);
- file.close();
-
- qDebug() << "Saved account list to" << path;
-
- return true;
+ QString path(filePath);
+ if (path.isEmpty())
+ path = m_listFilePath;
+ if (path.isEmpty())
+ {
+ qCritical() << "Can't save Mojang account list. No file path given and no default set.";
+ return false;
+ }
+
+ // make sure the parent folder exists
+ if(!FS::ensureFilePathExists(path))
+ return false;
+
+ // make sure the file wasn't overwritten with a folder before (fixes a bug)
+ QFileInfo finfo(path);
+ if(finfo.isDir())
+ {
+ QDir badDir(path);
+ badDir.removeRecursively();
+ }
+
+ qDebug() << "Writing account list to" << path;
+
+ qDebug() << "Building JSON data structure.";
+ // Build the JSON document to write to the list file.
+ QJsonObject root;
+
+ root.insert("formatVersion", ACCOUNT_LIST_FORMAT_VERSION);
+
+ // Build a list of accounts.
+ qDebug() << "Building account array.";
+ QJsonArray accounts;
+ for (MojangAccountPtr account : m_accounts)
+ {
+ QJsonObject accountObj = account->saveToJson();
+ accounts.append(accountObj);
+ }
+
+ // Insert the account list into the root object.
+ root.insert("accounts", accounts);
+
+ if(m_activeAccount)
+ {
+ // Save the active account.
+ root.insert("activeAccount", m_activeAccount->username());
+ }
+
+ // Create a JSON document object to convert our JSON to bytes.
+ QJsonDocument doc(root);
+
+ // Now that we're done building the JSON object, we can write it to the file.
+ qDebug() << "Writing account list to file.";
+ QFile file(path);
+
+ // Try to open the file and fail if we can't.
+ // TODO: We should probably report this error to the user.
+ if (!file.open(QIODevice::WriteOnly))
+ {
+ qCritical() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
+ return false;
+ }
+
+ // Write the JSON to the file.
+ file.write(doc.toJson());
+ file.setPermissions(QFile::ReadOwner|QFile::WriteOwner|QFile::ReadUser|QFile::WriteUser);
+ file.close();
+
+ qDebug() << "Saved account list to" << path;
+
+ return true;
}
void MojangAccountList::setListFilePath(QString path, bool autosave)
{
- m_listFilePath = path;
- m_autosave = autosave;
+ m_listFilePath = path;
+ m_autosave = autosave;
}
bool MojangAccountList::anyAccountIsValid()
{
- for(auto account:m_accounts)
- {
- if(account->accountStatus() != NotVerified)
- return true;
- }
- return false;
+ for(auto account:m_accounts)
+ {
+ if(account->accountStatus() != NotVerified)
+ return true;
+ }
+ return false;
}
diff --git a/api/logic/minecraft/auth/MojangAccountList.h b/api/logic/minecraft/auth/MojangAccountList.h
index dd6c07e8..33018636 100644
--- a/api/logic/minecraft/auth/MojangAccountList.h
+++ b/api/logic/minecraft/auth/MojangAccountList.h
@@ -35,167 +35,167 @@
*/
class MULTIMC_LOGIC_EXPORT MojangAccountList : public QAbstractListModel
{
- Q_OBJECT
+ Q_OBJECT
public:
- enum ModelRoles
- {
- PointerRole = 0x34B1CB48
- };
-
- enum VListColumns
- {
- // TODO: Add icon column.
-
- // First column - Active?
- ActiveColumn = 0,
-
- // Second column - Name
- NameColumn,
- };
-
- explicit MojangAccountList(QObject *parent = 0);
-
- //! Gets the account at the given index.
- virtual const MojangAccountPtr at(int i) const;
-
- //! Returns the number of accounts in the list.
- virtual int count() const;
-
- //////// List Model Functions ////////
- virtual QVariant data(const QModelIndex &index, int role) const;
- virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const;
- virtual int rowCount(const QModelIndex &parent) const;
- virtual int columnCount(const QModelIndex &parent) const;
- virtual Qt::ItemFlags flags(const QModelIndex &index) const;
- virtual bool setData(const QModelIndex &index, const QVariant &value, int role);
-
- /*!
- * Adds a the given Mojang account to the account list.
- */
- virtual void addAccount(const MojangAccountPtr account);
-
- /*!
- * Removes the mojang account with the given username from the account list.
- */
- virtual void removeAccount(const QString &username);
-
- /*!
- * Removes the account at the given QModelIndex.
- */
- virtual void removeAccount(QModelIndex index);
-
- /*!
- * \brief Finds an account by its username.
- * \param The username of the account to find.
- * \return A const pointer to the account with the given username. NULL if
- * one doesn't exist.
- */
- virtual MojangAccountPtr findAccount(const QString &username) const;
-
- /*!
- * Sets the default path to save the list file to.
- * If autosave is true, this list will automatically save to the given path whenever it changes.
- * THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
- * after calling this function to ensure an autosaved change doesn't overwrite the list you intended
- * to load.
- */
- virtual void setListFilePath(QString path, bool autosave = false);
-
- /*!
- * \brief Loads the account list from the given file path.
- * If the given file is an empty string (default), will load from the default account list file.
- * \return True if successful, otherwise false.
- */
- virtual bool loadList(const QString &file = "");
-
- /*!
- * \brief Saves the account list to the given file.
- * If the given file is an empty string (default), will save from the default account list file.
- * \return True if successful, otherwise false.
- */
- virtual bool saveList(const QString &file = "");
-
- /*!
- * \brief Gets a pointer to the account that the user has selected as their "active" account.
- * Which account is active can be overridden on a per-instance basis, but this will return the one that
- * is set as active globally.
- * \return The currently active MojangAccount. If there isn't an active account, returns a null pointer.
- */
- virtual MojangAccountPtr activeAccount() const;
-
- /*!
- * Sets the given account as the current active account.
- * If the username given is an empty string, sets the active account to nothing.
- */
- virtual void setActiveAccount(const QString &username);
-
- /*!
- * Returns true if any of the account is at least Validated
- */
- bool anyAccountIsValid();
+ enum ModelRoles
+ {
+ PointerRole = 0x34B1CB48
+ };
+
+ enum VListColumns
+ {
+ // TODO: Add icon column.
+
+ // First column - Active?
+ ActiveColumn = 0,
+
+ // Second column - Name
+ NameColumn,
+ };
+
+ explicit MojangAccountList(QObject *parent = 0);
+
+ //! Gets the account at the given index.
+ virtual const MojangAccountPtr at(int i) const;
+
+ //! Returns the number of accounts in the list.
+ virtual int count() const;
+
+ //////// List Model Functions ////////
+ virtual QVariant data(const QModelIndex &index, int role) const;
+ virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const;
+ virtual int rowCount(const QModelIndex &parent) const;
+ virtual int columnCount(const QModelIndex &parent) const;
+ virtual Qt::ItemFlags flags(const QModelIndex &index) const;
+ virtual bool setData(const QModelIndex &index, const QVariant &value, int role);
+
+ /*!
+ * Adds a the given Mojang account to the account list.
+ */
+ virtual void addAccount(const MojangAccountPtr account);
+
+ /*!
+ * Removes the mojang account with the given username from the account list.
+ */
+ virtual void removeAccount(const QString &username);
+
+ /*!
+ * Removes the account at the given QModelIndex.
+ */
+ virtual void removeAccount(QModelIndex index);
+
+ /*!
+ * \brief Finds an account by its username.
+ * \param The username of the account to find.
+ * \return A const pointer to the account with the given username. NULL if
+ * one doesn't exist.
+ */
+ virtual MojangAccountPtr findAccount(const QString &username) const;
+
+ /*!
+ * Sets the default path to save the list file to.
+ * If autosave is true, this list will automatically save to the given path whenever it changes.
+ * THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
+ * after calling this function to ensure an autosaved change doesn't overwrite the list you intended
+ * to load.
+ */
+ virtual void setListFilePath(QString path, bool autosave = false);
+
+ /*!
+ * \brief Loads the account list from the given file path.
+ * If the given file is an empty string (default), will load from the default account list file.
+ * \return True if successful, otherwise false.
+ */
+ virtual bool loadList(const QString &file = "");
+
+ /*!
+ * \brief Saves the account list to the given file.
+ * If the given file is an empty string (default), will save from the default account list file.
+ * \return True if successful, otherwise false.
+ */
+ virtual bool saveList(const QString &file = "");
+
+ /*!
+ * \brief Gets a pointer to the account that the user has selected as their "active" account.
+ * Which account is active can be overridden on a per-instance basis, but this will return the one that
+ * is set as active globally.
+ * \return The currently active MojangAccount. If there isn't an active account, returns a null pointer.
+ */
+ virtual MojangAccountPtr activeAccount() const;
+
+ /*!
+ * Sets the given account as the current active account.
+ * If the username given is an empty string, sets the active account to nothing.
+ */
+ virtual void setActiveAccount(const QString &username);
+
+ /*!
+ * Returns true if any of the account is at least Validated
+ */
+ bool anyAccountIsValid();
signals:
- /*!
- * Signal emitted to indicate that the account list has changed.
- * This will also fire if the value of an element in the list changes (will be implemented
- * later).
- */
- void listChanged();
-
- /*!
- * Signal emitted to indicate that the active account has changed.
- */
- void activeAccountChanged();
+ /*!
+ * Signal emitted to indicate that the account list has changed.
+ * This will also fire if the value of an element in the list changes (will be implemented
+ * later).
+ */
+ void listChanged();
+
+ /*!
+ * Signal emitted to indicate that the active account has changed.
+ */
+ void activeAccountChanged();
public
slots:
- /**
- * This is called when one of the accounts changes and the list needs to be updated
- */
- void accountChanged();
+ /**
+ * This is called when one of the accounts changes and the list needs to be updated
+ */
+ void accountChanged();
protected:
- /*!
- * Called whenever the list changes.
- * This emits the listChanged() signal and autosaves the list (if autosave is enabled).
- */
- void onListChanged();
-
- /*!
- * Called whenever the active account changes.
- * Emits the activeAccountChanged() signal and autosaves the list if enabled.
- */
- void onActiveChanged();
-
- QList<MojangAccountPtr> m_accounts;
-
- /*!
- * Account that is currently active.
- */
- MojangAccountPtr m_activeAccount;
-
- //! Path to the account list file. Empty string if there isn't one.
- QString m_listFilePath;
-
- /*!
- * If true, the account list will automatically save to the account list path when it changes.
- * Ignored if m_listFilePath is blank.
- */
- bool m_autosave = false;
+ /*!
+ * Called whenever the list changes.
+ * This emits the listChanged() signal and autosaves the list (if autosave is enabled).
+ */
+ void onListChanged();
+
+ /*!
+ * Called whenever the active account changes.
+ * Emits the activeAccountChanged() signal and autosaves the list if enabled.
+ */
+ void onActiveChanged();
+
+ QList<MojangAccountPtr> m_accounts;
+
+ /*!
+ * Account that is currently active.
+ */
+ MojangAccountPtr m_activeAccount;
+
+ //! Path to the account list file. Empty string if there isn't one.
+ QString m_listFilePath;
+
+ /*!
+ * If true, the account list will automatically save to the account list path when it changes.
+ * Ignored if m_listFilePath is blank.
+ */
+ bool m_autosave = false;
protected
slots:
- /*!
- * Updates this list with the given list of accounts.
- * This is done by copying each account in the given list and inserting it
- * into this one.
- * We need to do this so that we can set the parents of the accounts are set to this
- * account list. This can't be done in the load task, because the accounts the load
- * task creates are on the load task's thread and Qt won't allow their parents
- * to be set to something created on another thread.
- * To get around that problem, we invoke this method on the GUI thread, which
- * then copies the accounts and sets their parents correctly.
- * \param accounts List of accounts whose parents should be set.
- */
- virtual void updateListData(QList<MojangAccountPtr> versions);
+ /*!
+ * Updates this list with the given list of accounts.
+ * This is done by copying each account in the given list and inserting it
+ * into this one.
+ * We need to do this so that we can set the parents of the accounts are set to this
+ * account list. This can't be done in the load task, because the accounts the load
+ * task creates are on the load task's thread and Qt won't allow their parents
+ * to be set to something created on another thread.
+ * To get around that problem, we invoke this method on the GUI thread, which
+ * then copies the accounts and sets their parents correctly.
+ * \param accounts List of accounts whose parents should be set.
+ */
+ virtual void updateListData(QList<MojangAccountPtr> versions);
};
diff --git a/api/logic/minecraft/auth/YggdrasilTask.cpp b/api/logic/minecraft/auth/YggdrasilTask.cpp
index f17d803f..666e57d6 100644
--- a/api/logic/minecraft/auth/YggdrasilTask.cpp
+++ b/api/logic/minecraft/auth/YggdrasilTask.cpp
@@ -30,226 +30,226 @@
#include <QDebug>
YggdrasilTask::YggdrasilTask(MojangAccount *account, QObject *parent)
- : Task(parent), m_account(account)
+ : Task(parent), m_account(account)
{
- changeState(STATE_CREATED);
+ changeState(STATE_CREATED);
}
void YggdrasilTask::executeTask()
{
- changeState(STATE_SENDING_REQUEST);
-
- // Get the content of the request we're going to send to the server.
- QJsonDocument doc(getRequestContent());
-
- QUrl reqUrl("https://" + URLConstants::AUTH_BASE + getEndpoint());
- QNetworkRequest netRequest(reqUrl);
- netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
-
- QByteArray requestData = doc.toJson();
- m_netReply = ENV.qnam().post(netRequest, requestData);
- connect(m_netReply, &QNetworkReply::finished, this, &YggdrasilTask::processReply);
- connect(m_netReply, &QNetworkReply::uploadProgress, this, &YggdrasilTask::refreshTimers);
- connect(m_netReply, &QNetworkReply::downloadProgress, this, &YggdrasilTask::refreshTimers);
- connect(m_netReply, &QNetworkReply::sslErrors, this, &YggdrasilTask::sslErrors);
- timeout_keeper.setSingleShot(true);
- timeout_keeper.start(timeout_max);
- counter.setSingleShot(false);
- counter.start(time_step);
- progress(0, timeout_max);
- connect(&timeout_keeper, &QTimer::timeout, this, &YggdrasilTask::abortByTimeout);
- connect(&counter, &QTimer::timeout, this, &YggdrasilTask::heartbeat);
+ changeState(STATE_SENDING_REQUEST);
+
+ // Get the content of the request we're going to send to the server.
+ QJsonDocument doc(getRequestContent());
+
+ QUrl reqUrl("https://" + URLConstants::AUTH_BASE + getEndpoint());
+ QNetworkRequest netRequest(reqUrl);
+ netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
+
+ QByteArray requestData = doc.toJson();
+ m_netReply = ENV.qnam().post(netRequest, requestData);
+ connect(m_netReply, &QNetworkReply::finished, this, &YggdrasilTask::processReply);
+ connect(m_netReply, &QNetworkReply::uploadProgress, this, &YggdrasilTask::refreshTimers);
+ connect(m_netReply, &QNetworkReply::downloadProgress, this, &YggdrasilTask::refreshTimers);
+ connect(m_netReply, &QNetworkReply::sslErrors, this, &YggdrasilTask::sslErrors);
+ timeout_keeper.setSingleShot(true);
+ timeout_keeper.start(timeout_max);
+ counter.setSingleShot(false);
+ counter.start(time_step);
+ progress(0, timeout_max);
+ connect(&timeout_keeper, &QTimer::timeout, this, &YggdrasilTask::abortByTimeout);
+ connect(&counter, &QTimer::timeout, this, &YggdrasilTask::heartbeat);
}
void YggdrasilTask::refreshTimers(qint64, qint64)
{
- timeout_keeper.stop();
- timeout_keeper.start(timeout_max);
- progress(count = 0, timeout_max);
+ timeout_keeper.stop();
+ timeout_keeper.start(timeout_max);
+ progress(count = 0, timeout_max);
}
void YggdrasilTask::heartbeat()
{
- count += time_step;
- progress(count, timeout_max);
+ count += time_step;
+ progress(count, timeout_max);
}
bool YggdrasilTask::abort()
{
- progress(timeout_max, timeout_max);
- // TODO: actually use this in a meaningful way
- m_aborted = YggdrasilTask::BY_USER;
- m_netReply->abort();
- return true;
+ progress(timeout_max, timeout_max);
+ // TODO: actually use this in a meaningful way
+ m_aborted = YggdrasilTask::BY_USER;
+ m_netReply->abort();
+ return true;
}
void YggdrasilTask::abortByTimeout()
{
- progress(timeout_max, timeout_max);
- // TODO: actually use this in a meaningful way
- m_aborted = YggdrasilTask::BY_TIMEOUT;
- m_netReply->abort();
+ progress(timeout_max, timeout_max);
+ // TODO: actually use this in a meaningful way
+ m_aborted = YggdrasilTask::BY_TIMEOUT;
+ m_netReply->abort();
}
void YggdrasilTask::sslErrors(QList<QSslError> errors)
{
- int i = 1;
- for (auto error : errors)
- {
- qCritical() << "LOGIN SSL Error #" << i << " : " << error.errorString();
- auto cert = error.certificate();
- qCritical() << "Certificate in question:\n" << cert.toText();
- i++;
- }
+ int i = 1;
+ for (auto error : errors)
+ {
+ qCritical() << "LOGIN SSL Error #" << i << " : " << error.errorString();
+ auto cert = error.certificate();
+ qCritical() << "Certificate in question:\n" << cert.toText();
+ i++;
+ }
}
void YggdrasilTask::processReply()
{
- changeState(STATE_PROCESSING_RESPONSE);
-
- switch (m_netReply->error())
- {
- case QNetworkReply::NoError:
- break;
- case QNetworkReply::TimeoutError:
- changeState(STATE_FAILED_SOFT, tr("Authentication operation timed out."));
- return;
- case QNetworkReply::OperationCanceledError:
- changeState(STATE_FAILED_SOFT, tr("Authentication operation cancelled."));
- return;
- case QNetworkReply::SslHandshakeFailedError:
- changeState(
- STATE_FAILED_SOFT,
- tr("<b>SSL Handshake failed.</b><br/>There might be a few causes for it:<br/>"
- "<ul>"
- "<li>You use Windows XP and need to <a "
- "href=\"http://www.microsoft.com/en-us/download/details.aspx?id=38918\">update "
- "your root certificates</a></li>"
- "<li>Some device on your network is interfering with SSL traffic. In that case, "
- "you have bigger worries than Minecraft not starting.</li>"
- "<li>Possibly something else. Check the MultiMC log file for details</li>"
- "</ul>"));
- return;
- // used for invalid credentials and similar errors. Fall through.
- case QNetworkReply::ContentAccessDenied:
- case QNetworkReply::ContentOperationNotPermittedError:
- break;
- default:
- changeState(STATE_FAILED_SOFT,
- tr("Authentication operation failed due to a network error: %1 (%2)")
- .arg(m_netReply->errorString()).arg(m_netReply->error()));
- return;
- }
-
- // Try to parse the response regardless of the response code.
- // Sometimes the auth server will give more information and an error code.
- QJsonParseError jsonError;
- QByteArray replyData = m_netReply->readAll();
- QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
- // Check the response code.
- int responseCode = m_netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
-
- if (responseCode == 200)
- {
- // If the response code was 200, then there shouldn't be an error. Make sure
- // anyways.
- // Also, sometimes an empty reply indicates success. If there was no data received,
- // pass an empty json object to the processResponse function.
- if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
- {
- processResponse(replyData.size() > 0 ? doc.object() : QJsonObject());
- return;
- }
- else
- {
- changeState(STATE_FAILED_SOFT, tr("Failed to parse authentication server response "
- "JSON response: %1 at offset %2.")
- .arg(jsonError.errorString())
- .arg(jsonError.offset));
- qCritical() << replyData;
- }
- return;
- }
-
- // If the response code was not 200, then Yggdrasil may have given us information
- // about the error.
- // If we can parse the response, then get information from it. Otherwise just say
- // there was an unknown error.
- if (jsonError.error == QJsonParseError::NoError)
- {
- // We were able to parse the server's response. Woo!
- // Call processError. If a subclass has overridden it then they'll handle their
- // stuff there.
- qDebug() << "The request failed, but the server gave us an error message. "
- "Processing error.";
- processError(doc.object());
- }
- else
- {
- // The server didn't say anything regarding the error. Give the user an unknown
- // error.
- qDebug()
- << "The request failed and the server gave no error message. Unknown error.";
- changeState(STATE_FAILED_SOFT,
- tr("An unknown error occurred when trying to communicate with the "
- "authentication server: %1").arg(m_netReply->errorString()));
- }
+ changeState(STATE_PROCESSING_RESPONSE);
+
+ switch (m_netReply->error())
+ {
+ case QNetworkReply::NoError:
+ break;
+ case QNetworkReply::TimeoutError:
+ changeState(STATE_FAILED_SOFT, tr("Authentication operation timed out."));
+ return;
+ case QNetworkReply::OperationCanceledError:
+ changeState(STATE_FAILED_SOFT, tr("Authentication operation cancelled."));
+ return;
+ case QNetworkReply::SslHandshakeFailedError:
+ changeState(
+ STATE_FAILED_SOFT,
+ tr("<b>SSL Handshake failed.</b><br/>There might be a few causes for it:<br/>"
+ "<ul>"
+ "<li>You use Windows XP and need to <a "
+ "href=\"http://www.microsoft.com/en-us/download/details.aspx?id=38918\">update "
+ "your root certificates</a></li>"
+ "<li>Some device on your network is interfering with SSL traffic. In that case, "
+ "you have bigger worries than Minecraft not starting.</li>"
+ "<li>Possibly something else. Check the MultiMC log file for details</li>"
+ "</ul>"));
+ return;
+ // used for invalid credentials and similar errors. Fall through.
+ case QNetworkReply::ContentAccessDenied:
+ case QNetworkReply::ContentOperationNotPermittedError:
+ break;
+ default:
+ changeState(STATE_FAILED_SOFT,
+ tr("Authentication operation failed due to a network error: %1 (%2)")
+ .arg(m_netReply->errorString()).arg(m_netReply->error()));
+ return;
+ }
+
+ // Try to parse the response regardless of the response code.
+ // Sometimes the auth server will give more information and an error code.
+ QJsonParseError jsonError;
+ QByteArray replyData = m_netReply->readAll();
+ QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
+ // Check the response code.
+ int responseCode = m_netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
+
+ if (responseCode == 200)
+ {
+ // If the response code was 200, then there shouldn't be an error. Make sure
+ // anyways.
+ // Also, sometimes an empty reply indicates success. If there was no data received,
+ // pass an empty json object to the processResponse function.
+ if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
+ {
+ processResponse(replyData.size() > 0 ? doc.object() : QJsonObject());
+ return;
+ }
+ else
+ {
+ changeState(STATE_FAILED_SOFT, tr("Failed to parse authentication server response "
+ "JSON response: %1 at offset %2.")
+ .arg(jsonError.errorString())
+ .arg(jsonError.offset));
+ qCritical() << replyData;
+ }
+ return;
+ }
+
+ // If the response code was not 200, then Yggdrasil may have given us information
+ // about the error.
+ // If we can parse the response, then get information from it. Otherwise just say
+ // there was an unknown error.
+ if (jsonError.error == QJsonParseError::NoError)
+ {
+ // We were able to parse the server's response. Woo!
+ // Call processError. If a subclass has overridden it then they'll handle their
+ // stuff there.
+ qDebug() << "The request failed, but the server gave us an error message. "
+ "Processing error.";
+ processError(doc.object());
+ }
+ else
+ {
+ // The server didn't say anything regarding the error. Give the user an unknown
+ // error.
+ qDebug()
+ << "The request failed and the server gave no error message. Unknown error.";
+ changeState(STATE_FAILED_SOFT,
+ tr("An unknown error occurred when trying to communicate with the "
+ "authentication server: %1").arg(m_netReply->errorString()));
+ }
}
void YggdrasilTask::processError(QJsonObject responseData)
{
- QJsonValue errorVal = responseData.value("error");
- QJsonValue errorMessageValue = responseData.value("errorMessage");
- QJsonValue causeVal = responseData.value("cause");
-
- if (errorVal.isString() && errorMessageValue.isString())
- {
- m_error = std::shared_ptr<Error>(new Error{
- errorVal.toString(""), errorMessageValue.toString(""), causeVal.toString("")});
- changeState(STATE_FAILED_HARD, m_error->m_errorMessageVerbose);
- }
- else
- {
- // Error is not in standard format. Don't set m_error and return unknown error.
- changeState(STATE_FAILED_HARD, tr("An unknown Yggdrasil error occurred."));
- }
+ QJsonValue errorVal = responseData.value("error");
+ QJsonValue errorMessageValue = responseData.value("errorMessage");
+ QJsonValue causeVal = responseData.value("cause");
+
+ if (errorVal.isString() && errorMessageValue.isString())
+ {
+ m_error = std::shared_ptr<Error>(new Error{
+ errorVal.toString(""), errorMessageValue.toString(""), causeVal.toString("")});
+ changeState(STATE_FAILED_HARD, m_error->m_errorMessageVerbose);
+ }
+ else
+ {
+ // Error is not in standard format. Don't set m_error and return unknown error.
+ changeState(STATE_FAILED_HARD, tr("An unknown Yggdrasil error occurred."));
+ }
}
QString YggdrasilTask::getStateMessage() const
{
- switch (m_state)
- {
- case STATE_CREATED:
- return "Waiting...";
- case STATE_SENDING_REQUEST:
- return tr("Sending request to auth servers...");
- case STATE_PROCESSING_RESPONSE:
- return tr("Processing response from servers...");
- case STATE_SUCCEEDED:
- return tr("Authentication task succeeded.");
- case STATE_FAILED_SOFT:
- return tr("Failed to contact the authentication server.");
- case STATE_FAILED_HARD:
- return tr("Failed to authenticate.");
- default:
- return tr("...");
- }
+ switch (m_state)
+ {
+ case STATE_CREATED:
+ return "Waiting...";
+ case STATE_SENDING_REQUEST:
+ return tr("Sending request to auth servers...");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Processing response from servers...");
+ case STATE_SUCCEEDED:
+ return tr("Authentication task succeeded.");
+ case STATE_FAILED_SOFT:
+ return tr("Failed to contact the authentication server.");
+ case STATE_FAILED_HARD:
+ return tr("Failed to authenticate.");
+ default:
+ return tr("...");
+ }
}
void YggdrasilTask::changeState(YggdrasilTask::State newState, QString reason)
{
- m_state = newState;
- setStatus(getStateMessage());
- if (newState == STATE_SUCCEEDED)
- {
- emitSucceeded();
- }
- else if (newState == STATE_FAILED_HARD || newState == STATE_FAILED_SOFT)
- {
- emitFailed(reason);
- }
+ m_state = newState;
+ setStatus(getStateMessage());
+ if (newState == STATE_SUCCEEDED)
+ {
+ emitSucceeded();
+ }
+ else if (newState == STATE_FAILED_HARD || newState == STATE_FAILED_SOFT)
+ {
+ emitFailed(reason);
+ }
}
YggdrasilTask::State YggdrasilTask::state()
{
- return m_state;
+ return m_state;
}
diff --git a/api/logic/minecraft/auth/YggdrasilTask.h b/api/logic/minecraft/auth/YggdrasilTask.h
index b5d6af13..4e302195 100644
--- a/api/logic/minecraft/auth/YggdrasilTask.h
+++ b/api/logic/minecraft/auth/YggdrasilTask.h
@@ -31,121 +31,121 @@ class QNetworkReply;
*/
class YggdrasilTask : public Task
{
- Q_OBJECT
+ Q_OBJECT
public:
- explicit YggdrasilTask(MojangAccount * account, QObject *parent = 0);
- virtual ~YggdrasilTask() {};
-
- /**
- * assign a session to this task. the session will be filled with required infomration
- * upon completion
- */
- void assignSession(AuthSessionPtr session)
- {
- m_session = session;
- }
-
- /// get the assigned session for filling with information.
- AuthSessionPtr getAssignedSession()
- {
- return m_session;
- }
-
- /**
- * Class describing a Yggdrasil error response.
- */
- struct Error
- {
- QString m_errorMessageShort;
- QString m_errorMessageVerbose;
- QString m_cause;
- };
-
- enum AbortedBy
- {
- BY_NOTHING,
- BY_USER,
- BY_TIMEOUT
- } m_aborted = BY_NOTHING;
-
- /**
- * Enum for describing the state of the current task.
- * Used by the getStateMessage function to determine what the status message should be.
- */
- enum State
- {
- STATE_CREATED,
- STATE_SENDING_REQUEST,
- STATE_PROCESSING_RESPONSE,
- STATE_FAILED_SOFT, //!< soft failure. this generally means the user auth details haven't been invalidated
- STATE_FAILED_HARD, //!< hard failure. auth is invalid
- STATE_SUCCEEDED
- } m_state = STATE_CREATED;
+ explicit YggdrasilTask(MojangAccount * account, QObject *parent = 0);
+ virtual ~YggdrasilTask() {};
+
+ /**
+ * assign a session to this task. the session will be filled with required infomration
+ * upon completion
+ */
+ void assignSession(AuthSessionPtr session)
+ {
+ m_session = session;
+ }
+
+ /// get the assigned session for filling with information.
+ AuthSessionPtr getAssignedSession()
+ {
+ return m_session;
+ }
+
+ /**
+ * Class describing a Yggdrasil error response.
+ */
+ struct Error
+ {
+ QString m_errorMessageShort;
+ QString m_errorMessageVerbose;
+ QString m_cause;
+ };
+
+ enum AbortedBy
+ {
+ BY_NOTHING,
+ BY_USER,
+ BY_TIMEOUT
+ } m_aborted = BY_NOTHING;
+
+ /**
+ * Enum for describing the state of the current task.
+ * Used by the getStateMessage function to determine what the status message should be.
+ */
+ enum State
+ {
+ STATE_CREATED,
+ STATE_SENDING_REQUEST,
+ STATE_PROCESSING_RESPONSE,
+ STATE_FAILED_SOFT, //!< soft failure. this generally means the user auth details haven't been invalidated
+ STATE_FAILED_HARD, //!< hard failure. auth is invalid
+ STATE_SUCCEEDED
+ } m_state = STATE_CREATED;
protected:
- virtual void executeTask() override;
-
- /**
- * Gets the JSON object that will be sent to the authentication server.
- * Should be overridden by subclasses.
- */
- virtual QJsonObject getRequestContent() const = 0;
-
- /**
- * Gets the endpoint to POST to.
- * No leading slash.
- */
- virtual QString getEndpoint() const = 0;
-
- /**
- * Processes the response received from the server.
- * If an error occurred, this should emit a failed signal and return false.
- * If Yggdrasil gave an error response, it should call setError() first, and then return false.
- * Otherwise, it should return true.
- * Note: If the response from the server was blank, and the HTTP code was 200, this function is called with
- * an empty QJsonObject.
- */
- virtual void processResponse(QJsonObject responseData) = 0;
-
- /**
- * Processes an error response received from the server.
- * The default implementation will read data from Yggdrasil's standard error response format and set it as this task's Error.
- * \returns a QString error message that will be passed to emitFailed.
- */
- virtual void processError(QJsonObject responseData);
-
- /**
- * Returns the state message for the given state.
- * Used to set the status message for the task.
- * Should be overridden by subclasses that want to change messages for a given state.
- */
- virtual QString getStateMessage() const;
+ virtual void executeTask() override;
+
+ /**
+ * Gets the JSON object that will be sent to the authentication server.
+ * Should be overridden by subclasses.
+ */
+ virtual QJsonObject getRequestContent() const = 0;
+
+ /**
+ * Gets the endpoint to POST to.
+ * No leading slash.
+ */
+ virtual QString getEndpoint() const = 0;
+
+ /**
+ * Processes the response received from the server.
+ * If an error occurred, this should emit a failed signal and return false.
+ * If Yggdrasil gave an error response, it should call setError() first, and then return false.
+ * Otherwise, it should return true.
+ * Note: If the response from the server was blank, and the HTTP code was 200, this function is called with
+ * an empty QJsonObject.
+ */
+ virtual void processResponse(QJsonObject responseData) = 0;
+
+ /**
+ * Processes an error response received from the server.
+ * The default implementation will read data from Yggdrasil's standard error response format and set it as this task's Error.
+ * \returns a QString error message that will be passed to emitFailed.
+ */
+ virtual void processError(QJsonObject responseData);
+
+ /**
+ * Returns the state message for the given state.
+ * Used to set the status message for the task.
+ * Should be overridden by subclasses that want to change messages for a given state.
+ */
+ virtual QString getStateMessage() const;
protected
slots:
- void processReply();
- void refreshTimers(qint64, qint64);
- void heartbeat();
- void sslErrors(QList<QSslError>);
+ void processReply();
+ void refreshTimers(qint64, qint64);
+ void heartbeat();
+ void sslErrors(QList<QSslError>);
- void changeState(State newState, QString reason=QString());
+ void changeState(State newState, QString reason=QString());
public
slots:
- virtual bool abort() override;
- void abortByTimeout();
- State state();
+ virtual bool abort() override;
+ void abortByTimeout();
+ State state();
protected:
- // FIXME: segfault disaster waiting to happen
- MojangAccount *m_account = nullptr;
- QNetworkReply *m_netReply = nullptr;
- std::shared_ptr<Error> m_error;
- QTimer timeout_keeper;
- QTimer counter;
- int count = 0; // num msec since time reset
-
- const int timeout_max = 30000;
- const int time_step = 50;
-
- AuthSessionPtr m_session;
+ // FIXME: segfault disaster waiting to happen
+ MojangAccount *m_account = nullptr;
+ QNetworkReply *m_netReply = nullptr;
+ std::shared_ptr<Error> m_error;
+ QTimer timeout_keeper;
+ QTimer counter;
+ int count = 0; // num msec since time reset
+
+ const int timeout_max = 30000;
+ const int time_step = 50;
+
+ AuthSessionPtr m_session;
};
diff --git a/api/logic/minecraft/auth/flows/AuthenticateTask.cpp b/api/logic/minecraft/auth/flows/AuthenticateTask.cpp
index ff4e7d47..5e37f0ca 100644
--- a/api/logic/minecraft/auth/flows/AuthenticateTask.cpp
+++ b/api/logic/minecraft/auth/flows/AuthenticateTask.cpp
@@ -26,177 +26,177 @@
#include <QUuid>
AuthenticateTask::AuthenticateTask(MojangAccount * account, const QString &password,
- QObject *parent)
- : YggdrasilTask(account, parent), m_password(password)
+ QObject *parent)
+ : YggdrasilTask(account, parent), m_password(password)
{
}
QJsonObject AuthenticateTask::getRequestContent() const
{
- /*
- * {
- * "agent": { // optional
- * "name": "Minecraft", // So far this is the only encountered value
- * "version": 1 // This number might be increased
- * // by the vanilla client in the future
- * },
- * "username": "mojang account name", // Can be an email address or player name for
- // unmigrated accounts
- * "password": "mojang account password",
- * "clientToken": "client identifier" // optional
- * "requestUser": true/false // request the user structure
- * }
- */
- QJsonObject req;
-
- {
- QJsonObject agent;
- // C++ makes string literals void* for some stupid reason, so we have to tell it
- // QString... Thanks Obama.
- agent.insert("name", QString("Minecraft"));
- agent.insert("version", 1);
- req.insert("agent", agent);
- }
-
- req.insert("username", m_account->username());
- req.insert("password", m_password);
- req.insert("requestUser", true);
-
- // If we already have a client token, give it to the server.
- // Otherwise, let the server give us one.
-
- if(m_account->m_clientToken.isEmpty())
- {
- auto uuid = QUuid::createUuid();
- auto uuidString = uuid.toString().remove('{').remove('-').remove('}');
- m_account->m_clientToken = uuidString;
- }
- req.insert("clientToken", m_account->m_clientToken);
-
- return req;
+ /*
+ * {
+ * "agent": { // optional
+ * "name": "Minecraft", // So far this is the only encountered value
+ * "version": 1 // This number might be increased
+ * // by the vanilla client in the future
+ * },
+ * "username": "mojang account name", // Can be an email address or player name for
+ // unmigrated accounts
+ * "password": "mojang account password",
+ * "clientToken": "client identifier" // optional
+ * "requestUser": true/false // request the user structure
+ * }
+ */
+ QJsonObject req;
+
+ {
+ QJsonObject agent;
+ // C++ makes string literals void* for some stupid reason, so we have to tell it
+ // QString... Thanks Obama.
+ agent.insert("name", QString("Minecraft"));
+ agent.insert("version", 1);
+ req.insert("agent", agent);
+ }
+
+ req.insert("username", m_account->username());
+ req.insert("password", m_password);
+ req.insert("requestUser", true);
+
+ // If we already have a client token, give it to the server.
+ // Otherwise, let the server give us one.
+
+ if(m_account->m_clientToken.isEmpty())
+ {
+ auto uuid = QUuid::createUuid();
+ auto uuidString = uuid.toString().remove('{').remove('-').remove('}');
+ m_account->m_clientToken = uuidString;
+ }
+ req.insert("clientToken", m_account->m_clientToken);
+
+ return req;
}
void AuthenticateTask::processResponse(QJsonObject responseData)
{
- // Read the response data. We need to get the client token, access token, and the selected
- // profile.
- qDebug() << "Processing authentication response.";
- // qDebug() << responseData;
- // If we already have a client token, make sure the one the server gave us matches our
- // existing one.
- qDebug() << "Getting client token.";
- QString clientToken = responseData.value("clientToken").toString("");
- if (clientToken.isEmpty())
- {
- // Fail if the server gave us an empty client token
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
- return;
- }
- if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
- return;
- }
- // Set the client token.
- m_account->m_clientToken = clientToken;
-
- // Now, we set the access token.
- qDebug() << "Getting access token.";
- QString accessToken = responseData.value("accessToken").toString("");
- if (accessToken.isEmpty())
- {
- // Fail if the server didn't give us an access token.
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
- return;
- }
- // Set the access token.
- m_account->m_accessToken = accessToken;
-
- // Now we load the list of available profiles.
- // Mojang hasn't yet implemented the profile system,
- // but we might as well support what's there so we
- // don't have trouble implementing it later.
- qDebug() << "Loading profile list.";
- QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
- QList<AccountProfile> loadedProfiles;
- for (auto iter : availableProfiles)
- {
- QJsonObject profile = iter.toObject();
- // Profiles are easy, we just need their ID and name.
- QString id = profile.value("id").toString("");
- QString name = profile.value("name").toString("");
- bool legacy = profile.value("legacy").toBool(false);
-
- if (id.isEmpty() || name.isEmpty())
- {
- // This should never happen, but we might as well
- // warn about it if it does so we can debug it easily.
- // You never know when Mojang might do something truly derpy.
- qWarning() << "Found entry in available profiles list with missing ID or name "
- "field. Ignoring it.";
- }
-
- // Now, add a new AccountProfile entry to the list.
- loadedProfiles.append({id, name, legacy});
- }
- // Put the list of profiles we loaded into the MojangAccount object.
- m_account->m_profiles = loadedProfiles;
-
- // Finally, we set the current profile to the correct value. This is pretty simple.
- // We do need to make sure that the current profile that the server gave us
- // is actually in the available profiles list.
- // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
- qDebug() << "Setting current profile.";
- QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
- QString currentProfileId = currentProfile.value("id").toString("");
- if (currentProfileId.isEmpty())
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium."));
- return;
- }
- if (!m_account->setCurrentProfile(currentProfileId))
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list."));
- return;
- }
-
- // this is what the vanilla launcher passes to the userProperties launch param
- if (responseData.contains("user"))
- {
- User u;
- auto obj = responseData.value("user").toObject();
- u.id = obj.value("id").toString();
- auto propArray = obj.value("properties").toArray();
- for (auto prop : propArray)
- {
- auto propTuple = prop.toObject();
- auto name = propTuple.value("name").toString();
- auto value = propTuple.value("value").toString();
- u.properties.insert(name, value);
- }
- m_account->m_user = u;
- }
-
- // We've made it through the minefield of possible errors. Return true to indicate that
- // we've succeeded.
- qDebug() << "Finished reading authentication response.";
- changeState(STATE_SUCCEEDED);
+ // Read the response data. We need to get the client token, access token, and the selected
+ // profile.
+ qDebug() << "Processing authentication response.";
+ // qDebug() << responseData;
+ // If we already have a client token, make sure the one the server gave us matches our
+ // existing one.
+ qDebug() << "Getting client token.";
+ QString clientToken = responseData.value("clientToken").toString("");
+ if (clientToken.isEmpty())
+ {
+ // Fail if the server gave us an empty client token
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
+ return;
+ }
+ if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
+ return;
+ }
+ // Set the client token.
+ m_account->m_clientToken = clientToken;
+
+ // Now, we set the access token.
+ qDebug() << "Getting access token.";
+ QString accessToken = responseData.value("accessToken").toString("");
+ if (accessToken.isEmpty())
+ {
+ // Fail if the server didn't give us an access token.
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
+ return;
+ }
+ // Set the access token.
+ m_account->m_accessToken = accessToken;
+
+ // Now we load the list of available profiles.
+ // Mojang hasn't yet implemented the profile system,
+ // but we might as well support what's there so we
+ // don't have trouble implementing it later.
+ qDebug() << "Loading profile list.";
+ QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
+ QList<AccountProfile> loadedProfiles;
+ for (auto iter : availableProfiles)
+ {
+ QJsonObject profile = iter.toObject();
+ // Profiles are easy, we just need their ID and name.
+ QString id = profile.value("id").toString("");
+ QString name = profile.value("name").toString("");
+ bool legacy = profile.value("legacy").toBool(false);
+
+ if (id.isEmpty() || name.isEmpty())
+ {
+ // This should never happen, but we might as well
+ // warn about it if it does so we can debug it easily.
+ // You never know when Mojang might do something truly derpy.
+ qWarning() << "Found entry in available profiles list with missing ID or name "
+ "field. Ignoring it.";
+ }
+
+ // Now, add a new AccountProfile entry to the list.
+ loadedProfiles.append({id, name, legacy});
+ }
+ // Put the list of profiles we loaded into the MojangAccount object.
+ m_account->m_profiles = loadedProfiles;
+
+ // Finally, we set the current profile to the correct value. This is pretty simple.
+ // We do need to make sure that the current profile that the server gave us
+ // is actually in the available profiles list.
+ // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
+ qDebug() << "Setting current profile.";
+ QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
+ QString currentProfileId = currentProfile.value("id").toString("");
+ if (currentProfileId.isEmpty())
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium."));
+ return;
+ }
+ if (!m_account->setCurrentProfile(currentProfileId))
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list."));
+ return;
+ }
+
+ // this is what the vanilla launcher passes to the userProperties launch param
+ if (responseData.contains("user"))
+ {
+ User u;
+ auto obj = responseData.value("user").toObject();
+ u.id = obj.value("id").toString();
+ auto propArray = obj.value("properties").toArray();
+ for (auto prop : propArray)
+ {
+ auto propTuple = prop.toObject();
+ auto name = propTuple.value("name").toString();
+ auto value = propTuple.value("value").toString();
+ u.properties.insert(name, value);
+ }
+ m_account->m_user = u;
+ }
+
+ // We've made it through the minefield of possible errors. Return true to indicate that
+ // we've succeeded.
+ qDebug() << "Finished reading authentication response.";
+ changeState(STATE_SUCCEEDED);
}
QString AuthenticateTask::getEndpoint() const
{
- return "authenticate";
+ return "authenticate";
}
QString AuthenticateTask::getStateMessage() const
{
- switch (m_state)
- {
- case STATE_SENDING_REQUEST:
- return tr("Authenticating: Sending request...");
- case STATE_PROCESSING_RESPONSE:
- return tr("Authenticating: Processing response...");
- default:
- return YggdrasilTask::getStateMessage();
- }
+ switch (m_state)
+ {
+ case STATE_SENDING_REQUEST:
+ return tr("Authenticating: Sending request...");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Authenticating: Processing response...");
+ default:
+ return YggdrasilTask::getStateMessage();
+ }
}
diff --git a/api/logic/minecraft/auth/flows/AuthenticateTask.h b/api/logic/minecraft/auth/flows/AuthenticateTask.h
index ab7a6e64..71f0eab7 100644
--- a/api/logic/minecraft/auth/flows/AuthenticateTask.h
+++ b/api/logic/minecraft/auth/flows/AuthenticateTask.h
@@ -28,19 +28,19 @@
*/
class AuthenticateTask : public YggdrasilTask
{
- Q_OBJECT
+ Q_OBJECT
public:
- AuthenticateTask(MojangAccount *account, const QString &password, QObject *parent = 0);
+ AuthenticateTask(MojangAccount *account, const QString &password, QObject *parent = 0);
protected:
- virtual QJsonObject getRequestContent() const override;
+ virtual QJsonObject getRequestContent() const override;
- virtual QString getEndpoint() const override;
+ virtual QString getEndpoint() const override;
- virtual void processResponse(QJsonObject responseData) override;
+ virtual void processResponse(QJsonObject responseData) override;
- virtual QString getStateMessage() const override;
+ virtual QString getStateMessage() const override;
private:
- QString m_password;
+ QString m_password;
};
diff --git a/api/logic/minecraft/auth/flows/RefreshTask.cpp b/api/logic/minecraft/auth/flows/RefreshTask.cpp
index 73050907..f6fe4757 100644
--- a/api/logic/minecraft/auth/flows/RefreshTask.cpp
+++ b/api/logic/minecraft/auth/flows/RefreshTask.cpp
@@ -29,116 +29,116 @@ RefreshTask::RefreshTask(MojangAccount *account) : YggdrasilTask(account)
QJsonObject RefreshTask::getRequestContent() const
{
- /*
- * {
- * "clientToken": "client identifier"
- * "accessToken": "current access token to be refreshed"
- * "selectedProfile": // specifying this causes errors
- * {
- * "id": "profile ID"
- * "name": "profile name"
- * }
- * "requestUser": true/false // request the user structure
- * }
- */
- QJsonObject req;
- req.insert("clientToken", m_account->m_clientToken);
- req.insert("accessToken", m_account->m_accessToken);
- /*
- {
- auto currentProfile = m_account->currentProfile();
- QJsonObject profile;
- profile.insert("id", currentProfile->id());
- profile.insert("name", currentProfile->name());
- req.insert("selectedProfile", profile);
- }
- */
- req.insert("requestUser", true);
+ /*
+ * {
+ * "clientToken": "client identifier"
+ * "accessToken": "current access token to be refreshed"
+ * "selectedProfile": // specifying this causes errors
+ * {
+ * "id": "profile ID"
+ * "name": "profile name"
+ * }
+ * "requestUser": true/false // request the user structure
+ * }
+ */
+ QJsonObject req;
+ req.insert("clientToken", m_account->m_clientToken);
+ req.insert("accessToken", m_account->m_accessToken);
+ /*
+ {
+ auto currentProfile = m_account->currentProfile();
+ QJsonObject profile;
+ profile.insert("id", currentProfile->id());
+ profile.insert("name", currentProfile->name());
+ req.insert("selectedProfile", profile);
+ }
+ */
+ req.insert("requestUser", true);
- return req;
+ return req;
}
void RefreshTask::processResponse(QJsonObject responseData)
{
- // Read the response data. We need to get the client token, access token, and the selected
- // profile.
- qDebug() << "Processing authentication response.";
+ // Read the response data. We need to get the client token, access token, and the selected
+ // profile.
+ qDebug() << "Processing authentication response.";
- // qDebug() << responseData;
- // If we already have a client token, make sure the one the server gave us matches our
- // existing one.
- QString clientToken = responseData.value("clientToken").toString("");
- if (clientToken.isEmpty())
- {
- // Fail if the server gave us an empty client token
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
- return;
- }
- if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
- return;
- }
+ // qDebug() << responseData;
+ // If we already have a client token, make sure the one the server gave us matches our
+ // existing one.
+ QString clientToken = responseData.value("clientToken").toString("");
+ if (clientToken.isEmpty())
+ {
+ // Fail if the server gave us an empty client token
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
+ return;
+ }
+ if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
+ return;
+ }
- // Now, we set the access token.
- qDebug() << "Getting new access token.";
- QString accessToken = responseData.value("accessToken").toString("");
- if (accessToken.isEmpty())
- {
- // Fail if the server didn't give us an access token.
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
- return;
- }
+ // Now, we set the access token.
+ qDebug() << "Getting new access token.";
+ QString accessToken = responseData.value("accessToken").toString("");
+ if (accessToken.isEmpty())
+ {
+ // Fail if the server didn't give us an access token.
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
+ return;
+ }
- // we validate that the server responded right. (our current profile = returned current
- // profile)
- QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
- QString currentProfileId = currentProfile.value("id").toString("");
- if (m_account->currentProfile()->id != currentProfileId)
- {
- changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected."));
- return;
- }
+ // we validate that the server responded right. (our current profile = returned current
+ // profile)
+ QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
+ QString currentProfileId = currentProfile.value("id").toString("");
+ if (m_account->currentProfile()->id != currentProfileId)
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected."));
+ return;
+ }
- // this is what the vanilla launcher passes to the userProperties launch param
- if (responseData.contains("user"))
- {
- User u;
- auto obj = responseData.value("user").toObject();
- u.id = obj.value("id").toString();
- auto propArray = obj.value("properties").toArray();
- for (auto prop : propArray)
- {
- auto propTuple = prop.toObject();
- auto name = propTuple.value("name").toString();
- auto value = propTuple.value("value").toString();
- u.properties.insert(name, value);
- }
- m_account->m_user = u;
- }
+ // this is what the vanilla launcher passes to the userProperties launch param
+ if (responseData.contains("user"))
+ {
+ User u;
+ auto obj = responseData.value("user").toObject();
+ u.id = obj.value("id").toString();
+ auto propArray = obj.value("properties").toArray();
+ for (auto prop : propArray)
+ {
+ auto propTuple = prop.toObject();
+ auto name = propTuple.value("name").toString();
+ auto value = propTuple.value("value").toString();
+ u.properties.insert(name, value);
+ }
+ m_account->m_user = u;
+ }
- // We've made it through the minefield of possible errors. Return true to indicate that
- // we've succeeded.
- qDebug() << "Finished reading refresh response.";
- // Reset the access token.
- m_account->m_accessToken = accessToken;
- changeState(STATE_SUCCEEDED);
+ // We've made it through the minefield of possible errors. Return true to indicate that
+ // we've succeeded.
+ qDebug() << "Finished reading refresh response.";
+ // Reset the access token.
+ m_account->m_accessToken = accessToken;
+ changeState(STATE_SUCCEEDED);
}
QString RefreshTask::getEndpoint() const
{
- return "refresh";
+ return "refresh";
}
QString RefreshTask::getStateMessage() const
{
- switch (m_state)
- {
- case STATE_SENDING_REQUEST:
- return tr("Refreshing login token...");
- case STATE_PROCESSING_RESPONSE:
- return tr("Refreshing login token: Processing response...");
- default:
- return YggdrasilTask::getStateMessage();
- }
+ switch (m_state)
+ {
+ case STATE_SENDING_REQUEST:
+ return tr("Refreshing login token...");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Refreshing login token: Processing response...");
+ default:
+ return YggdrasilTask::getStateMessage();
+ }
}
diff --git a/api/logic/minecraft/auth/flows/RefreshTask.h b/api/logic/minecraft/auth/flows/RefreshTask.h
index a97b54e6..ff586396 100644
--- a/api/logic/minecraft/auth/flows/RefreshTask.h
+++ b/api/logic/minecraft/auth/flows/RefreshTask.h
@@ -28,17 +28,17 @@
*/
class RefreshTask : public YggdrasilTask
{
- Q_OBJECT
+ Q_OBJECT
public:
- RefreshTask(MojangAccount * account);
+ RefreshTask(MojangAccount * account);
protected:
- virtual QJsonObject getRequestContent() const override;
+ virtual QJsonObject getRequestContent() const override;
- virtual QString getEndpoint() const override;
+ virtual QString getEndpoint() const override;
- virtual void processResponse(QJsonObject responseData) override;
+ virtual void processResponse(QJsonObject responseData) override;
- virtual QString getStateMessage() const override;
+ virtual QString getStateMessage() const override;
};
diff --git a/api/logic/minecraft/auth/flows/ValidateTask.cpp b/api/logic/minecraft/auth/flows/ValidateTask.cpp
index b6d6c823..e82678c8 100644
--- a/api/logic/minecraft/auth/flows/ValidateTask.cpp
+++ b/api/logic/minecraft/auth/flows/ValidateTask.cpp
@@ -25,37 +25,37 @@
#include <QDebug>
ValidateTask::ValidateTask(MojangAccount * account, QObject *parent)
- : YggdrasilTask(account, parent)
+ : YggdrasilTask(account, parent)
{
}
QJsonObject ValidateTask::getRequestContent() const
{
- QJsonObject req;
- req.insert("accessToken", m_account->m_accessToken);
- return req;
+ QJsonObject req;
+ req.insert("accessToken", m_account->m_accessToken);
+ return req;
}
void ValidateTask::processResponse(QJsonObject responseData)
{
- // Assume that if processError wasn't called, then the request was successful.
- changeState(YggdrasilTask::STATE_SUCCEEDED);
+ // Assume that if processError wasn't called, then the request was successful.
+ changeState(YggdrasilTask::STATE_SUCCEEDED);
}
QString ValidateTask::getEndpoint() const
{
- return "validate";
+ return "validate";
}
QString ValidateTask::getStateMessage() const
{
- switch (m_state)
- {
- case YggdrasilTask::STATE_SENDING_REQUEST:
- return tr("Validating access token: Sending request...");
- case YggdrasilTask::STATE_PROCESSING_RESPONSE:
- return tr("Validating access token: Processing response...");
- default:
- return YggdrasilTask::getStateMessage();
- }
+ switch (m_state)
+ {
+ case YggdrasilTask::STATE_SENDING_REQUEST:
+ return tr("Validating access token: Sending request...");
+ case YggdrasilTask::STATE_PROCESSING_RESPONSE:
+ return tr("Validating access token: Processing response...");
+ default:
+ return YggdrasilTask::getStateMessage();
+ }
}
diff --git a/api/logic/minecraft/auth/flows/ValidateTask.h b/api/logic/minecraft/auth/flows/ValidateTask.h
index 77de24c7..87876fb8 100644
--- a/api/logic/minecraft/auth/flows/ValidateTask.h
+++ b/api/logic/minecraft/auth/flows/ValidateTask.h
@@ -30,18 +30,18 @@
*/
class ValidateTask : public YggdrasilTask
{
- Q_OBJECT
+ Q_OBJECT
public:
- ValidateTask(MojangAccount *account, QObject *parent = 0);
+ ValidateTask(MojangAccount *account, QObject *parent = 0);
protected:
- virtual QJsonObject getRequestContent() const override;
+ virtual QJsonObject getRequestContent() const override;
- virtual QString getEndpoint() const override;
+ virtual QString getEndpoint() const override;
- virtual void processResponse(QJsonObject responseData) override;
+ virtual void processResponse(QJsonObject responseData) override;
- virtual QString getStateMessage() const override;
+ virtual QString getStateMessage() const override;
private:
};