diff options
Diffstat (limited to 'api/logic/minecraft/auth/flows')
-rw-r--r-- | api/logic/minecraft/auth/flows/AuthenticateTask.cpp | 312 | ||||
-rw-r--r-- | api/logic/minecraft/auth/flows/AuthenticateTask.h | 14 | ||||
-rw-r--r-- | api/logic/minecraft/auth/flows/RefreshTask.cpp | 188 | ||||
-rw-r--r-- | api/logic/minecraft/auth/flows/RefreshTask.h | 12 | ||||
-rw-r--r-- | api/logic/minecraft/auth/flows/ValidateTask.cpp | 32 | ||||
-rw-r--r-- | api/logic/minecraft/auth/flows/ValidateTask.h | 12 |
6 files changed, 285 insertions, 285 deletions
diff --git a/api/logic/minecraft/auth/flows/AuthenticateTask.cpp b/api/logic/minecraft/auth/flows/AuthenticateTask.cpp index ff4e7d47..5e37f0ca 100644 --- a/api/logic/minecraft/auth/flows/AuthenticateTask.cpp +++ b/api/logic/minecraft/auth/flows/AuthenticateTask.cpp @@ -26,177 +26,177 @@ #include <QUuid> AuthenticateTask::AuthenticateTask(MojangAccount * account, const QString &password, - QObject *parent) - : YggdrasilTask(account, parent), m_password(password) + QObject *parent) + : YggdrasilTask(account, parent), m_password(password) { } QJsonObject AuthenticateTask::getRequestContent() const { - /* - * { - * "agent": { // optional - * "name": "Minecraft", // So far this is the only encountered value - * "version": 1 // This number might be increased - * // by the vanilla client in the future - * }, - * "username": "mojang account name", // Can be an email address or player name for - // unmigrated accounts - * "password": "mojang account password", - * "clientToken": "client identifier" // optional - * "requestUser": true/false // request the user structure - * } - */ - QJsonObject req; - - { - QJsonObject agent; - // C++ makes string literals void* for some stupid reason, so we have to tell it - // QString... Thanks Obama. - agent.insert("name", QString("Minecraft")); - agent.insert("version", 1); - req.insert("agent", agent); - } - - req.insert("username", m_account->username()); - req.insert("password", m_password); - req.insert("requestUser", true); - - // If we already have a client token, give it to the server. - // Otherwise, let the server give us one. - - if(m_account->m_clientToken.isEmpty()) - { - auto uuid = QUuid::createUuid(); - auto uuidString = uuid.toString().remove('{').remove('-').remove('}'); - m_account->m_clientToken = uuidString; - } - req.insert("clientToken", m_account->m_clientToken); - - return req; + /* + * { + * "agent": { // optional + * "name": "Minecraft", // So far this is the only encountered value + * "version": 1 // This number might be increased + * // by the vanilla client in the future + * }, + * "username": "mojang account name", // Can be an email address or player name for + // unmigrated accounts + * "password": "mojang account password", + * "clientToken": "client identifier" // optional + * "requestUser": true/false // request the user structure + * } + */ + QJsonObject req; + + { + QJsonObject agent; + // C++ makes string literals void* for some stupid reason, so we have to tell it + // QString... Thanks Obama. + agent.insert("name", QString("Minecraft")); + agent.insert("version", 1); + req.insert("agent", agent); + } + + req.insert("username", m_account->username()); + req.insert("password", m_password); + req.insert("requestUser", true); + + // If we already have a client token, give it to the server. + // Otherwise, let the server give us one. + + if(m_account->m_clientToken.isEmpty()) + { + auto uuid = QUuid::createUuid(); + auto uuidString = uuid.toString().remove('{').remove('-').remove('}'); + m_account->m_clientToken = uuidString; + } + req.insert("clientToken", m_account->m_clientToken); + + return req; } void AuthenticateTask::processResponse(QJsonObject responseData) { - // Read the response data. We need to get the client token, access token, and the selected - // profile. - qDebug() << "Processing authentication response."; - // qDebug() << responseData; - // If we already have a client token, make sure the one the server gave us matches our - // existing one. - qDebug() << "Getting client token."; - QString clientToken = responseData.value("clientToken").toString(""); - if (clientToken.isEmpty()) - { - // Fail if the server gave us an empty client token - changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token.")); - return; - } - if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken) - { - changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported.")); - return; - } - // Set the client token. - m_account->m_clientToken = clientToken; - - // Now, we set the access token. - qDebug() << "Getting access token."; - QString accessToken = responseData.value("accessToken").toString(""); - if (accessToken.isEmpty()) - { - // Fail if the server didn't give us an access token. - changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token.")); - return; - } - // Set the access token. - m_account->m_accessToken = accessToken; - - // Now we load the list of available profiles. - // Mojang hasn't yet implemented the profile system, - // but we might as well support what's there so we - // don't have trouble implementing it later. - qDebug() << "Loading profile list."; - QJsonArray availableProfiles = responseData.value("availableProfiles").toArray(); - QList<AccountProfile> loadedProfiles; - for (auto iter : availableProfiles) - { - QJsonObject profile = iter.toObject(); - // Profiles are easy, we just need their ID and name. - QString id = profile.value("id").toString(""); - QString name = profile.value("name").toString(""); - bool legacy = profile.value("legacy").toBool(false); - - if (id.isEmpty() || name.isEmpty()) - { - // This should never happen, but we might as well - // warn about it if it does so we can debug it easily. - // You never know when Mojang might do something truly derpy. - qWarning() << "Found entry in available profiles list with missing ID or name " - "field. Ignoring it."; - } - - // Now, add a new AccountProfile entry to the list. - loadedProfiles.append({id, name, legacy}); - } - // Put the list of profiles we loaded into the MojangAccount object. - m_account->m_profiles = loadedProfiles; - - // Finally, we set the current profile to the correct value. This is pretty simple. - // We do need to make sure that the current profile that the server gave us - // is actually in the available profiles list. - // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know). - qDebug() << "Setting current profile."; - QJsonObject currentProfile = responseData.value("selectedProfile").toObject(); - QString currentProfileId = currentProfile.value("id").toString(""); - if (currentProfileId.isEmpty()) - { - changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium.")); - return; - } - if (!m_account->setCurrentProfile(currentProfileId)) - { - changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list.")); - return; - } - - // this is what the vanilla launcher passes to the userProperties launch param - if (responseData.contains("user")) - { - User u; - auto obj = responseData.value("user").toObject(); - u.id = obj.value("id").toString(); - auto propArray = obj.value("properties").toArray(); - for (auto prop : propArray) - { - auto propTuple = prop.toObject(); - auto name = propTuple.value("name").toString(); - auto value = propTuple.value("value").toString(); - u.properties.insert(name, value); - } - m_account->m_user = u; - } - - // We've made it through the minefield of possible errors. Return true to indicate that - // we've succeeded. - qDebug() << "Finished reading authentication response."; - changeState(STATE_SUCCEEDED); + // Read the response data. We need to get the client token, access token, and the selected + // profile. + qDebug() << "Processing authentication response."; + // qDebug() << responseData; + // If we already have a client token, make sure the one the server gave us matches our + // existing one. + qDebug() << "Getting client token."; + QString clientToken = responseData.value("clientToken").toString(""); + if (clientToken.isEmpty()) + { + // Fail if the server gave us an empty client token + changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token.")); + return; + } + if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken) + { + changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported.")); + return; + } + // Set the client token. + m_account->m_clientToken = clientToken; + + // Now, we set the access token. + qDebug() << "Getting access token."; + QString accessToken = responseData.value("accessToken").toString(""); + if (accessToken.isEmpty()) + { + // Fail if the server didn't give us an access token. + changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token.")); + return; + } + // Set the access token. + m_account->m_accessToken = accessToken; + + // Now we load the list of available profiles. + // Mojang hasn't yet implemented the profile system, + // but we might as well support what's there so we + // don't have trouble implementing it later. + qDebug() << "Loading profile list."; + QJsonArray availableProfiles = responseData.value("availableProfiles").toArray(); + QList<AccountProfile> loadedProfiles; + for (auto iter : availableProfiles) + { + QJsonObject profile = iter.toObject(); + // Profiles are easy, we just need their ID and name. + QString id = profile.value("id").toString(""); + QString name = profile.value("name").toString(""); + bool legacy = profile.value("legacy").toBool(false); + + if (id.isEmpty() || name.isEmpty()) + { + // This should never happen, but we might as well + // warn about it if it does so we can debug it easily. + // You never know when Mojang might do something truly derpy. + qWarning() << "Found entry in available profiles list with missing ID or name " + "field. Ignoring it."; + } + + // Now, add a new AccountProfile entry to the list. + loadedProfiles.append({id, name, legacy}); + } + // Put the list of profiles we loaded into the MojangAccount object. + m_account->m_profiles = loadedProfiles; + + // Finally, we set the current profile to the correct value. This is pretty simple. + // We do need to make sure that the current profile that the server gave us + // is actually in the available profiles list. + // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know). + qDebug() << "Setting current profile."; + QJsonObject currentProfile = responseData.value("selectedProfile").toObject(); + QString currentProfileId = currentProfile.value("id").toString(""); + if (currentProfileId.isEmpty()) + { + changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium.")); + return; + } + if (!m_account->setCurrentProfile(currentProfileId)) + { + changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list.")); + return; + } + + // this is what the vanilla launcher passes to the userProperties launch param + if (responseData.contains("user")) + { + User u; + auto obj = responseData.value("user").toObject(); + u.id = obj.value("id").toString(); + auto propArray = obj.value("properties").toArray(); + for (auto prop : propArray) + { + auto propTuple = prop.toObject(); + auto name = propTuple.value("name").toString(); + auto value = propTuple.value("value").toString(); + u.properties.insert(name, value); + } + m_account->m_user = u; + } + + // We've made it through the minefield of possible errors. Return true to indicate that + // we've succeeded. + qDebug() << "Finished reading authentication response."; + changeState(STATE_SUCCEEDED); } QString AuthenticateTask::getEndpoint() const { - return "authenticate"; + return "authenticate"; } QString AuthenticateTask::getStateMessage() const { - switch (m_state) - { - case STATE_SENDING_REQUEST: - return tr("Authenticating: Sending request..."); - case STATE_PROCESSING_RESPONSE: - return tr("Authenticating: Processing response..."); - default: - return YggdrasilTask::getStateMessage(); - } + switch (m_state) + { + case STATE_SENDING_REQUEST: + return tr("Authenticating: Sending request..."); + case STATE_PROCESSING_RESPONSE: + return tr("Authenticating: Processing response..."); + default: + return YggdrasilTask::getStateMessage(); + } } diff --git a/api/logic/minecraft/auth/flows/AuthenticateTask.h b/api/logic/minecraft/auth/flows/AuthenticateTask.h index ab7a6e64..71f0eab7 100644 --- a/api/logic/minecraft/auth/flows/AuthenticateTask.h +++ b/api/logic/minecraft/auth/flows/AuthenticateTask.h @@ -28,19 +28,19 @@ */ class AuthenticateTask : public YggdrasilTask { - Q_OBJECT + Q_OBJECT public: - AuthenticateTask(MojangAccount *account, const QString &password, QObject *parent = 0); + AuthenticateTask(MojangAccount *account, const QString &password, QObject *parent = 0); protected: - virtual QJsonObject getRequestContent() const override; + virtual QJsonObject getRequestContent() const override; - virtual QString getEndpoint() const override; + virtual QString getEndpoint() const override; - virtual void processResponse(QJsonObject responseData) override; + virtual void processResponse(QJsonObject responseData) override; - virtual QString getStateMessage() const override; + virtual QString getStateMessage() const override; private: - QString m_password; + QString m_password; }; diff --git a/api/logic/minecraft/auth/flows/RefreshTask.cpp b/api/logic/minecraft/auth/flows/RefreshTask.cpp index 73050907..f6fe4757 100644 --- a/api/logic/minecraft/auth/flows/RefreshTask.cpp +++ b/api/logic/minecraft/auth/flows/RefreshTask.cpp @@ -29,116 +29,116 @@ RefreshTask::RefreshTask(MojangAccount *account) : YggdrasilTask(account) QJsonObject RefreshTask::getRequestContent() const { - /* - * { - * "clientToken": "client identifier" - * "accessToken": "current access token to be refreshed" - * "selectedProfile": // specifying this causes errors - * { - * "id": "profile ID" - * "name": "profile name" - * } - * "requestUser": true/false // request the user structure - * } - */ - QJsonObject req; - req.insert("clientToken", m_account->m_clientToken); - req.insert("accessToken", m_account->m_accessToken); - /* - { - auto currentProfile = m_account->currentProfile(); - QJsonObject profile; - profile.insert("id", currentProfile->id()); - profile.insert("name", currentProfile->name()); - req.insert("selectedProfile", profile); - } - */ - req.insert("requestUser", true); + /* + * { + * "clientToken": "client identifier" + * "accessToken": "current access token to be refreshed" + * "selectedProfile": // specifying this causes errors + * { + * "id": "profile ID" + * "name": "profile name" + * } + * "requestUser": true/false // request the user structure + * } + */ + QJsonObject req; + req.insert("clientToken", m_account->m_clientToken); + req.insert("accessToken", m_account->m_accessToken); + /* + { + auto currentProfile = m_account->currentProfile(); + QJsonObject profile; + profile.insert("id", currentProfile->id()); + profile.insert("name", currentProfile->name()); + req.insert("selectedProfile", profile); + } + */ + req.insert("requestUser", true); - return req; + return req; } void RefreshTask::processResponse(QJsonObject responseData) { - // Read the response data. We need to get the client token, access token, and the selected - // profile. - qDebug() << "Processing authentication response."; + // Read the response data. We need to get the client token, access token, and the selected + // profile. + qDebug() << "Processing authentication response."; - // qDebug() << responseData; - // If we already have a client token, make sure the one the server gave us matches our - // existing one. - QString clientToken = responseData.value("clientToken").toString(""); - if (clientToken.isEmpty()) - { - // Fail if the server gave us an empty client token - changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token.")); - return; - } - if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken) - { - changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported.")); - return; - } + // qDebug() << responseData; + // If we already have a client token, make sure the one the server gave us matches our + // existing one. + QString clientToken = responseData.value("clientToken").toString(""); + if (clientToken.isEmpty()) + { + // Fail if the server gave us an empty client token + changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token.")); + return; + } + if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken) + { + changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported.")); + return; + } - // Now, we set the access token. - qDebug() << "Getting new access token."; - QString accessToken = responseData.value("accessToken").toString(""); - if (accessToken.isEmpty()) - { - // Fail if the server didn't give us an access token. - changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token.")); - return; - } + // Now, we set the access token. + qDebug() << "Getting new access token."; + QString accessToken = responseData.value("accessToken").toString(""); + if (accessToken.isEmpty()) + { + // Fail if the server didn't give us an access token. + changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token.")); + return; + } - // we validate that the server responded right. (our current profile = returned current - // profile) - QJsonObject currentProfile = responseData.value("selectedProfile").toObject(); - QString currentProfileId = currentProfile.value("id").toString(""); - if (m_account->currentProfile()->id != currentProfileId) - { - changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected.")); - return; - } + // we validate that the server responded right. (our current profile = returned current + // profile) + QJsonObject currentProfile = responseData.value("selectedProfile").toObject(); + QString currentProfileId = currentProfile.value("id").toString(""); + if (m_account->currentProfile()->id != currentProfileId) + { + changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected.")); + return; + } - // this is what the vanilla launcher passes to the userProperties launch param - if (responseData.contains("user")) - { - User u; - auto obj = responseData.value("user").toObject(); - u.id = obj.value("id").toString(); - auto propArray = obj.value("properties").toArray(); - for (auto prop : propArray) - { - auto propTuple = prop.toObject(); - auto name = propTuple.value("name").toString(); - auto value = propTuple.value("value").toString(); - u.properties.insert(name, value); - } - m_account->m_user = u; - } + // this is what the vanilla launcher passes to the userProperties launch param + if (responseData.contains("user")) + { + User u; + auto obj = responseData.value("user").toObject(); + u.id = obj.value("id").toString(); + auto propArray = obj.value("properties").toArray(); + for (auto prop : propArray) + { + auto propTuple = prop.toObject(); + auto name = propTuple.value("name").toString(); + auto value = propTuple.value("value").toString(); + u.properties.insert(name, value); + } + m_account->m_user = u; + } - // We've made it through the minefield of possible errors. Return true to indicate that - // we've succeeded. - qDebug() << "Finished reading refresh response."; - // Reset the access token. - m_account->m_accessToken = accessToken; - changeState(STATE_SUCCEEDED); + // We've made it through the minefield of possible errors. Return true to indicate that + // we've succeeded. + qDebug() << "Finished reading refresh response."; + // Reset the access token. + m_account->m_accessToken = accessToken; + changeState(STATE_SUCCEEDED); } QString RefreshTask::getEndpoint() const { - return "refresh"; + return "refresh"; } QString RefreshTask::getStateMessage() const { - switch (m_state) - { - case STATE_SENDING_REQUEST: - return tr("Refreshing login token..."); - case STATE_PROCESSING_RESPONSE: - return tr("Refreshing login token: Processing response..."); - default: - return YggdrasilTask::getStateMessage(); - } + switch (m_state) + { + case STATE_SENDING_REQUEST: + return tr("Refreshing login token..."); + case STATE_PROCESSING_RESPONSE: + return tr("Refreshing login token: Processing response..."); + default: + return YggdrasilTask::getStateMessage(); + } } diff --git a/api/logic/minecraft/auth/flows/RefreshTask.h b/api/logic/minecraft/auth/flows/RefreshTask.h index a97b54e6..ff586396 100644 --- a/api/logic/minecraft/auth/flows/RefreshTask.h +++ b/api/logic/minecraft/auth/flows/RefreshTask.h @@ -28,17 +28,17 @@ */ class RefreshTask : public YggdrasilTask { - Q_OBJECT + Q_OBJECT public: - RefreshTask(MojangAccount * account); + RefreshTask(MojangAccount * account); protected: - virtual QJsonObject getRequestContent() const override; + virtual QJsonObject getRequestContent() const override; - virtual QString getEndpoint() const override; + virtual QString getEndpoint() const override; - virtual void processResponse(QJsonObject responseData) override; + virtual void processResponse(QJsonObject responseData) override; - virtual QString getStateMessage() const override; + virtual QString getStateMessage() const override; }; diff --git a/api/logic/minecraft/auth/flows/ValidateTask.cpp b/api/logic/minecraft/auth/flows/ValidateTask.cpp index b6d6c823..e82678c8 100644 --- a/api/logic/minecraft/auth/flows/ValidateTask.cpp +++ b/api/logic/minecraft/auth/flows/ValidateTask.cpp @@ -25,37 +25,37 @@ #include <QDebug> ValidateTask::ValidateTask(MojangAccount * account, QObject *parent) - : YggdrasilTask(account, parent) + : YggdrasilTask(account, parent) { } QJsonObject ValidateTask::getRequestContent() const { - QJsonObject req; - req.insert("accessToken", m_account->m_accessToken); - return req; + QJsonObject req; + req.insert("accessToken", m_account->m_accessToken); + return req; } void ValidateTask::processResponse(QJsonObject responseData) { - // Assume that if processError wasn't called, then the request was successful. - changeState(YggdrasilTask::STATE_SUCCEEDED); + // Assume that if processError wasn't called, then the request was successful. + changeState(YggdrasilTask::STATE_SUCCEEDED); } QString ValidateTask::getEndpoint() const { - return "validate"; + return "validate"; } QString ValidateTask::getStateMessage() const { - switch (m_state) - { - case YggdrasilTask::STATE_SENDING_REQUEST: - return tr("Validating access token: Sending request..."); - case YggdrasilTask::STATE_PROCESSING_RESPONSE: - return tr("Validating access token: Processing response..."); - default: - return YggdrasilTask::getStateMessage(); - } + switch (m_state) + { + case YggdrasilTask::STATE_SENDING_REQUEST: + return tr("Validating access token: Sending request..."); + case YggdrasilTask::STATE_PROCESSING_RESPONSE: + return tr("Validating access token: Processing response..."); + default: + return YggdrasilTask::getStateMessage(); + } } diff --git a/api/logic/minecraft/auth/flows/ValidateTask.h b/api/logic/minecraft/auth/flows/ValidateTask.h index 77de24c7..87876fb8 100644 --- a/api/logic/minecraft/auth/flows/ValidateTask.h +++ b/api/logic/minecraft/auth/flows/ValidateTask.h @@ -30,18 +30,18 @@ */ class ValidateTask : public YggdrasilTask { - Q_OBJECT + Q_OBJECT public: - ValidateTask(MojangAccount *account, QObject *parent = 0); + ValidateTask(MojangAccount *account, QObject *parent = 0); protected: - virtual QJsonObject getRequestContent() const override; + virtual QJsonObject getRequestContent() const override; - virtual QString getEndpoint() const override; + virtual QString getEndpoint() const override; - virtual void processResponse(QJsonObject responseData) override; + virtual void processResponse(QJsonObject responseData) override; - virtual QString getStateMessage() const override; + virtual QString getStateMessage() const override; private: }; |