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-rw-r--r--api/logic/minecraft/auth/YggdrasilTask.cpp255
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diff --git a/api/logic/minecraft/auth/YggdrasilTask.cpp b/api/logic/minecraft/auth/YggdrasilTask.cpp
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+++ b/api/logic/minecraft/auth/YggdrasilTask.cpp
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+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "YggdrasilTask.h"
+#include "MojangAccount.h"
+
+#include <QObject>
+#include <QString>
+#include <QJsonObject>
+#include <QJsonDocument>
+#include <QNetworkReply>
+#include <QByteArray>
+
+#include <Env.h>
+
+#include <net/URLConstants.h>
+
+#include <QDebug>
+
+YggdrasilTask::YggdrasilTask(MojangAccount *account, QObject *parent)
+ : Task(parent), m_account(account)
+{
+ changeState(STATE_CREATED);
+}
+
+void YggdrasilTask::executeTask()
+{
+ changeState(STATE_SENDING_REQUEST);
+
+ // Get the content of the request we're going to send to the server.
+ QJsonDocument doc(getRequestContent());
+
+ auto worker = ENV.qnam();
+ QUrl reqUrl("https://" + URLConstants::AUTH_BASE + getEndpoint());
+ QNetworkRequest netRequest(reqUrl);
+ netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
+
+ QByteArray requestData = doc.toJson();
+ m_netReply = worker->post(netRequest, requestData);
+ connect(m_netReply, &QNetworkReply::finished, this, &YggdrasilTask::processReply);
+ connect(m_netReply, &QNetworkReply::uploadProgress, this, &YggdrasilTask::refreshTimers);
+ connect(m_netReply, &QNetworkReply::downloadProgress, this, &YggdrasilTask::refreshTimers);
+ connect(m_netReply, &QNetworkReply::sslErrors, this, &YggdrasilTask::sslErrors);
+ timeout_keeper.setSingleShot(true);
+ timeout_keeper.start(timeout_max);
+ counter.setSingleShot(false);
+ counter.start(time_step);
+ progress(0, timeout_max);
+ connect(&timeout_keeper, &QTimer::timeout, this, &YggdrasilTask::abortByTimeout);
+ connect(&counter, &QTimer::timeout, this, &YggdrasilTask::heartbeat);
+}
+
+void YggdrasilTask::refreshTimers(qint64, qint64)
+{
+ timeout_keeper.stop();
+ timeout_keeper.start(timeout_max);
+ progress(count = 0, timeout_max);
+}
+void YggdrasilTask::heartbeat()
+{
+ count += time_step;
+ progress(count, timeout_max);
+}
+
+bool YggdrasilTask::abort()
+{
+ progress(timeout_max, timeout_max);
+ // TODO: actually use this in a meaningful way
+ m_aborted = YggdrasilTask::BY_USER;
+ m_netReply->abort();
+ return true;
+}
+
+void YggdrasilTask::abortByTimeout()
+{
+ progress(timeout_max, timeout_max);
+ // TODO: actually use this in a meaningful way
+ m_aborted = YggdrasilTask::BY_TIMEOUT;
+ m_netReply->abort();
+}
+
+void YggdrasilTask::sslErrors(QList<QSslError> errors)
+{
+ int i = 1;
+ for (auto error : errors)
+ {
+ qCritical() << "LOGIN SSL Error #" << i << " : " << error.errorString();
+ auto cert = error.certificate();
+ qCritical() << "Certificate in question:\n" << cert.toText();
+ i++;
+ }
+}
+
+void YggdrasilTask::processReply()
+{
+ changeState(STATE_PROCESSING_RESPONSE);
+
+ switch (m_netReply->error())
+ {
+ case QNetworkReply::NoError:
+ break;
+ case QNetworkReply::TimeoutError:
+ changeState(STATE_FAILED_SOFT, tr("Authentication operation timed out."));
+ return;
+ case QNetworkReply::OperationCanceledError:
+ changeState(STATE_FAILED_SOFT, tr("Authentication operation cancelled."));
+ return;
+ case QNetworkReply::SslHandshakeFailedError:
+ changeState(
+ STATE_FAILED_SOFT,
+ tr("<b>SSL Handshake failed.</b><br/>There might be a few causes for it:<br/>"
+ "<ul>"
+ "<li>You use Windows XP and need to <a "
+ "href=\"http://www.microsoft.com/en-us/download/details.aspx?id=38918\">update "
+ "your root certificates</a></li>"
+ "<li>Some device on your network is interfering with SSL traffic. In that case, "
+ "you have bigger worries than Minecraft not starting.</li>"
+ "<li>Possibly something else. Check the MultiMC log file for details</li>"
+ "</ul>"));
+ return;
+ // used for invalid credentials and similar errors. Fall through.
+ case QNetworkReply::ContentOperationNotPermittedError:
+ break;
+ default:
+ changeState(STATE_FAILED_SOFT,
+ tr("Authentication operation failed due to a network error: %1 (%2)")
+ .arg(m_netReply->errorString()).arg(m_netReply->error()));
+ return;
+ }
+
+ // Try to parse the response regardless of the response code.
+ // Sometimes the auth server will give more information and an error code.
+ QJsonParseError jsonError;
+ QByteArray replyData = m_netReply->readAll();
+ QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
+ // Check the response code.
+ int responseCode = m_netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
+
+ if (responseCode == 200)
+ {
+ // If the response code was 200, then there shouldn't be an error. Make sure
+ // anyways.
+ // Also, sometimes an empty reply indicates success. If there was no data received,
+ // pass an empty json object to the processResponse function.
+ if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
+ {
+ processResponse(replyData.size() > 0 ? doc.object() : QJsonObject());
+ return;
+ }
+ else
+ {
+ changeState(STATE_FAILED_SOFT, tr("Failed to parse authentication server response "
+ "JSON response: %1 at offset %2.")
+ .arg(jsonError.errorString())
+ .arg(jsonError.offset));
+ qCritical() << replyData;
+ }
+ return;
+ }
+
+ // If the response code was not 200, then Yggdrasil may have given us information
+ // about the error.
+ // If we can parse the response, then get information from it. Otherwise just say
+ // there was an unknown error.
+ if (jsonError.error == QJsonParseError::NoError)
+ {
+ // We were able to parse the server's response. Woo!
+ // Call processError. If a subclass has overridden it then they'll handle their
+ // stuff there.
+ qDebug() << "The request failed, but the server gave us an error message. "
+ "Processing error.";
+ processError(doc.object());
+ }
+ else
+ {
+ // The server didn't say anything regarding the error. Give the user an unknown
+ // error.
+ qDebug()
+ << "The request failed and the server gave no error message. Unknown error.";
+ changeState(STATE_FAILED_SOFT,
+ tr("An unknown error occurred when trying to communicate with the "
+ "authentication server: %1").arg(m_netReply->errorString()));
+ }
+}
+
+void YggdrasilTask::processError(QJsonObject responseData)
+{
+ QJsonValue errorVal = responseData.value("error");
+ QJsonValue errorMessageValue = responseData.value("errorMessage");
+ QJsonValue causeVal = responseData.value("cause");
+
+ if (errorVal.isString() && errorMessageValue.isString())
+ {
+ m_error = std::shared_ptr<Error>(new Error{
+ errorVal.toString(""), errorMessageValue.toString(""), causeVal.toString("")});
+ changeState(STATE_FAILED_HARD, m_error->m_errorMessageVerbose);
+ }
+ else
+ {
+ // Error is not in standard format. Don't set m_error and return unknown error.
+ changeState(STATE_FAILED_HARD, tr("An unknown Yggdrasil error occurred."));
+ }
+}
+
+QString YggdrasilTask::getStateMessage() const
+{
+ switch (m_state)
+ {
+ case STATE_CREATED:
+ return "Waiting...";
+ case STATE_SENDING_REQUEST:
+ return tr("Sending request to auth servers...");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Processing response from servers...");
+ case STATE_SUCCEEDED:
+ return tr("Authentication task succeeded.");
+ case STATE_FAILED_SOFT:
+ return tr("Failed to contact the authentication server.");
+ case STATE_FAILED_HARD:
+ return tr("Failed to authenticate.");
+ default:
+ return tr("...");
+ }
+}
+
+void YggdrasilTask::changeState(YggdrasilTask::State newState, QString reason)
+{
+ m_state = newState;
+ setStatus(getStateMessage());
+ if (newState == STATE_SUCCEEDED)
+ {
+ emitSucceeded();
+ }
+ else if (newState == STATE_FAILED_HARD || newState == STATE_FAILED_SOFT)
+ {
+ emitFailed(reason);
+ }
+}
+
+YggdrasilTask::State YggdrasilTask::state()
+{
+ return m_state;
+}