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-rw-r--r--api/logic/minecraft/SkinUpload.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/api/logic/minecraft/SkinUpload.cpp b/api/logic/minecraft/SkinUpload.cpp
new file mode 100644
index 00000000..2c67c7aa
--- /dev/null
+++ b/api/logic/minecraft/SkinUpload.cpp
@@ -0,0 +1,69 @@
+#include "SkinUpload.h"
+#include <QNetworkRequest>
+#include <QHttpMultiPart>
+#include <Env.h>
+
+QByteArray getModelString(SkinUpload::Model model) {
+ switch (model) {
+ case SkinUpload::STEVE:
+ return "steve";
+ case SkinUpload::ALEX:
+ return "alex";
+ default:
+ qDebug() << "Unknown skin type!";
+ return "";
+ }
+}
+
+SkinUpload::SkinUpload(QObject *parent, AuthSessionPtr session, QByteArray skin, SkinUpload::Model model)
+ : Task(parent), m_model(model), m_skin(skin), m_session(session)
+{
+}
+
+void SkinUpload::executeTask()
+{
+ QNetworkRequest request(QUrl(QString("https://api.mojang.com/user/profile/%1/skin").arg(m_session->uuid)));
+ request.setRawHeader("Authorization", QString("Bearer: %1").arg(m_session->access_token).toLocal8Bit());
+
+ QHttpMultiPart *multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
+
+ QHttpPart model;
+ model.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"model\""));
+ model.setBody(getModelString(m_model));
+
+ QHttpPart skin;
+ skin.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/png"));
+ skin.setHeader(QNetworkRequest::ContentDispositionHeader,
+ QVariant("form-data; name=\"file\"; filename=\"skin.png\""));
+ skin.setBody(m_skin);
+
+ multiPart->append(model);
+ multiPart->append(skin);
+
+ QNetworkReply *rep = ENV.qnam()->put(request, multiPart);
+ m_reply = std::shared_ptr<QNetworkReply>(rep);
+
+ setStatus(tr("Uploading skin"));
+ connect(rep, &QNetworkReply::uploadProgress, this, &Task::setProgress);
+ connect(rep, SIGNAL(error(QNetworkReply::NetworkError)), this, SLOT(downloadError(QNetworkReply::NetworkError)));
+ connect(rep, SIGNAL(finished()), this, SLOT(downloadFinished()));
+}
+
+void SkinUpload::downloadError(QNetworkReply::NetworkError error)
+{
+ // error happened during download.
+ qCritical() << "Network error: " << error;
+ emitFailed(m_reply->errorString());
+}
+
+void SkinUpload::downloadFinished()
+{
+ // if the download failed
+ if (m_reply->error() != QNetworkReply::NetworkError::NoError)
+ {
+ emitFailed(QString("Network error: %1").arg(m_reply->errorString()));
+ m_reply.reset();
+ return;
+ }
+ emitSucceeded();
+}