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authorPetr Mrázek <peterix@gmail.com>2014-01-27 03:00:49 +0100
committerPetr Mrázek <peterix@gmail.com>2014-01-27 03:00:49 +0100
commitffbc5bb62c0cd771b26cb1d9b5afdccef77075b4 (patch)
tree78b10cee3dc25acba02954aaf4f0e44ee4c295de /logic/LegacyUpdate.h
parentd7113de3bd3cb43b1bc68792cd27a716b012f2b5 (diff)
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Offline mode can be used even when online.
Allow the user to pick a player name for offline mode. Big auth refactor. Now using session objects instead of the accounts themselves. Sessions only last for one instance start and hold all the auth and player data.
Diffstat (limited to 'logic/LegacyUpdate.h')
-rw-r--r--logic/LegacyUpdate.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/logic/LegacyUpdate.h b/logic/LegacyUpdate.h
index 0b573ca5..613eb1f9 100644
--- a/logic/LegacyUpdate.h
+++ b/logic/LegacyUpdate.h
@@ -31,7 +31,7 @@ class LegacyUpdate : public Task
{
Q_OBJECT
public:
- explicit LegacyUpdate(BaseInstance *inst, bool only_prepare, QObject *parent = 0);
+ explicit LegacyUpdate(BaseInstance *inst, QObject *parent = 0);
virtual void executeTask();
private
@@ -72,5 +72,4 @@ private:
private:
NetJobPtr legacyDownloadJob;
BaseInstance *m_inst = nullptr;
- bool m_only_prepare = false;
};