summaryrefslogtreecommitdiffstats
path: root/libraries/logic/minecraft/auth/flows
diff options
context:
space:
mode:
authorPetr Mrázek <peterix@gmail.com>2016-04-10 04:29:29 +0200
committerPetr Mrázek <peterix@gmail.com>2016-04-30 23:59:23 +0200
commit47e37635f50c09b4f9a9ee7699e3120bab3e4088 (patch)
tree061c2f675fb7e244ebe4b54ef206bfbd615c91f8 /libraries/logic/minecraft/auth/flows
parentfcd4a482f759cd58ee319a51082d0146b7e426e2 (diff)
downloadMultiMC-47e37635f50c09b4f9a9ee7699e3120bab3e4088.tar
MultiMC-47e37635f50c09b4f9a9ee7699e3120bab3e4088.tar.gz
MultiMC-47e37635f50c09b4f9a9ee7699e3120bab3e4088.tar.lz
MultiMC-47e37635f50c09b4f9a9ee7699e3120bab3e4088.tar.xz
MultiMC-47e37635f50c09b4f9a9ee7699e3120bab3e4088.zip
NOISSUE split GUI stuff from logic library
Diffstat (limited to 'libraries/logic/minecraft/auth/flows')
-rw-r--r--libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp202
-rw-r--r--libraries/logic/minecraft/auth/flows/AuthenticateTask.h46
-rw-r--r--libraries/logic/minecraft/auth/flows/RefreshTask.cpp144
-rw-r--r--libraries/logic/minecraft/auth/flows/RefreshTask.h44
-rw-r--r--libraries/logic/minecraft/auth/flows/ValidateTask.cpp61
-rw-r--r--libraries/logic/minecraft/auth/flows/ValidateTask.h47
6 files changed, 544 insertions, 0 deletions
diff --git a/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp b/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp
new file mode 100644
index 00000000..8d136f0b
--- /dev/null
+++ b/libraries/logic/minecraft/auth/flows/AuthenticateTask.cpp
@@ -0,0 +1,202 @@
+
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "AuthenticateTask.h"
+#include "../MojangAccount.h"
+
+#include <QJsonDocument>
+#include <QJsonObject>
+#include <QJsonArray>
+#include <QVariant>
+
+#include <QDebug>
+#include <QUuid>
+
+AuthenticateTask::AuthenticateTask(MojangAccount * account, const QString &password,
+ QObject *parent)
+ : YggdrasilTask(account, parent), m_password(password)
+{
+}
+
+QJsonObject AuthenticateTask::getRequestContent() const
+{
+ /*
+ * {
+ * "agent": { // optional
+ * "name": "Minecraft", // So far this is the only encountered value
+ * "version": 1 // This number might be increased
+ * // by the vanilla client in the future
+ * },
+ * "username": "mojang account name", // Can be an email address or player name for
+ // unmigrated accounts
+ * "password": "mojang account password",
+ * "clientToken": "client identifier" // optional
+ * "requestUser": true/false // request the user structure
+ * }
+ */
+ QJsonObject req;
+
+ {
+ QJsonObject agent;
+ // C++ makes string literals void* for some stupid reason, so we have to tell it
+ // QString... Thanks Obama.
+ agent.insert("name", QString("Minecraft"));
+ agent.insert("version", 1);
+ req.insert("agent", agent);
+ }
+
+ req.insert("username", m_account->username());
+ req.insert("password", m_password);
+ req.insert("requestUser", true);
+
+ // If we already have a client token, give it to the server.
+ // Otherwise, let the server give us one.
+
+ if(m_account->m_clientToken.isEmpty())
+ {
+ auto uuid = QUuid::createUuid();
+ auto uuidString = uuid.toString().remove('{').remove('-').remove('}');
+ m_account->m_clientToken = uuidString;
+ }
+ req.insert("clientToken", m_account->m_clientToken);
+
+ return req;
+}
+
+void AuthenticateTask::processResponse(QJsonObject responseData)
+{
+ // Read the response data. We need to get the client token, access token, and the selected
+ // profile.
+ qDebug() << "Processing authentication response.";
+ // qDebug() << responseData;
+ // If we already have a client token, make sure the one the server gave us matches our
+ // existing one.
+ qDebug() << "Getting client token.";
+ QString clientToken = responseData.value("clientToken").toString("");
+ if (clientToken.isEmpty())
+ {
+ // Fail if the server gave us an empty client token
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
+ return;
+ }
+ if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
+ return;
+ }
+ // Set the client token.
+ m_account->m_clientToken = clientToken;
+
+ // Now, we set the access token.
+ qDebug() << "Getting access token.";
+ QString accessToken = responseData.value("accessToken").toString("");
+ if (accessToken.isEmpty())
+ {
+ // Fail if the server didn't give us an access token.
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
+ return;
+ }
+ // Set the access token.
+ m_account->m_accessToken = accessToken;
+
+ // Now we load the list of available profiles.
+ // Mojang hasn't yet implemented the profile system,
+ // but we might as well support what's there so we
+ // don't have trouble implementing it later.
+ qDebug() << "Loading profile list.";
+ QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
+ QList<AccountProfile> loadedProfiles;
+ for (auto iter : availableProfiles)
+ {
+ QJsonObject profile = iter.toObject();
+ // Profiles are easy, we just need their ID and name.
+ QString id = profile.value("id").toString("");
+ QString name = profile.value("name").toString("");
+ bool legacy = profile.value("legacy").toBool(false);
+
+ if (id.isEmpty() || name.isEmpty())
+ {
+ // This should never happen, but we might as well
+ // warn about it if it does so we can debug it easily.
+ // You never know when Mojang might do something truly derpy.
+ qWarning() << "Found entry in available profiles list with missing ID or name "
+ "field. Ignoring it.";
+ }
+
+ // Now, add a new AccountProfile entry to the list.
+ loadedProfiles.append({id, name, legacy});
+ }
+ // Put the list of profiles we loaded into the MojangAccount object.
+ m_account->m_profiles = loadedProfiles;
+
+ // Finally, we set the current profile to the correct value. This is pretty simple.
+ // We do need to make sure that the current profile that the server gave us
+ // is actually in the available profiles list.
+ // If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
+ qDebug() << "Setting current profile.";
+ QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
+ QString currentProfileId = currentProfile.value("id").toString("");
+ if (currentProfileId.isEmpty())
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify a currently selected profile. The account exists, but likely isn't premium."));
+ return;
+ }
+ if (!m_account->setCurrentProfile(currentProfileId))
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server specified a selected profile that wasn't in the available profiles list."));
+ return;
+ }
+
+ // this is what the vanilla launcher passes to the userProperties launch param
+ if (responseData.contains("user"))
+ {
+ User u;
+ auto obj = responseData.value("user").toObject();
+ u.id = obj.value("id").toString();
+ auto propArray = obj.value("properties").toArray();
+ for (auto prop : propArray)
+ {
+ auto propTuple = prop.toObject();
+ auto name = propTuple.value("name").toString();
+ auto value = propTuple.value("value").toString();
+ u.properties.insert(name, value);
+ }
+ m_account->m_user = u;
+ }
+
+ // We've made it through the minefield of possible errors. Return true to indicate that
+ // we've succeeded.
+ qDebug() << "Finished reading authentication response.";
+ changeState(STATE_SUCCEEDED);
+}
+
+QString AuthenticateTask::getEndpoint() const
+{
+ return "authenticate";
+}
+
+QString AuthenticateTask::getStateMessage() const
+{
+ switch (m_state)
+ {
+ case STATE_SENDING_REQUEST:
+ return tr("Authenticating: Sending request...");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Authenticating: Processing response...");
+ default:
+ return YggdrasilTask::getStateMessage();
+ }
+}
diff --git a/libraries/logic/minecraft/auth/flows/AuthenticateTask.h b/libraries/logic/minecraft/auth/flows/AuthenticateTask.h
new file mode 100644
index 00000000..398fab98
--- /dev/null
+++ b/libraries/logic/minecraft/auth/flows/AuthenticateTask.h
@@ -0,0 +1,46 @@
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "../YggdrasilTask.h"
+
+#include <QObject>
+#include <QString>
+#include <QJsonObject>
+
+/**
+ * The authenticate task takes a MojangAccount with no access token and password and attempts to
+ * authenticate with Mojang's servers.
+ * If successful, it will set the MojangAccount's access token.
+ */
+class AuthenticateTask : public YggdrasilTask
+{
+ Q_OBJECT
+public:
+ AuthenticateTask(MojangAccount *account, const QString &password, QObject *parent = 0);
+
+protected:
+ virtual QJsonObject getRequestContent() const override;
+
+ virtual QString getEndpoint() const override;
+
+ virtual void processResponse(QJsonObject responseData) override;
+
+ virtual QString getStateMessage() const override;
+
+private:
+ QString m_password;
+};
diff --git a/libraries/logic/minecraft/auth/flows/RefreshTask.cpp b/libraries/logic/minecraft/auth/flows/RefreshTask.cpp
new file mode 100644
index 00000000..a0fb2e48
--- /dev/null
+++ b/libraries/logic/minecraft/auth/flows/RefreshTask.cpp
@@ -0,0 +1,144 @@
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "RefreshTask.h"
+#include "../MojangAccount.h"
+
+#include <QJsonDocument>
+#include <QJsonObject>
+#include <QJsonArray>
+#include <QVariant>
+
+#include <QDebug>
+
+RefreshTask::RefreshTask(MojangAccount *account) : YggdrasilTask(account)
+{
+}
+
+QJsonObject RefreshTask::getRequestContent() const
+{
+ /*
+ * {
+ * "clientToken": "client identifier"
+ * "accessToken": "current access token to be refreshed"
+ * "selectedProfile": // specifying this causes errors
+ * {
+ * "id": "profile ID"
+ * "name": "profile name"
+ * }
+ * "requestUser": true/false // request the user structure
+ * }
+ */
+ QJsonObject req;
+ req.insert("clientToken", m_account->m_clientToken);
+ req.insert("accessToken", m_account->m_accessToken);
+ /*
+ {
+ auto currentProfile = m_account->currentProfile();
+ QJsonObject profile;
+ profile.insert("id", currentProfile->id());
+ profile.insert("name", currentProfile->name());
+ req.insert("selectedProfile", profile);
+ }
+ */
+ req.insert("requestUser", true);
+
+ return req;
+}
+
+void RefreshTask::processResponse(QJsonObject responseData)
+{
+ // Read the response data. We need to get the client token, access token, and the selected
+ // profile.
+ qDebug() << "Processing authentication response.";
+
+ // qDebug() << responseData;
+ // If we already have a client token, make sure the one the server gave us matches our
+ // existing one.
+ QString clientToken = responseData.value("clientToken").toString("");
+ if (clientToken.isEmpty())
+ {
+ // Fail if the server gave us an empty client token
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
+ return;
+ }
+ if (!m_account->m_clientToken.isEmpty() && clientToken != m_account->m_clientToken)
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
+ return;
+ }
+
+ // Now, we set the access token.
+ qDebug() << "Getting new access token.";
+ QString accessToken = responseData.value("accessToken").toString("");
+ if (accessToken.isEmpty())
+ {
+ // Fail if the server didn't give us an access token.
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
+ return;
+ }
+
+ // we validate that the server responded right. (our current profile = returned current
+ // profile)
+ QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
+ QString currentProfileId = currentProfile.value("id").toString("");
+ if (m_account->currentProfile()->id != currentProfileId)
+ {
+ changeState(STATE_FAILED_HARD, tr("Authentication server didn't specify the same prefile as expected."));
+ return;
+ }
+
+ // this is what the vanilla launcher passes to the userProperties launch param
+ if (responseData.contains("user"))
+ {
+ User u;
+ auto obj = responseData.value("user").toObject();
+ u.id = obj.value("id").toString();
+ auto propArray = obj.value("properties").toArray();
+ for (auto prop : propArray)
+ {
+ auto propTuple = prop.toObject();
+ auto name = propTuple.value("name").toString();
+ auto value = propTuple.value("value").toString();
+ u.properties.insert(name, value);
+ }
+ m_account->m_user = u;
+ }
+
+ // We've made it through the minefield of possible errors. Return true to indicate that
+ // we've succeeded.
+ qDebug() << "Finished reading refresh response.";
+ // Reset the access token.
+ m_account->m_accessToken = accessToken;
+ changeState(STATE_SUCCEEDED);
+}
+
+QString RefreshTask::getEndpoint() const
+{
+ return "refresh";
+}
+
+QString RefreshTask::getStateMessage() const
+{
+ switch (m_state)
+ {
+ case STATE_SENDING_REQUEST:
+ return tr("Refreshing login token...");
+ case STATE_PROCESSING_RESPONSE:
+ return tr("Refreshing login token: Processing response...");
+ default:
+ return YggdrasilTask::getStateMessage();
+ }
+}
diff --git a/libraries/logic/minecraft/auth/flows/RefreshTask.h b/libraries/logic/minecraft/auth/flows/RefreshTask.h
new file mode 100644
index 00000000..17714b4f
--- /dev/null
+++ b/libraries/logic/minecraft/auth/flows/RefreshTask.h
@@ -0,0 +1,44 @@
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include "../YggdrasilTask.h"
+
+#include <QObject>
+#include <QString>
+#include <QJsonObject>
+
+/**
+ * The authenticate task takes a MojangAccount with a possibly timed-out access token
+ * and attempts to authenticate with Mojang's servers.
+ * If successful, it will set the new access token. The token is considered validated.
+ */
+class RefreshTask : public YggdrasilTask
+{
+ Q_OBJECT
+public:
+ RefreshTask(MojangAccount * account);
+
+protected:
+ virtual QJsonObject getRequestContent() const override;
+
+ virtual QString getEndpoint() const override;
+
+ virtual void processResponse(QJsonObject responseData) override;
+
+ virtual QString getStateMessage() const override;
+};
+
diff --git a/libraries/logic/minecraft/auth/flows/ValidateTask.cpp b/libraries/logic/minecraft/auth/flows/ValidateTask.cpp
new file mode 100644
index 00000000..4deceb6a
--- /dev/null
+++ b/libraries/logic/minecraft/auth/flows/ValidateTask.cpp
@@ -0,0 +1,61 @@
+
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "ValidateTask.h"
+#include "../MojangAccount.h"
+
+#include <QJsonDocument>
+#include <QJsonObject>
+#include <QJsonArray>
+#include <QVariant>
+
+#include <QDebug>
+
+ValidateTask::ValidateTask(MojangAccount * account, QObject *parent)
+ : YggdrasilTask(account, parent)
+{
+}
+
+QJsonObject ValidateTask::getRequestContent() const
+{
+ QJsonObject req;
+ req.insert("accessToken", m_account->m_accessToken);
+ return req;
+}
+
+void ValidateTask::processResponse(QJsonObject responseData)
+{
+ // Assume that if processError wasn't called, then the request was successful.
+ changeState(YggdrasilTask::STATE_SUCCEEDED);
+}
+
+QString ValidateTask::getEndpoint() const
+{
+ return "validate";
+}
+
+QString ValidateTask::getStateMessage() const
+{
+ switch (m_state)
+ {
+ case YggdrasilTask::STATE_SENDING_REQUEST:
+ return tr("Validating access token: Sending request...");
+ case YggdrasilTask::STATE_PROCESSING_RESPONSE:
+ return tr("Validating access token: Processing response...");
+ default:
+ return YggdrasilTask::getStateMessage();
+ }
+}
diff --git a/libraries/logic/minecraft/auth/flows/ValidateTask.h b/libraries/logic/minecraft/auth/flows/ValidateTask.h
new file mode 100644
index 00000000..77d628a0
--- /dev/null
+++ b/libraries/logic/minecraft/auth/flows/ValidateTask.h
@@ -0,0 +1,47 @@
+/* Copyright 2013-2015 MultiMC Contributors
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+/*
+ * :FIXME: DEAD CODE, DEAD CODE, DEAD CODE! :FIXME:
+ */
+
+#pragma once
+
+#include "../YggdrasilTask.h"
+
+#include <QObject>
+#include <QString>
+#include <QJsonObject>
+
+/**
+ * The validate task takes a MojangAccount and checks to make sure its access token is valid.
+ */
+class ValidateTask : public YggdrasilTask
+{
+ Q_OBJECT
+public:
+ ValidateTask(MojangAccount *account, QObject *parent = 0);
+
+protected:
+ virtual QJsonObject getRequestContent() const override;
+
+ virtual QString getEndpoint() const override;
+
+ virtual void processResponse(QJsonObject responseData) override;
+
+ virtual QString getStateMessage() const override;
+
+private:
+};