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authorAndrew <forkk@forkk.net>2013-05-08 12:56:43 -0500
committerAndrew <forkk@forkk.net>2013-05-08 12:56:43 -0500
commit5f781b3053c5ba8a25d354903acf2c31dc9a56c5 (patch)
tree94361d20568e55d63db7b18f3c7dded7d1e88e06 /libmultimc/include/gameupdatetask.h
parent2e62f6e8d8aded1036f96835ebebd4d656c0fcc2 (diff)
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Implement basic game updater.
Resolves MMC-4: https://jira.forkk.net/browse/MMC-4
Diffstat (limited to 'libmultimc/include/gameupdatetask.h')
-rw-r--r--libmultimc/include/gameupdatetask.h144
1 files changed, 138 insertions, 6 deletions
diff --git a/libmultimc/include/gameupdatetask.h b/libmultimc/include/gameupdatetask.h
index eabfbd1f..47f6c007 100644
--- a/libmultimc/include/gameupdatetask.h
+++ b/libmultimc/include/gameupdatetask.h
@@ -18,19 +18,105 @@
#include <QObject>
+#include <QList>
+
+#include <QNetworkAccessManager>
+#include <QUrl>
+
+#include "task.h"
#include "loginresponse.h"
+#include "instance.h"
#include "libmmc_config.h"
+class FileToDownload : public QObject
+{
+ Q_OBJECT
+
+ /*!
+ * The URL to download the file from.
+ */
+ Q_PROPERTY(QUrl url READ url WRITE setURL)
+
+ /*!
+ * The path to download to.
+ * This path is relative to the instance's root directory.
+ */
+ Q_PROPERTY(QString path READ path WRITE setPath)
+public:
+ FileToDownload(const QUrl &url, const QString &path, QObject *parent = 0);
+ FileToDownload(const FileToDownload &other);
+
+ virtual QUrl url() const { return m_dlURL; }
+ virtual void setURL(const QUrl &url) { m_dlURL = url; }
+
+ virtual QString path() const { return m_dlPath; }
+ virtual void setPath(const QString &path) { m_dlPath = path; }
+
+private:
+ QUrl m_dlURL;
+ QString m_dlPath;
+};
+
/*!
- * \brief The game update task is the task that handles downloading instances.
- * Each instance type has its own class inheriting from this base game update task.
+ * The game update task is the task that handles downloading instances' files.
*/
-class LIBMULTIMC_EXPORT GameUpdateTask : public QObject
+class LIBMULTIMC_EXPORT GameUpdateTask : public Task
{
Q_OBJECT
+
+ /*!
+ * The task's state.
+ * A certain state message will be shown depending on what this is set to.
+ */
+ Q_PROPERTY(int state READ state WRITE setState)
+
+ /*!
+ * The substatus message.
+ * This will be next to the the state message in the task's status.
+ */
+ Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus)
public:
- explicit GameUpdateTask(const LoginResponse &response, QObject *parent = 0);
+ explicit GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent = 0);
+
+
+ /////////////////////////
+ // EXECUTION FUNCTIONS //
+ /////////////////////////
+
+ virtual void executeTask();
+
+ virtual bool downloadFile(const FileToDownload &file);
+
+
+ //////////////////////
+ // STATE AND STATUS //
+ //////////////////////
+
+ virtual int state() const;
+ virtual void setState(int state, bool resetSubStatus = true);
+
+ virtual QString subStatus() const;
+ virtual void setSubStatus(const QString &msg);
+
+ /*!
+ * Gets the message that will be displated for the given state.
+ */
+ virtual QString getStateMessage(int state);
+
+public slots:
+
+ /*!
+ * Updates the status message based on the state and substatus message.
+ */
+ virtual void updateStatus();
+
+
+ virtual void error(const QString &msg);
+
+
+private slots:
+ virtual void updateDownloadProgress(qint64 current, qint64 total);
signals:
/*!
@@ -40,13 +126,59 @@ signals:
void gameUpdateComplete(const LoginResponse &response);
/*!
- * \brief Signal emitted if the game update fails.
+ * \brief Signal emitted if an error occurrs during the update.
* \param errorMsg An error message to be displayed to the user.
*/
- void gameUpdateFailed(const QString &errorMsg);
+ void gameUpdateError(const QString &errorMsg);
private:
+ ///////////
+ // STUFF //
+ ///////////
+
+ Instance *m_inst;
+
LoginResponse m_response;
+
+ QNetworkAccessManager *netMgr;
+
+
+
+ ////////////////////////
+ // FILE DOWNLOAD LIST //
+ ////////////////////////
+
+ // List of URLs that the game updater will need to download.
+ QList<FileToDownload> m_downloadList;
+ int m_currentDownload;
+
+
+
+ ////////////////////////////
+ // STATE AND STATUS STUFF //
+ ////////////////////////////
+
+ int m_updateState;
+ QString m_subStatusMsg;
+
+ enum UpdateState
+ {
+ // Initializing
+ StateInit = 0,
+
+ // Determining files to download
+ StateDetermineURLs,
+
+ // Downloading files
+ StateDownloadFiles,
+
+ // Installing files
+ StateInstall,
+
+ // Finished
+ StateFinished
+ };
};
+
#endif // GAMEUPDATETASK_H