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authorPetr Mrázek <peterix@gmail.com>2013-07-29 00:59:35 +0200
committerPetr Mrázek <peterix@gmail.com>2013-07-29 00:59:35 +0200
commit2e0cbf393a5320dbf5448ca44a9b5905314b0be8 (patch)
tree4baac9cf015ca7b15d83de33c705e0d8d4497d30 /libmultimc/include/gameupdatetask.h
parent8808a8b108b82916eaf30f9aca50cd3ab16af230 (diff)
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Massive renaming in the backend folder, all around restructure in the same.
Diffstat (limited to 'libmultimc/include/gameupdatetask.h')
-rw-r--r--libmultimc/include/gameupdatetask.h159
1 files changed, 0 insertions, 159 deletions
diff --git a/libmultimc/include/gameupdatetask.h b/libmultimc/include/gameupdatetask.h
deleted file mode 100644
index b56c448b..00000000
--- a/libmultimc/include/gameupdatetask.h
+++ /dev/null
@@ -1,159 +0,0 @@
-/* Copyright 2013 MultiMC Contributors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#ifndef GAMEUPDATETASK_H
-#define GAMEUPDATETASK_H
-
-#include <QObject>
-
-#include <QList>
-
-#include <QNetworkAccessManager>
-#include <QUrl>
-#include "dlqueue.h"
-
-#include "task.h"
-#include "loginresponse.h"
-#include "instance.h"
-
-#include "libmmc_config.h"
-
-class MinecraftVersion;
-
-/*!
- * The game update task is the task that handles downloading instances' files.
- */
-class LIBMULTIMC_EXPORT GameUpdateTask : public Task
-{
- Q_OBJECT
-
- /*!
- * The task's state.
- * A certain state message will be shown depending on what this is set to.
- */
- Q_PROPERTY(int state READ state WRITE setState)
-
- /*!
- * The substatus message.
- * This will be next to the the state message in the task's status.
- */
- Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus)
-public:
- explicit GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent = 0);
-
-
- /////////////////////////
- // EXECUTION FUNCTIONS //
- /////////////////////////
-
- virtual void executeTask();
-
- //////////////////////
- // STATE AND STATUS //
- //////////////////////
-
- virtual int state() const;
- virtual void setState(int state, bool resetSubStatus = true);
-
- virtual QString subStatus() const;
- virtual void setSubStatus(const QString &msg);
-
- /*!
- * Gets the message that will be displated for the given state.
- */
- virtual QString getStateMessage(int state);
-
-private:
- void getLegacyJar();
- void determineNewVersion();
-
-public slots:
-
- /*!
- * Updates the status message based on the state and substatus message.
- */
- virtual void updateStatus();
-
-
- virtual void error(const QString &msg);
-
-
-private slots:
- void updateDownloadProgress(qint64 current, qint64 total);
- void legacyJarFinished();
- void legacyJarFailed();
-
- void versionFileFinished();
- void versionFileFailed();
-
- void jarlibFinished();
- void jarlibFailed();
-
-signals:
- /*!
- * \brief Signal emitted when the game update is complete.
- * \param response The login response received from login task.
- */
- void gameUpdateComplete(const LoginResponse &response);
-
- /*!
- * \brief Signal emitted if an error occurrs during the update.
- * \param errorMsg An error message to be displayed to the user.
- */
- void gameUpdateError(const QString &errorMsg);
-
-private:
- ///////////
- // STUFF //
- ///////////
-
- Instance *m_inst;
- LoginResponse m_response;
-
- ////////////////////////////
- // STATE AND STATUS STUFF //
- ////////////////////////////
-
- int m_updateState;
- QString m_subStatusMsg;
-
- enum UpdateState
- {
- // Initializing
- StateInit = 0,
-
- // Determining files to download
- StateDetermineURLs,
-
- // Downloading files
- StateDownloadFiles,
-
- // Installing files
- StateInstall,
-
- // Finished
- StateFinished
- };
- JobListPtr legacyDownloadJob;
- JobListPtr specificVersionDownloadJob;
- JobListPtr jarlibDownloadJob;
- JobListQueue download_queue;
-
- // target version, determined during this task
- MinecraftVersion *targetVersion;
-};
-
-
-#endif // GAMEUPDATETASK_H