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author | Petr Mrázek <peterix@gmail.com> | 2013-07-29 00:59:35 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2013-07-29 00:59:35 +0200 |
commit | 2e0cbf393a5320dbf5448ca44a9b5905314b0be8 (patch) | |
tree | 4baac9cf015ca7b15d83de33c705e0d8d4497d30 /backend/tasks/GameUpdateTask.h | |
parent | 8808a8b108b82916eaf30f9aca50cd3ab16af230 (diff) | |
download | MultiMC-2e0cbf393a5320dbf5448ca44a9b5905314b0be8.tar MultiMC-2e0cbf393a5320dbf5448ca44a9b5905314b0be8.tar.gz MultiMC-2e0cbf393a5320dbf5448ca44a9b5905314b0be8.tar.lz MultiMC-2e0cbf393a5320dbf5448ca44a9b5905314b0be8.tar.xz MultiMC-2e0cbf393a5320dbf5448ca44a9b5905314b0be8.zip |
Massive renaming in the backend folder, all around restructure in the same.
Diffstat (limited to 'backend/tasks/GameUpdateTask.h')
-rw-r--r-- | backend/tasks/GameUpdateTask.h | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/backend/tasks/GameUpdateTask.h b/backend/tasks/GameUpdateTask.h new file mode 100644 index 00000000..94e798f1 --- /dev/null +++ b/backend/tasks/GameUpdateTask.h @@ -0,0 +1,157 @@ +/* Copyright 2013 MultiMC Contributors + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#pragma once + +#include <QObject> + +#include <QList> + +#include <QNetworkAccessManager> +#include <QUrl> +#include "dlqueue.h" + +#include "Task.h" +#include "tasks/LoginResponse.h" +#include "BaseInstance.h" + +#include "libmmc_config.h" + +class MinecraftVersion; + +/*! + * The game update task is the task that handles downloading instances' files. + */ +class LIBMULTIMC_EXPORT GameUpdateTask : public Task +{ + Q_OBJECT + + /*! + * The task's state. + * A certain state message will be shown depending on what this is set to. + */ + Q_PROPERTY(int state READ state WRITE setState) + + /*! + * The substatus message. + * This will be next to the the state message in the task's status. + */ + Q_PROPERTY(QString subStatus READ subStatus WRITE setSubStatus) +public: + explicit GameUpdateTask(const LoginResponse &response, BaseInstance *inst, QObject *parent = 0); + + + ///////////////////////// + // EXECUTION FUNCTIONS // + ///////////////////////// + + virtual void executeTask(); + + ////////////////////// + // STATE AND STATUS // + ////////////////////// + + virtual int state() const; + virtual void setState(int state, bool resetSubStatus = true); + + virtual QString subStatus() const; + virtual void setSubStatus(const QString &msg); + + /*! + * Gets the message that will be displated for the given state. + */ + virtual QString getStateMessage(int state); + +private: + void getLegacyJar(); + void determineNewVersion(); + +public slots: + + /*! + * Updates the status message based on the state and substatus message. + */ + virtual void updateStatus(); + + + virtual void error(const QString &msg); + + +private slots: + void updateDownloadProgress(qint64 current, qint64 total); + void legacyJarFinished(); + void legacyJarFailed(); + + void versionFileFinished(); + void versionFileFailed(); + + void jarlibFinished(); + void jarlibFailed(); + +signals: + /*! + * \brief Signal emitted when the game update is complete. + * \param response The login response received from login task. + */ + void gameUpdateComplete(const LoginResponse &response); + + /*! + * \brief Signal emitted if an error occurrs during the update. + * \param errorMsg An error message to be displayed to the user. + */ + void gameUpdateError(const QString &errorMsg); + +private: + /////////// + // STUFF // + /////////// + + BaseInstance *m_inst; + LoginResponse m_response; + + //////////////////////////// + // STATE AND STATUS STUFF // + //////////////////////////// + + int m_updateState; + QString m_subStatusMsg; + + enum UpdateState + { + // Initializing + StateInit = 0, + + // Determining files to download + StateDetermineURLs, + + // Downloading files + StateDownloadFiles, + + // Installing files + StateInstall, + + // Finished + StateFinished + }; + JobListPtr legacyDownloadJob; + JobListPtr specificVersionDownloadJob; + JobListPtr jarlibDownloadJob; + JobListQueue download_queue; + + // target version, determined during this task + MinecraftVersion *targetVersion; +}; + + |