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authorPetr Mrázek <peterix@gmail.com>2013-08-09 00:26:35 +0200
committerPetr Mrázek <peterix@gmail.com>2013-08-09 00:26:35 +0200
commitbf5f5091ef6daeaf7067f4fc8973eb068ddc52fc (patch)
tree647f77c1d7f8c8e0e7bdf90fb7f3b0eac9aa5f6c /backend/BaseUpdate.h
parentc8925e0f667b0c94028345586d99008066358200 (diff)
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Various task related improvements.
* Errors are reported back to task users via Failure signals. * Lwjgl doesn't download on each legacy instance start anymore. * Tasks were unified when it comes to success/failure. * Task dialogs don't get spawned after short tasks finish anymore.
Diffstat (limited to 'backend/BaseUpdate.h')
-rw-r--r--backend/BaseUpdate.h14
1 files changed, 1 insertions, 13 deletions
diff --git a/backend/BaseUpdate.h b/backend/BaseUpdate.h
index 83eb0089..b7d2017e 100644
--- a/backend/BaseUpdate.h
+++ b/backend/BaseUpdate.h
@@ -38,20 +38,8 @@ public:
virtual void executeTask() = 0;
-signals:
- /*!
- * \brief Signal emitted when the game update is complete.
- */
- void gameUpdateComplete();
-
- /*!
- * \brief Signal emitted if an error occurrs during the update.
- * \param errorMsg An error message to be displayed to the user.
- */
- void gameUpdateError(const QString &errorMsg);
-
protected slots:
- virtual void error(const QString &msg);
+ //virtual void error(const QString &msg);
void updateDownloadProgress(qint64 current, qint64 total);
protected: