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authorPetr Mrázek <peterix@gmail.com>2013-08-07 01:38:18 +0200
committerPetr Mrázek <peterix@gmail.com>2013-08-07 01:38:18 +0200
commitafaa1dc223ec87b685778ee0aed81cb6caaa05c7 (patch)
tree4e1e6589d56ba9bc6984547d158d413a0495272f /backend/BaseUpdate.cpp
parent091b7502cfc1bc01a1abd68a0fb9a0b2693a4658 (diff)
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Get rid of QNAM (now subclassed and less needy). Basic LWJGL download and extraction.
Diffstat (limited to 'backend/BaseUpdate.cpp')
-rw-r--r--backend/BaseUpdate.cpp18
1 files changed, 18 insertions, 0 deletions
diff --git a/backend/BaseUpdate.cpp b/backend/BaseUpdate.cpp
new file mode 100644
index 00000000..8a4aced3
--- /dev/null
+++ b/backend/BaseUpdate.cpp
@@ -0,0 +1,18 @@
+#include "BaseUpdate.h"
+
+BaseUpdate::BaseUpdate ( BaseInstance* inst, QObject* parent ) : Task ( parent )
+{
+ m_inst = inst;
+}
+
+void BaseUpdate::error ( const QString& msg )
+{
+ emit gameUpdateError(msg);
+}
+
+void BaseUpdate::updateDownloadProgress(qint64 current, qint64 total)
+{
+ // The progress on the current file is current / total
+ float currentDLProgress = (float) current / (float) total;
+ setProgress((int)(currentDLProgress * 100)); // convert to percentage
+} \ No newline at end of file