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author | Petr Mrázek <peterix@gmail.com> | 2013-08-07 01:38:18 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2013-08-07 01:38:18 +0200 |
commit | afaa1dc223ec87b685778ee0aed81cb6caaa05c7 (patch) | |
tree | 4e1e6589d56ba9bc6984547d158d413a0495272f /backend/BaseUpdate.cpp | |
parent | 091b7502cfc1bc01a1abd68a0fb9a0b2693a4658 (diff) | |
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Get rid of QNAM (now subclassed and less needy). Basic LWJGL download and extraction.
Diffstat (limited to 'backend/BaseUpdate.cpp')
-rw-r--r-- | backend/BaseUpdate.cpp | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/backend/BaseUpdate.cpp b/backend/BaseUpdate.cpp new file mode 100644 index 00000000..8a4aced3 --- /dev/null +++ b/backend/BaseUpdate.cpp @@ -0,0 +1,18 @@ +#include "BaseUpdate.h" + +BaseUpdate::BaseUpdate ( BaseInstance* inst, QObject* parent ) : Task ( parent ) +{ + m_inst = inst; +} + +void BaseUpdate::error ( const QString& msg ) +{ + emit gameUpdateError(msg); +} + +void BaseUpdate::updateDownloadProgress(qint64 current, qint64 total) +{ + // The progress on the current file is current / total + float currentDLProgress = (float) current / (float) total; + setProgress((int)(currentDLProgress * 100)); // convert to percentage +}
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