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authorPetr Mrázek <peterix@gmail.com>2019-02-19 01:00:03 +0100
committerPetr Mrázek <peterix@gmail.com>2019-02-19 01:00:03 +0100
commit9c82adaee57a9da5ef818143b89f30c2439f68be (patch)
tree359fb9f866854acfc72881a4e0fcd93af046f1d4 /api/logic/minecraft/MinecraftInstance.cpp
parent0a99d037c45803ecf472d82fb794e05be431646f (diff)
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GH-2209 Fix sounds in old (pre-1.6) versions
Diffstat (limited to 'api/logic/minecraft/MinecraftInstance.cpp')
-rw-r--r--api/logic/minecraft/MinecraftInstance.cpp15
1 files changed, 13 insertions, 2 deletions
diff --git a/api/logic/minecraft/MinecraftInstance.cpp b/api/logic/minecraft/MinecraftInstance.cpp
index bf4eb1bd..449a2ed5 100644
--- a/api/logic/minecraft/MinecraftInstance.cpp
+++ b/api/logic/minecraft/MinecraftInstance.cpp
@@ -20,6 +20,7 @@
#include "minecraft/launch/DirectJavaLaunch.h"
#include "minecraft/launch/ModMinecraftJar.h"
#include "minecraft/launch/ClaimAccount.h"
+#include "minecraft/launch/ReconstructAssets.h"
#include "java/launch/CheckJava.h"
#include "java/JavaUtils.h"
#include "meta/Index.h"
@@ -216,6 +217,11 @@ QString MinecraftInstance::worldDir() const
return FS::PathCombine(gameRoot(), "saves");
}
+QString MinecraftInstance::resourcesDir() const
+{
+ return FS::PathCombine(gameRoot(), "resources");
+}
+
QDir MinecraftInstance::librariesPath() const
{
return QDir::current().absoluteFilePath("libraries");
@@ -408,8 +414,7 @@ QStringList MinecraftInstance::processMinecraftArgs(AuthSessionPtr session) cons
token_mapping["game_directory"] = absRootDir;
QString absAssetsDir = QDir("assets/").absolutePath();
auto assets = profile->getMinecraftAssets();
- // FIXME: this is wrong and should be run as an async task
- token_mapping["game_assets"] = AssetsUtils::reconstructAssets(assets->id).absolutePath();
+ token_mapping["game_assets"] = AssetsUtils::getAssetsDir(assets->id, resourcesDir()).absolutePath();
// 1.7.3+ assets tokens
token_mapping["assets_root"] = absAssetsDir;
@@ -842,6 +847,12 @@ std::shared_ptr<LaunchTask> MinecraftInstance::createLaunchTask(AuthSessionPtr s
process->appendStep(step);
}
+ // reconstruct assets if needed
+ {
+ auto step = std::make_shared<ReconstructAssets>(pptr);
+ process->appendStep(step);
+ }
+
{
// actually launch the game
auto method = launchMethod();