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author | Petr Mrázek <peterix@gmail.com> | 2015-08-14 01:01:50 +0200 |
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committer | Petr Mrázek <peterix@gmail.com> | 2015-08-14 01:01:50 +0200 |
commit | 8ed10c5b8142243481305c5cba8318eed2f4a120 (patch) | |
tree | 187cce1a3c5a374fa38749cbbad2db14b8bf9480 | |
parent | d8caab515aa641ec901592d40b5d30c6dfd282f5 (diff) | |
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NOISSUE fix build on windows - pid -> processId
-rw-r--r-- | logic/launch/steps/LaunchMinecraft.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/logic/launch/steps/LaunchMinecraft.cpp b/logic/launch/steps/LaunchMinecraft.cpp index f01a584d..4cde2d9f 100644 --- a/logic/launch/steps/LaunchMinecraft.cpp +++ b/logic/launch/steps/LaunchMinecraft.cpp @@ -90,7 +90,7 @@ void LaunchMinecraft::on_state(LoggedProcess::State state) } case LoggedProcess::Running: emit logLine(tr("Minecraft process ID: %1\n\n").arg(m_process.processId()), MessageLevel::MultiMC); - m_parent->setPid(m_process.pid()); + m_parent->setPid(m_process.processId()); m_parent->instance()->setLastLaunch(); // send the launch script to the launcher part m_process.write(m_launchScript.toUtf8()); |