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package net.minecraft.server;
// CraftBukkit start
import org.bukkit.craftbukkit.block.CraftBlockState;
import org.bukkit.craftbukkit.event.CraftEventFactory;
import org.bukkit.event.block.BlockPlaceEvent;
// CraftBukkit end
public class ItemReed extends Item {
private int id;
public ItemReed(int i, Block block) {
super(i);
this.id = block.id;
}
public boolean a(ItemStack itemstack, EntityHuman entityhuman, World world, int i, int j, int k, int l) {
int clickedX = i, clickedY = j, clickedZ = k; // CraftBukkit
if (world.getTypeId(i, j, k) == Block.SNOW.id) {
l = 0;
} else {
if (l == 0) {
--j;
}
if (l == 1) {
++j;
}
if (l == 2) {
--k;
}
if (l == 3) {
++k;
}
if (l == 4) {
--i;
}
if (l == 5) {
++i;
}
}
if (itemstack.count == 0) {
return false;
} else {
if (world.a(this.id, i, j, k, false, l)) {
Block block = Block.byId[this.id];
// CraftBukkit start - This executes the placement of the block
CraftBlockState replacedBlockState = CraftBlockState.getBlockState(world, i, j, k); // CraftBukkit
/**
* @see net.minecraft.server.World#setTypeId(int i, int j, int k, int l)
*
* This replaces world.setTypeId(IIII), we're doing this because we need to
* hook between the 'placement' and the informing to 'world' so we can
* sanely undo this.
*
* Whenever the call to 'world.setTypeId' changes we need to figure out again what to
* replace this with.
*/
if (world.setRawTypeId(i, j, k, this.id)) { // <-- world.e does this to place the block
BlockPlaceEvent event = CraftEventFactory.callBlockPlaceEvent(world, entityhuman, replacedBlockState, clickedX, clickedY, clickedZ, block);
if (event.isCancelled() || !event.canBuild()) {
// CraftBukkit - undo; this only has reed, repeater and pie blocks
world.setTypeIdAndData(i, j, k, replacedBlockState.getTypeId(), replacedBlockState.getRawData());
return true;
}
world.update(i, j, k, this.id); // <-- world.setTypeId does this on success (tell the world)
// CraftBukkit end
Block.byId[this.id].postPlace(world, i, j, k, l);
Block.byId[this.id].postPlace(world, i, j, k, entityhuman);
world.makeSound((double) ((float) i + 0.5F), (double) ((float) j + 0.5F), (double) ((float) k + 0.5F), block.stepSound.getName(), (block.stepSound.getVolume1() + 1.0F) / 2.0F, block.stepSound.getVolume2() * 0.8F);
--itemstack.count;
}
}
return true;
}
}
}
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