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package net.minecraft.server;
public class InventoryCrafting implements IInventory {
private ItemStack a[];
private int b;
private CraftingInventoryCB c;
// CraftBukkit start
public ItemStack[] getContents() {
return a;
}
// CraftBukkit end
public InventoryCrafting(CraftingInventoryCB craftinginventorycb, int i, int j) {
int k = i * j;
a = new ItemStack[k];
c = craftinginventorycb;
b = i;
}
public int h_() {
return a.length;
}
public ItemStack a(int i) {
if (i >= h_()) {
return null;
} else {
return a[i];
}
}
public ItemStack a(int i, int j) {
if (i < 0 || i >= b) {
return null;
} else {
int k = i + j * b;
return a(k);
}
}
public String b() {
return "Crafting";
}
public ItemStack b(int i, int j) {
if (a[i] != null) {
if (a[i].a <= j) {
ItemStack itemstack = a[i];
a[i] = null;
c.a(((IInventory) (this)));
return itemstack;
}
ItemStack itemstack1 = a[i].a(j);
if (a[i].a == 0) {
a[i] = null;
}
c.a(((IInventory) (this)));
return itemstack1;
} else {
return null;
}
}
public void a(int i, ItemStack itemstack) {
a[i] = itemstack;
c.a(((IInventory) (this)));
}
public int c() {
return 64;
}
public void d() {}
public boolean a_(EntityPlayer entityplayer) {
return true;
}
}
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