package net.minecraft.server; public class ItemBow extends Item { public static final String[] a = new String[] { "pulling_0", "pulling_1", "pulling_2"}; public ItemBow() { this.maxStackSize = 1; this.setMaxDurability(384); this.a(CreativeModeTab.j); } public void a(ItemStack itemstack, World world, EntityHuman entityhuman, int i) { boolean flag = entityhuman.abilities.canInstantlyBuild || EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_INFINITE.id, itemstack) > 0; if (flag || entityhuman.inventory.b(Items.ARROW)) { int j = this.d_(itemstack) - i; float f = (float) j / 20.0F; f = (f * f + f * 2.0F) / 3.0F; if ((double) f < 0.1D) { return; } if (f > 1.0F) { f = 1.0F; } EntityArrow entityarrow = new EntityArrow(world, entityhuman, f * 2.0F); if (f == 1.0F) { entityarrow.setCritical(true); } int k = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_DAMAGE.id, itemstack); if (k > 0) { entityarrow.b(entityarrow.e() + (double) k * 0.5D + 0.5D); } int l = EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_KNOCKBACK.id, itemstack); if (l > 0) { entityarrow.setKnockbackStrength(l); } if (EnchantmentManager.getEnchantmentLevel(Enchantment.ARROW_FIRE.id, itemstack) > 0) { entityarrow.setOnFire(100); } // CraftBukkit start org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f); if (event.isCancelled()) { event.getProjectile().remove(); return; } if (event.getProjectile() == entityarrow.getBukkitEntity()) { world.addEntity(entityarrow); } // CraftBukkit end itemstack.damage(1, entityhuman); world.makeSound(entityhuman, "random.bow", 1.0F, 1.0F / (g.nextFloat() * 0.4F + 1.2F) + f * 0.5F); if (flag) { entityarrow.fromPlayer = 2; } else { entityhuman.inventory.a(Items.ARROW); } if (!world.isStatic) { // world.addEntity(entityarrow); // CraftBukkit - moved up } } } public ItemStack b(ItemStack itemstack, World world, EntityHuman entityhuman) { return itemstack; } public int d_(ItemStack itemstack) { return 72000; } public EnumAnimation d(ItemStack itemstack) { return EnumAnimation.BOW; } public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) { if (entityhuman.abilities.canInstantlyBuild || entityhuman.inventory.b(Items.ARROW)) { entityhuman.a(itemstack, this.d_(itemstack)); } return itemstack; } public int c() { return 1; } }