package net.minecraft.server; // CraftBukkit start import org.bukkit.craftbukkit.event.CraftEventFactory; import org.bukkit.event.block.Action; import org.bukkit.event.player.PlayerInteractEvent; // CraftBukkit end public class ItemBoat extends Item { public ItemBoat(int i) { super(i); this.maxStackSize = 1; } public ItemStack a(ItemStack itemstack, World world, EntityHuman entityhuman) { float f = 1.0F; float f1 = entityhuman.lastPitch + (entityhuman.pitch - entityhuman.lastPitch) * f; float f2 = entityhuman.lastYaw + (entityhuman.yaw - entityhuman.lastYaw) * f; double d0 = entityhuman.lastX + (entityhuman.locX - entityhuman.lastX) * (double) f; double d1 = entityhuman.lastY + (entityhuman.locY - entityhuman.lastY) * (double) f + 1.62D - (double) entityhuman.height; double d2 = entityhuman.lastZ + (entityhuman.locZ - entityhuman.lastZ) * (double) f; Vec3D vec3d = Vec3D.create(d0, d1, d2); float f3 = MathHelper.cos(-f2 * 0.017453292F - 3.1415927F); float f4 = MathHelper.sin(-f2 * 0.017453292F - 3.1415927F); float f5 = -MathHelper.cos(-f1 * 0.017453292F); float f6 = MathHelper.sin(-f1 * 0.017453292F); float f7 = f4 * f5; float f8 = f3 * f5; double d3 = 5.0D; Vec3D vec3d1 = vec3d.add((double) f7 * d3, (double) f6 * d3, (double) f8 * d3); MovingObjectPosition movingobjectposition = world.rayTrace(vec3d, vec3d1, true); if (movingobjectposition == null) { return itemstack; } else { if (movingobjectposition.type == EnumMovingObjectType.TILE) { int i = movingobjectposition.b; int j = movingobjectposition.c; int k = movingobjectposition.d; if (!world.isStatic) { // CraftBukkit start - Boat placement PlayerInteractEvent event = CraftEventFactory.callPlayerInteractEvent(entityhuman, Action.RIGHT_CLICK_BLOCK, i, j, k, movingobjectposition.face, itemstack); if (event.isCancelled()) { return itemstack; } // CraftBukkit end if (world.getTypeId(i, j, k) == Block.SNOW.id) { --j; } world.addEntity(new EntityBoat(world, (double) ((float) i + 0.5F), (double) ((float) j + 1.0F), (double) ((float) k + 0.5F))); } --itemstack.count; } return itemstack; } } }