package net.minecraft.server; import java.util.List; import org.bukkit.event.entity.ProjectileHitEvent; // CraftBukkit public abstract class EntityFireball extends Entity { private int e = -1; private int f = -1; private int g = -1; private int h = 0; private boolean i = false; public EntityLiving shooter; private int j; private int au = 0; public double dirX; public double dirY; public double dirZ; public float yield = 1; // CraftBukkit public boolean isIncendiary = true; // CraftBukkit public EntityFireball(World world) { super(world); this.a(1.0F, 1.0F); } protected void a() {} public EntityFireball(World world, double d0, double d1, double d2, double d3, double d4, double d5) { super(world); this.a(1.0F, 1.0F); this.setPositionRotation(d0, d1, d2, this.yaw, this.pitch); this.setPosition(d0, d1, d2); double d6 = (double) MathHelper.sqrt(d3 * d3 + d4 * d4 + d5 * d5); this.dirX = d3 / d6 * 0.1D; this.dirY = d4 / d6 * 0.1D; this.dirZ = d5 / d6 * 0.1D; } public EntityFireball(World world, EntityLiving entityliving, double d0, double d1, double d2) { super(world); this.shooter = entityliving; this.a(1.0F, 1.0F); this.setPositionRotation(entityliving.locX, entityliving.locY, entityliving.locZ, entityliving.yaw, entityliving.pitch); this.setPosition(this.locX, this.locY, this.locZ); this.height = 0.0F; this.motX = this.motY = this.motZ = 0.0D; // CraftBukkit start - Added setDirection method this.setDirection(d0, d1, d2); } public void setDirection(double d0, double d1, double d2) { // CraftBukkit end d0 += this.random.nextGaussian() * 0.4D; d1 += this.random.nextGaussian() * 0.4D; d2 += this.random.nextGaussian() * 0.4D; double d3 = (double) MathHelper.sqrt(d0 * d0 + d1 * d1 + d2 * d2); this.dirX = d0 / d3 * 0.1D; this.dirY = d1 / d3 * 0.1D; this.dirZ = d2 / d3 * 0.1D; } public void l_() { if (!this.world.isStatic && (this.shooter != null && this.shooter.dead || !this.world.isLoaded((int) this.locX, (int) this.locY, (int) this.locZ))) { this.die(); } else { super.l_(); this.setOnFire(1); if (this.i) { int i = this.world.getTypeId(this.e, this.f, this.g); if (i == this.h) { ++this.j; if (this.j == 600) { this.die(); } return; } this.i = false; this.motX *= (double) (this.random.nextFloat() * 0.2F); this.motY *= (double) (this.random.nextFloat() * 0.2F); this.motZ *= (double) (this.random.nextFloat() * 0.2F); this.j = 0; this.au = 0; } else { ++this.au; } Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ); Vec3D vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1); vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ); vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ); if (movingobjectposition != null) { vec3d1 = this.world.getVec3DPool().create(movingobjectposition.pos.c, movingobjectposition.pos.d, movingobjectposition.pos.e); } Entity entity = null; List list = this.world.getEntities(this, this.boundingBox.a(this.motX, this.motY, this.motZ).grow(1.0D, 1.0D, 1.0D)); double d0 = 0.0D; for (int j = 0; j < list.size(); ++j) { Entity entity1 = (Entity) list.get(j); if (entity1.K() && (!entity1.i(this.shooter) || this.au >= 25)) { float f = 0.3F; AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f); MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1); if (movingobjectposition1 != null) { double d1 = vec3d.distanceSquared(movingobjectposition1.pos); // CraftBukkit - distance efficiency if (d1 < d0 || d0 == 0.0D) { entity = entity1; d0 = d1; } } } } if (entity != null) { movingobjectposition = new MovingObjectPosition(entity); } if (movingobjectposition != null) { this.a(movingobjectposition); // CraftBukkit start if (this.dead) { ProjectileHitEvent phe = new ProjectileHitEvent((org.bukkit.entity.Projectile) this.getBukkitEntity()); this.world.getServer().getPluginManager().callEvent(phe); } // CraftBukkit end } this.locX += this.motX; this.locY += this.motY; this.locZ += this.motZ; float f1 = MathHelper.sqrt(this.motX * this.motX + this.motZ * this.motZ); this.yaw = (float) (Math.atan2(this.motZ, this.motX) * 180.0D / 3.1415927410125732D) + 90.0F; for (this.pitch = (float) (Math.atan2((double) f1, this.motY) * 180.0D / 3.1415927410125732D) - 90.0F; this.pitch - this.lastPitch < -180.0F; this.lastPitch -= 360.0F) { ; } while (this.pitch - this.lastPitch >= 180.0F) { this.lastPitch += 360.0F; } while (this.yaw - this.lastYaw < -180.0F) { this.lastYaw -= 360.0F; } while (this.yaw - this.lastYaw >= 180.0F) { this.lastYaw += 360.0F; } this.pitch = this.lastPitch + (this.pitch - this.lastPitch) * 0.2F; this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F; float f2 = this.c(); if (this.G()) { for (int k = 0; k < 4; ++k) { float f3 = 0.25F; this.world.addParticle("bubble", this.locX - this.motX * (double) f3, this.locY - this.motY * (double) f3, this.locZ - this.motZ * (double) f3, this.motX, this.motY, this.motZ); } f2 = 0.8F; } this.motX += this.dirX; this.motY += this.dirY; this.motZ += this.dirZ; this.motX *= (double) f2; this.motY *= (double) f2; this.motZ *= (double) f2; this.world.addParticle("smoke", this.locX, this.locY + 0.5D, this.locZ, 0.0D, 0.0D, 0.0D); this.setPosition(this.locX, this.locY, this.locZ); } } protected float c() { return 0.95F; } protected abstract void a(MovingObjectPosition movingobjectposition); public void b(NBTTagCompound nbttagcompound) { nbttagcompound.setShort("xTile", (short) this.e); nbttagcompound.setShort("yTile", (short) this.f); nbttagcompound.setShort("zTile", (short) this.g); nbttagcompound.setByte("inTile", (byte) this.h); nbttagcompound.setByte("inGround", (byte) (this.i ? 1 : 0)); // CraftBukkit - Fix direction being mismapped to invalid variables nbttagcompound.set("power", this.a(new double[] { this.dirX, this.dirY, this.dirZ})); } public void a(NBTTagCompound nbttagcompound) { this.e = nbttagcompound.getShort("xTile"); this.f = nbttagcompound.getShort("yTile"); this.g = nbttagcompound.getShort("zTile"); this.h = nbttagcompound.getByte("inTile") & 255; this.i = nbttagcompound.getByte("inGround") == 1; // CraftBukkit start - direction -> power if (nbttagcompound.hasKey("power")) { NBTTagList nbttaglist = nbttagcompound.getList("power"); this.dirX = ((NBTTagDouble) nbttaglist.get(0)).data; this.dirY = ((NBTTagDouble) nbttaglist.get(1)).data; this.dirZ = ((NBTTagDouble) nbttaglist.get(2)).data; // CraftBukkit end } else { this.die(); } } public boolean K() { return true; } public float X() { return 1.0F; } public boolean damageEntity(DamageSource damagesource, int i) { if (this.isInvulnerable()) { return false; } else { this.J(); if (damagesource.getEntity() != null) { Vec3D vec3d = damagesource.getEntity().Y(); if (vec3d != null) { this.motX = vec3d.c; this.motY = vec3d.d; this.motZ = vec3d.e; this.dirX = this.motX * 0.1D; this.dirY = this.motY * 0.1D; this.dirZ = this.motZ * 0.1D; } if (damagesource.getEntity() instanceof EntityLiving) { this.shooter = (EntityLiving) damagesource.getEntity(); } return true; } else { return false; } } } public float c(float f) { return 1.0F; } }