package net.minecraft.server; import java.util.ArrayList; import java.util.Iterator; public class EntityFallingBlock extends Entity { public int id; public int data; public int c; public boolean dropItem; private boolean e; private boolean hurtEntities; private int fallHurtMax; private float fallHurtAmount; public EntityFallingBlock(World world) { super(world); this.c = 0; this.dropItem = true; this.e = false; this.hurtEntities = false; this.fallHurtMax = 20; this.fallHurtAmount = 2.0F; } public EntityFallingBlock(World world, double d0, double d1, double d2, int i) { this(world, d0, d1, d2, i, 0); } public EntityFallingBlock(World world, double d0, double d1, double d2, int i, int j) { super(world); this.c = 0; this.dropItem = true; this.e = false; this.hurtEntities = false; this.fallHurtMax = 20; this.fallHurtAmount = 2.0F; this.id = i; this.data = j; this.m = true; this.a(0.98F, 0.98F); this.height = this.length / 2.0F; this.setPosition(d0, d1, d2); this.motX = 0.0D; this.motY = 0.0D; this.motZ = 0.0D; this.lastX = d0; this.lastY = d1; this.lastZ = d2; } protected boolean f_() { return false; } protected void a() {} public boolean L() { return !this.dead; } public void j_() { if (this.id == 0) { this.die(); } else { this.lastX = this.locX; this.lastY = this.locY; this.lastZ = this.locZ; ++this.c; this.motY -= 0.03999999910593033D; this.move(this.motX, this.motY, this.motZ); this.motX *= 0.9800000190734863D; this.motY *= 0.9800000190734863D; this.motZ *= 0.9800000190734863D; if (!this.world.isStatic) { int i = MathHelper.floor(this.locX); int j = MathHelper.floor(this.locY); int k = MathHelper.floor(this.locZ); if (this.c == 1) { if (this.c == 1 && this.world.getTypeId(i, j, k) == this.id) { this.world.setTypeId(i, j, k, 0); } else { this.die(); return; // CraftBukkit } } if (this.onGround) { this.motX *= 0.699999988079071D; this.motZ *= 0.699999988079071D; this.motY *= -0.5D; if (this.world.getTypeId(i, j, k) != Block.PISTON_MOVING.id) { this.die(); if (!this.e && this.world.mayPlace(this.id, i, j, k, true, 1, (Entity) null) && !BlockSand.canFall(this.world, i, j - 1, k) && this.world.setTypeIdAndData(i, j, k, this.id, this.data)) { if (Block.byId[this.id] instanceof BlockSand) { ((BlockSand) Block.byId[this.id]).a_(this.world, i, j, k, this.data); } } else if (this.dropItem && !this.e) { this.a(new ItemStack(this.id, 1, Block.byId[this.id].getDropData(this.data)), 0.0F); } } } else if (this.c > 100 && !this.world.isStatic && (j < 1 || j > 256) || this.c > 600) { if (this.dropItem) { this.a(new ItemStack(this.id, 1, Block.byId[this.id].getDropData(this.data)), 0.0F); } this.die(); } } } } protected void a(float f) { if (this.hurtEntities) { int i = MathHelper.f(f - 1.0F); if (i > 0) { ArrayList arraylist = new ArrayList(this.world.getEntities(this, this.boundingBox)); DamageSource damagesource = this.id == Block.ANVIL.id ? DamageSource.ANVIL : DamageSource.FALLING_BLOCK; Iterator iterator = arraylist.iterator(); while (iterator.hasNext()) { Entity entity = (Entity) iterator.next(); entity.damageEntity(damagesource, Math.min(MathHelper.d((float) i * this.fallHurtAmount), this.fallHurtMax)); } if (this.id == Block.ANVIL.id && (double) this.random.nextFloat() < 0.05000000074505806D + (double) i * 0.05D) { int j = this.data >> 2; int k = this.data & 3; ++j; if (j > 2) { this.e = true; } else { this.data = k | j << 2; } } } } } protected void b(NBTTagCompound nbttagcompound) { nbttagcompound.setByte("Tile", (byte) this.id); nbttagcompound.setByte("Data", (byte) this.data); nbttagcompound.setByte("Time", (byte) this.c); nbttagcompound.setBoolean("DropItem", this.dropItem); nbttagcompound.setBoolean("HurtEntities", this.hurtEntities); nbttagcompound.setFloat("FallHurtAmount", this.fallHurtAmount); nbttagcompound.setInt("FallHurtMax", this.fallHurtMax); } protected void a(NBTTagCompound nbttagcompound) { this.id = nbttagcompound.getByte("Tile") & 255; this.data = nbttagcompound.getByte("Data") & 255; this.c = nbttagcompound.getByte("Time") & 255; if (nbttagcompound.hasKey("HurtEntities")) { this.hurtEntities = nbttagcompound.getBoolean("HurtEntities"); this.fallHurtAmount = nbttagcompound.getFloat("FallHurtAmount"); this.fallHurtMax = nbttagcompound.getInt("FallHurtMax"); } else if (this.id == Block.ANVIL.id) { this.hurtEntities = true; } if (nbttagcompound.hasKey("DropItem")) { this.dropItem = nbttagcompound.getBoolean("DropItem"); } if (this.id == 0) { this.id = Block.SAND.id; } } public void e(boolean flag) { this.hurtEntities = flag; } }