package net.minecraft.server; // CraftBukkit start import org.bukkit.Bukkit; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.player.PlayerTeleportEvent; // CraftBukkit end public class EntityEnderPearl extends EntityProjectile { public EntityEnderPearl(World world) { super(world); } public EntityEnderPearl(World world, EntityLiving entityliving) { super(world, entityliving); } protected void a(MovingObjectPosition movingobjectposition) { if (movingobjectposition.entity != null) { movingobjectposition.entity.damageEntity(DamageSource.projectile(this, this.getShooter()), 0); } for (int i = 0; i < 32; ++i) { this.world.addParticle("portal", this.locX, this.locY + this.random.nextDouble() * 2.0D, this.locZ, this.random.nextGaussian(), 0.0D, this.random.nextGaussian()); } if (!this.world.isStatic) { if (this.getShooter() != null && this.getShooter() instanceof EntityPlayer) { EntityPlayer entityplayer = (EntityPlayer) this.getShooter(); if (!entityplayer.playerConnection.disconnected && entityplayer.world == this.world) { // CraftBukkit start org.bukkit.craftbukkit.entity.CraftPlayer player = entityplayer.getBukkitEntity(); org.bukkit.Location location = getBukkitEntity().getLocation(); location.setPitch(player.getLocation().getPitch()); location.setYaw(player.getLocation().getYaw()); PlayerTeleportEvent teleEvent = new PlayerTeleportEvent(player, player.getLocation(), location, PlayerTeleportEvent.TeleportCause.ENDER_PEARL); Bukkit.getPluginManager().callEvent(teleEvent); if (!teleEvent.isCancelled() && !entityplayer.playerConnection.disconnected) { entityplayer.playerConnection.teleport(teleEvent.getTo()); this.getShooter().fallDistance = 0.0F; EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(this.getBukkitEntity(), player, EntityDamageByEntityEvent.DamageCause.FALL, 5.0D); Bukkit.getPluginManager().callEvent(damageEvent); if (!damageEvent.isCancelled() && !entityplayer.playerConnection.disconnected) { entityplayer.invulnerableTicks = -1; // Remove spawning invulnerability player.setLastDamageCause(damageEvent); entityplayer.damageEntity(DamageSource.FALL, (float) damageEvent.getDamage()); } } // CraftBukkit end } } this.die(); } } }