--- a/net/minecraft/server/ItemBow.java +++ b/net/minecraft/server/ItemBow.java @@ -1,15 +1,21 @@ package net.minecraft.server; +import org.bukkit.event.entity.EntityCombustEvent; // CraftBukkit + public class ItemBow extends Item { public ItemBow(Item.Info item_info) { super(item_info); + // CraftBukkit start - obfuscator went a little crazy + /* this.a(new MinecraftKey("pull"), (itemstack, world, entityliving) -> { return entityliving == null ? 0.0F : (entityliving.cW().getItem() != Items.BOW ? 0.0F : (float) (itemstack.k() - entityliving.cX()) / 20.0F); }); this.a(new MinecraftKey("pulling"), (itemstack, world, entityliving) -> { return entityliving != null && entityliving.isHandRaised() && entityliving.cW() == itemstack ? 1.0F : 0.0F; }); + */ + // CraftBukkit end } private ItemStack a(EntityHuman entityhuman) { @@ -73,7 +79,20 @@ } if (EnchantmentManager.getEnchantmentLevel(Enchantments.ARROW_FIRE, itemstack) > 0) { - entityarrow.setOnFire(100); + // CraftBukkit start - call EntityCombustEvent + EntityCombustEvent event = new EntityCombustEvent(entityarrow.getBukkitEntity(), 100); + entityarrow.world.getServer().getPluginManager().callEvent(event); + + if (!event.isCancelled()) { + entityarrow.setOnFire(event.getDuration()); + } + // CraftBukkit end + } + // CraftBukkit start + org.bukkit.event.entity.EntityShootBowEvent event = org.bukkit.craftbukkit.event.CraftEventFactory.callEntityShootBowEvent(entityhuman, itemstack, entityarrow, f); + if (event.isCancelled()) { + event.getProjectile().remove(); + return; } itemstack.damage(1, entityhuman); @@ -81,7 +100,15 @@ entityarrow.fromPlayer = EntityArrow.PickupStatus.CREATIVE_ONLY; } - world.addEntity(entityarrow); + if (event.getProjectile() == entityarrow.getBukkitEntity()) { + if (!world.addEntity(entityarrow)) { + if (entityhuman instanceof EntityPlayer) { + ((EntityPlayer) entityhuman).getBukkitEntity().updateInventory(); + } + return; + } + } + // CraftBukkit end } world.a((EntityHuman) null, entityhuman.locX, entityhuman.locY, entityhuman.locZ, SoundEffects.ENTITY_ARROW_SHOOT, SoundCategory.PLAYERS, 1.0F, 1.0F / (ItemBow.i.nextFloat() * 0.4F + 1.2F) + f * 0.5F);