From bdccfd29ec0c6e59e321e474c0b46c790669d343 Mon Sep 17 00:00:00 2001 From: feildmaster Date: Mon, 26 Mar 2012 15:23:31 -0500 Subject: [Bleeding] Stop filtering out 0 damage for Humans. Fixes BUKKIT-1348 --- src/main/java/net/minecraft/server/EntityHuman.java | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/src/main/java/net/minecraft/server/EntityHuman.java b/src/main/java/net/minecraft/server/EntityHuman.java index 00cfa4f3..5c29744a 100644 --- a/src/main/java/net/minecraft/server/EntityHuman.java +++ b/src/main/java/net/minecraft/server/EntityHuman.java @@ -566,7 +566,7 @@ public abstract class EntityHuman extends EntityLiving { if (entity instanceof EntityMonster || entity instanceof EntityArrow) { if (this.world.difficulty == 0) { - i = 0; + return false; // CraftBukkit - i = 0 -> return false } if (this.world.difficulty == 1) { @@ -577,10 +577,10 @@ public abstract class EntityHuman extends EntityLiving { i = i * 3 / 2; } } - + /* CraftBukkit start - Don't filter out 0 damage if (i == 0) { return false; - } else { + } else { CraftBukkit end */ Entity entity1 = entity; if (entity instanceof EntityArrow && ((EntityArrow) entity).shooter != null) { @@ -593,7 +593,7 @@ public abstract class EntityHuman extends EntityLiving { this.a(StatisticList.x, i); return super.damageEntity(damagesource, i); - } + //} // CraftBukkit } } } -- cgit v1.2.3