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* Added permissions for each vanilla command - see http://wiki.bukkit.org/Vanil...Dinnerbone2011-08-13-5/+214
* Item drop handling changes.EvilSeph2011-08-12-0/+16
* Fixed chunks being overwritten with empty chunks when the memory setting is i...Rigby2011-08-12-1/+7
* Fixed a piston crash (AIOOBE).EvilSeph2011-08-12-0/+155
* Added missed colors to ColouredConsoleSender. Thanks flames!EvilSeph2011-08-12-7/+11
* More PlayerMove fixes.Rigby2011-08-08-13/+22
* Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ!EvilSeph2011-08-08-2/+2
* Added "getViewDistance()", "getAllowNether()", "hasWhitelist()" and "getAllow...EvilSeph2011-08-08-0/+20
* Extremely experimental fix to the tile-entity wipe, thanks to WugDinnerbone2011-08-08-1/+15
* Fix placement of scheduler ticktahg2011-08-07-1/+2
* Map handling improvements.Rigby2011-08-05-11/+16
* Prevent Nether Portals from teleporting the player from Bukkit worlds to the ...Rigby2011-08-05-3/+11
* Made PlayerPortal event fire regardless of allow-nether setting.EvilSeph2011-08-05-2/+2
* Implemented per world setting to keep the spawn in memory or not.Rigby2011-08-05-23/+49
* Chunk Compression on seperate thread. Thanks to Zeerix.Rigby2011-08-03-3/+149
* Added ServerCommandEvent. Thanks celticminstrel!EvilSeph2011-08-03-2/+9
* Made PlayerAnimation cancellable. Thanks desmin88!EvilSeph2011-08-03-0/+2
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-33/+63
* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
* Fixed BlockPlace event for doublesteps. Thanks DiddiZ!EvilSeph2011-07-28-1/+5
* Made /kill trigger a damage event. Thanks hollic!EvilSeph2011-07-28-1/+1
* Added Version startup argument to Main. Thanks cyberdudedk!EvilSeph2011-07-28-0/+4
* Added various utility methods to make chunk handling easier. Thanks Meaglin!EvilSeph2011-07-28-1/+29
* Removed deprecated methods.EvilSeph2011-07-27-20/+6
* Fixed crash caused by Jukeboxes under certain circumstances.EvilSeph2011-07-27-0/+70
* Fixed NPE in BlockFurnace.EvilSeph2011-07-22-0/+1
* Fixed map render distance when view-distance < 7.EvilSeph2011-07-22-0/+1
* Fixed maps crashing/disconnecting the client under certain circumstances.EvilSeph2011-07-21-0/+1
* Implemented maxheightDinnerbone2011-07-20-0/+4
* Implemented new permission systemDinnerbone2011-07-17-1/+144
* Removed some old deprecated code and clean up javadocs + warningsErik Broes2011-07-17-269/+5
* Allow colorchar to be uppercaseErik Broes2011-07-17-16/+12
* Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative()Erik Broes2011-07-17-6/+6
* Implemented BLOCK_PISTON_CONTRACT/EXPANDErik Broes2011-07-17-1/+370
* Don't use weak/soft references for keys, attempt to lessen memory impact furtherDinnerbone2011-07-16-2/+2
* Readded ConcurrentSoftMap because apparently some plugins need this. (They re...Dinnerbone2011-07-15-0/+271
* Fixed huge memory leak (gigabytes/hour!) by placing a bukkit under the ceiling.Dinnerbone2011-07-15-272/+6
* Made fire spread trigger BlockSpreadEvent. Thanks N3X15!EvilSeph2011-07-14-2/+14
* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-6/+18
* Revert "Do not immediately re-queue repeating tasks, or they may simply keep ...Dinnerbone2011-07-14-6/+1
* Do not immediately re-queue repeating tasks, or they may simply keep repeatin...Afforess2011-07-14-1/+6
* Use ColouredConsoleSender to send chat to console. Thanks TheDgtl!EvilSeph2011-07-14-1/+3
* Fixed missing BiomeBase.SKY to Biome.SKY mapping. Thanks mikeprimm!EvilSeph2011-07-14-29/+35
* Implemented pig zombie get/set anger functions.Celtic Minstrel2011-07-14-1/+22
* Possibly fixed crashes caused by tile entities under certain circumstances ag...EvilSeph2011-07-13-3/+139
* Fixed the accounting for world UID conflicts.EvilSeph2011-07-13-3/+6
* Implemented helper methods + new biome methodsDinnerbone2011-07-13-30/+188
* Account for world UID conflicts.EvilSeph2011-07-13-0/+7
* Fixed uuid code that was prematurely pushed.Warren Loo2011-07-13-27/+36
* Made the order of aliases matter. We may or may not re-do this in a later build.Rigby2011-07-13-1/+1