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* Use constant Player for EnderPearlsfeildmaster2012-08-22-9/+9
* Fix entities not having valid "isValid" states. Addresses BUKKIT-2366feildmaster2012-08-22-1/+3
* Fix instances where Signs have null lines. Addresses BUKKIT-684V10lator2012-08-21-1/+10
* Use standard format function to format logs. Addresses BUKKIT-2246EdGruberman2012-08-21-3/+3
* Implement API for Sound, and playing the sounds for Worlds and Players. Adds ...feildmaster2012-08-21-0/+22
* Use a dynamic pool size for the iterator cacheTravis Watkins2012-08-20-21/+37
* Implement API to retrieve and open EnderChests. Adds BUKKIT-2016feildmaster2012-08-20-0/+7
* Check unload queue so we don't accidentally leave a chunk loadedTravis Watkins2012-08-19-1/+2
* [Bleeding] Stub out MethodProfiler classMike Primm2012-08-19-123/+8
* [Bleeding] Strip out unused HashSet in IntHashMapMike Primm2012-08-19-3/+3
* [Bleeding] Cache packet ID instead of doing lookups each time it is neededMike Primm2012-08-19-3/+7
* [Bleeding] Remove redundant chunkList from ChunkProviderServerMike Primm2012-08-19-7/+4
* Add LongObjectHashMap and LongHashSetTravis Watkins2012-08-19-404/+866
* Use TrigMath in hotspotsTravis Watkins2012-08-19-5/+14
* [Bleeding] Change Vec3DPool to a stack based poolMike Primm2012-08-19-10/+61
* Optimize entity AI goal selectorTravis Watkins2012-08-19-24/+31
* Add iterator cache to UnsafeList and use it in hotspotsTravis Watkins2012-08-19-20/+120
* [Bleeding] Optimize chunk loadingMike Primm2012-08-19-0/+57
* Add files from mc-dev for diff visibilityMike Primm2012-08-19-0/+728
* Fix issues with chunk saving. Fixes BUKKIT-2158, BUKKIT-2018 and BUKKIT-2229Mike Primm2012-08-19-22/+33
* Add more detailed CrashReport for CraftBukkit. Addresses BUKKIT-2319Wesley Wolfe2012-08-17-0/+42
* Add CrashReport for diff visiblityWesley Wolfe2012-08-17-0/+160
* Don't extend pistons until data is set. Fixes BUKKIT-2153John Driscoll2012-08-17-2/+6
* Removed unneeded mc-dev imports. Fixes BUKKIT-682Wesley Wolfe2012-08-17-637/+0
* Call PlayerQuitEvent in correct location. Fixes BUKKIT-2193Travis Watkins2012-08-15-8/+7
* Use correct SlotType's for merchants. Fixes BUKKIT-2257feildmaster2012-08-15-0/+7
* Implement methods for spawning FallingBlocks and add various FallingBlock met...feildmaster2012-08-14-4/+49
* Enable hardcore support. Fixes BUKKIT-2259feildmaster2012-08-12-1/+1
* Update CreatureSpawner.setSpawnedType(EntityType) to 1.3feildmaster2012-08-12-4/+5
* Fix "block update packet" not being sent to the correct world. Fixes BUKKIT-2023feildmaster2012-08-12-1/+2
* Implement player speed API. Addresses BUKKIT-2205Wesley Wolfe2012-08-10-2/+37
* Add PlayerAbilities for diff visibilityWesley Wolfe2012-08-09-0/+54
* Implement BlockBreakEvent block experience. Adds BUKKIT-2033feildmaster2012-08-08-3/+73
* Add BlockMobSpawner and BlockOre for diff visibilityfeildmaster2012-08-08-0/+89
* Change socket traffic class try-catch. Fixes BUKKIT-2093Wesley Wolfe2012-08-08-9/+4
* Restore port to the hostname. Fixes BUKKIT-2124Wesley Wolfe2012-08-08-2/+2
* Re-add support for full chunk saving so the server save-alls on stop. Fixes B...EvilSeph2012-08-08-1/+3
* Make periodic chunk saving less aggressive and fixed double player data savin...EvilSeph2012-08-07-5/+1
* Implement new deprecated warning state configuration optionWesley Wolfe2012-08-06-1/+9
* Tripwire isn't redstone, only fire interact events.Travis Watkins2012-08-06-5/+0
* Don't force chunks to load again, causes chunk leaks with multiworld.Travis Watkins2012-08-06-1/+1
* Pistons no longer extend before they are pistons. Fixes BUKKIT-1999Wesley Wolfe2012-08-06-1/+1
* Fix dispenser removing data from items. Fixes BUKKIT-2045feildmaster2012-08-06-2/+3
* Don't rotate ShapedRecipes. Fixes BUKKIT-1334THDigi2012-08-06-4/+4
* Fix "moved too quickly" detection.Travis Watkins2012-08-05-16/+9
* Fire events for tripwire and hooks.Travis Watkins2012-08-05-0/+51
* Add BlockTripwire and BlockTripwireHook from mc-dev for diff visibility.Travis Watkins2012-08-05-0/+436
* Fire EntityDeathEvent for pigs. Fixes BUKKIT-2100Travis Watkins2012-08-05-3/+8
* Fix Vec3DPool; don't pool objects indefinitely or O(n^2) clear()Wesley Wolfe2012-08-05-6/+10
* Add Vec3DPool for diff visibilityWesley Wolfe2012-08-05-0/+53