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* Swapped an =="" for "".equals in EntityHumanDinnerbone2011-09-25-1/+1
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* Implemented world.getSeaLevel, made getHeight load from world instead of ↵Dinnerbone2011-09-25-1/+5
| | | | hardcoded
* Implemented new createWorld methodDinnerbone2011-09-25-4/+14
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* Blocked access to ColouredConsoleSenders constructor, implemented ↵Dinnerbone2011-09-24-4/+25
| | | | getConsoleSender
* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-323/+321
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* Cancel bed return method if entity is ignoring sleep. Thanks to EdGruberman.Erik Broes2011-09-23-0/+2
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* Stop sending multiple time packets to each clientErik Broes2011-09-23-10/+17
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* Fixed FoodLevelChange event adding too much to the food level.EvilSeph2011-09-22-2/+3
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* Added RegainReason.SATIATED.EvilSeph2011-09-22-1/+2
| | | | This reason is used when a player regains health from generating due to their hunger being satisfied.
* Added FoodLevelChange event.EvilSeph2011-09-21-2/+103
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* Made death message handling check for 'null' to disable death messages, ↵EvilSeph2011-09-21-1/+4
| | | | along with an empty string.
* Added EntityDamageEvent for caused by starving.EvilSeph2011-09-21-1/+10
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* Added PlayerToggleSprint event and sprinting related API.Rigby2011-09-21-1/+19
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* Implements the ability to customise and remove Player death messages.Rigby2011-09-21-4/+7
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* Ok, this'll have to do for exp orbs.Dinnerbone2011-09-21-0/+13
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* Let's swap that around. More results!Dinnerbone2011-09-21-2/+2
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* This should reduce the amount of exp-orbs quite a bunchDinnerbone2011-09-21-0/+6
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* Refactored a bunch of death code into the event factoryDinnerbone2011-09-21-71/+70
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* stopgap build - mostly stableTahg2011-09-21-13/+18
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* more chest checksTahg2011-09-21-0/+6
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* better chest fixTahg2011-09-21-313/+13
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* fix for stair dataTahg2011-09-21-0/+159
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* Added getBedSpawnLocation to CraftPlayer. Thanks fernferret!EvilSeph2011-09-20-0/+10
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* Added/updated EntityDeathEvents to reflect changes to the Vanilla spec.EvilSeph2011-09-20-18/+147
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* Made health regeneration only occur if difficulty is set to 0 (Peaceful).EvilSeph2011-09-20-2/+2
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* Fixed NPE when players are killed by (for example) dispensersDinnerbone2011-09-21-0/+22
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* Return OfflinePlayer for offline wolf tamers. Thanks robinjamDinnerbone2011-09-20-2/+5
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* Fixed endermen not loading carried-data properlyDinnerbone2011-09-20-1/+1
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* Added event for endermen picking up and placing blocks and methods to ↵Wizjany2011-09-20-0/+351
| | | | get/set what an enderman is holding.
* Fixed allow-animals not applying to chunk generation.EvilSeph2011-09-20-13/+9
| | | | Moved the legitimacy checking into World.addEntity for better organisation and to better account for future methods being added that control whether or not an entity should spawn.
* Added missing //cb comments from dfa9c9bccb7feac44824c146d2dc11874b50b19dDinnerbone2011-09-19-1/+1
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* Fixed NPE when people experience the chest crashDinnerbone2011-09-19-1/+5
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* Nullchex!Dinnerbone2011-09-19-0/+28
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* Missed closing the comment block -- dohErik Broes2011-09-18-0/+1
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* Remove pingpacket updating completely for now -- this needs a better fix, ↵Erik Broes2011-09-18-19/+10
| | | | the default original implementation has a hug bug
* implementation of PlayerGameModeChangeEvent callsunkid2011-09-18-0/+7
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* Workaround for crash when chests mix up with furnaces - need to investigate ↵Dinnerbone2011-09-18-4/+17
| | | | cause
* Added support back in for biome temperature and rainfall in snapshots.Mike Primm2011-09-17-9/+15
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* painting fixTahg2011-09-17-11/+25
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* Invalid position errors for chunks now display what world they're forDinnerbone2011-09-17-6/+8
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* Fix silly infiniteloop in pingpacketErik Broes2011-09-17-2/+1
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* Removed extra addEntity call in SpawnerCreature.EvilSeph2011-09-17-1/+0
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* Implemented configurable ping packet limit.EvilSeph2011-09-16-13/+25
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* Added toString overrides to new Craft entities.EvilSeph2011-09-16-0/+15
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* Added new entity mappings to CreatureSpawnEvent factory.EvilSeph2011-09-16-2/+10
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* passive fix for chests (add an active fix later)Tahg2011-09-16-0/+294
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* Fixed not being able to move properly around doors or trapdoorsDinnerbone2011-09-16-2/+2
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* Bunchafixes which may or may not have any end resultDinnerbone2011-09-16-88/+69
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* Fix for doors breaking themselves in certain situationsDinnerbone2011-09-16-1/+1
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* Fixed bow drawback not affecting arrow damage.EvilSeph2011-09-16-2/+2
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