Commit message (Collapse) | Author | Age | Lines | |
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* | Added API for manipulating map items. Thanks SpaceManiac, codename_B, sk89q ↵ | EvilSeph | 2011-08-12 | -3/+485 |
| | | | | and dested! | |||
* | Added permissions for each vanilla command - see ↵ | Dinnerbone | 2011-08-13 | -5/+214 |
| | | | | http://wiki.bukkit.org/Vanilla_permissions. Removed op requirement for all server commands :o | |||
* | Item drop handling changes. | EvilSeph | 2011-08-12 | -0/+16 |
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* | Fixed chunks being overwritten with empty chunks when the memory setting is ↵ | Rigby | 2011-08-12 | -1/+7 |
| | | | | immediately changed after a world loads. | |||
* | Fixed a piston crash (AIOOBE). | EvilSeph | 2011-08-12 | -0/+155 |
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* | Added missed colors to ColouredConsoleSender. Thanks flames! | EvilSeph | 2011-08-12 | -7/+11 |
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* | More PlayerMove fixes. | Rigby | 2011-08-08 | -13/+22 |
| | | | | | | | Revert the 'from' location changes. Only fire a PlayerMoveEvent if the movement is going to be processed. Attempt to catch Teleporting within the event better. Fixed issue where PlayerMove would not fire as often as expected. Thanks EvenPrime! | |||
* | Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ! | EvilSeph | 2011-08-08 | -2/+2 |
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* | Added "getViewDistance()", "getAllowNether()", "hasWhitelist()" and ↵ | EvilSeph | 2011-08-08 | -0/+20 |
| | | | | "getAllowFlight()". Thanks robin0van0der0v! | |||
* | Extremely experimental fix to the tile-entity wipe, thanks to Wug | Dinnerbone | 2011-08-08 | -1/+15 |
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* | Fix placement of scheduler tick | tahg | 2011-08-07 | -1/+2 |
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* | Map handling improvements. | Rigby | 2011-08-05 | -11/+16 |
| | | | | | Fixed an NPE occurring under certain circumstances. Made it possible for maps to exist without having to associate them with a world. | |||
* | Prevent Nether Portals from teleporting the player from Bukkit worlds to the ↵ | Rigby | 2011-08-05 | -3/+11 |
| | | | | | | Nether. Plugins would need to provide a To Location for Nether Portals to work in Bukkit Worlds. | |||
* | Made PlayerPortal event fire regardless of allow-nether setting. | EvilSeph | 2011-08-05 | -2/+2 |
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* | Implemented per world setting to keep the spawn in memory or not. | Rigby | 2011-08-05 | -23/+49 |
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* | Chunk Compression on seperate thread. Thanks to Zeerix. | Rigby | 2011-08-03 | -3/+149 |
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* | Added ServerCommandEvent. Thanks celticminstrel! | EvilSeph | 2011-08-03 | -2/+9 |
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* | Made PlayerAnimation cancellable. Thanks desmin88! | EvilSeph | 2011-08-03 | -0/+2 |
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* | Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent. | sunkid | 2011-07-28 | -33/+63 |
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* | Added PlayerVelocityEvent. Thanks Evenprime! | EvilSeph | 2011-07-28 | -1/+22 |
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* | Fixed BlockPlace event for doublesteps. Thanks DiddiZ! | EvilSeph | 2011-07-28 | -1/+5 |
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* | Made /kill trigger a damage event. Thanks hollic! | EvilSeph | 2011-07-28 | -1/+1 |
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* | Added Version startup argument to Main. Thanks cyberdudedk! | EvilSeph | 2011-07-28 | -0/+4 |
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* | Added various utility methods to make chunk handling easier. Thanks Meaglin! | EvilSeph | 2011-07-28 | -1/+29 |
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* | Removed deprecated methods. | EvilSeph | 2011-07-27 | -20/+6 |
| | | | | | | | getNote() that returns a byte has been replaced by getRawNote(). teleportTo(Location) has been replaced by teleport(location). teleportTo(Entity) has been replaced by teleport(Entity). SnowForm event has been replaced by BlockForm event. | |||
* | Fixed crash caused by Jukeboxes under certain circumstances. | EvilSeph | 2011-07-27 | -0/+70 |
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* | Fixed NPE in BlockFurnace. | EvilSeph | 2011-07-22 | -0/+1 |
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* | Fixed map render distance when view-distance < 7. | EvilSeph | 2011-07-22 | -0/+1 |
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* | Fixed maps crashing/disconnecting the client under certain circumstances. | EvilSeph | 2011-07-21 | -0/+1 |
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* | Implemented maxheight | Dinnerbone | 2011-07-20 | -0/+4 |
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* | Implemented new permission system | Dinnerbone | 2011-07-17 | -1/+144 |
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* | Removed some old deprecated code and clean up javadocs + warnings | Erik Broes | 2011-07-17 | -269/+5 |
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* | Allow colorchar to be uppercase | Erik Broes | 2011-07-17 | -16/+12 |
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* | Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative() | Erik Broes | 2011-07-17 | -6/+6 |
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* | Implemented BLOCK_PISTON_CONTRACT/EXPAND | Erik Broes | 2011-07-17 | -1/+370 |
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* | Don't use weak/soft references for keys, attempt to lessen memory impact further | Dinnerbone | 2011-07-16 | -2/+2 |
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* | Readded ConcurrentSoftMap because apparently some plugins need this. (They ↵ | Dinnerbone | 2011-07-15 | -0/+271 |
| | | | | really, really shouldn't be using it. At all.) | |||
* | Fixed huge memory leak (gigabytes/hour!) by placing a bukkit under the ceiling. | Dinnerbone | 2011-07-15 | -272/+6 |
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* | Made fire spread trigger BlockSpreadEvent. Thanks N3X15! | EvilSeph | 2011-07-14 | -2/+14 |
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* | Made ProjectileHitEvent fire instantly when projectiles don't hit entities. | sunkid | 2011-07-14 | -6/+18 |
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* | Revert "Do not immediately re-queue repeating tasks, or they may simply keep ↵ | Dinnerbone | 2011-07-14 | -6/+1 |
| | | | | | | repeating on this tick, until the 35ms time limit runs out." See https://github.com/Bukkit/CraftBukkit/commit/3632d99122e8795cadb8f94e14e42eb4aa6d7c4c#commitcomment-478252 This reverts commit 3632d99122e8795cadb8f94e14e42eb4aa6d7c4c. | |||
* | Do not immediately re-queue repeating tasks, or they may simply keep ↵ | Afforess | 2011-07-14 | -1/+6 |
| | | | | repeating on this tick, until the 35ms time limit runs out. | |||
* | Use ColouredConsoleSender to send chat to console. Thanks TheDgtl! | EvilSeph | 2011-07-14 | -1/+3 |
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* | Fixed missing BiomeBase.SKY to Biome.SKY mapping. Thanks mikeprimm! | EvilSeph | 2011-07-14 | -29/+35 |
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* | Implemented pig zombie get/set anger functions. | Celtic Minstrel | 2011-07-14 | -1/+22 |
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* | Possibly fixed crashes caused by tile entities under certain circumstances ↵ | EvilSeph | 2011-07-13 | -3/+139 |
| | | | | again. | |||
* | Fixed the accounting for world UID conflicts. | EvilSeph | 2011-07-13 | -3/+6 |
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* | Implemented helper methods + new biome methods | Dinnerbone | 2011-07-13 | -30/+188 |
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* | Account for world UID conflicts. | EvilSeph | 2011-07-13 | -0/+7 |
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* | Fixed uuid code that was prematurely pushed. | Warren Loo | 2011-07-13 | -27/+36 |
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