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* Fixing some entity damage eventsAndrew Ardill2011-01-18-16/+35
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* Updated plugin commands to allow for aliases and fallback on name collision.VictorD2011-01-18-12/+17
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* Fixed: http://redmine.bukkit.org/issues/204 - fixed armor-slot order.Erik Broes2011-01-18-8/+8
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* fixed exact name matchingTahg2011-01-17-1/+1
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* Merge branch 'master' of https://github.com/Bukkit/CraftBukkitTahg2011-01-17-32/+63
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| * EntityExplodeEvent commit for craftbukkit.speakeasy2011-01-18-32/+63
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* | fixed healthTahg2011-01-17-4/+4
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* | allowed partial name matchingTahg2011-01-17-13/+20
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* moved built in command namespace, fixed EntityItemTahg2011-01-17-19/+19
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* Depreceated getCraftEntity() as it has been superceded byAndrew Ardill2011-01-18-3/+7
| | | | getBukkitEntity()
* Addition of all Entity classes.Andrew Ardill2011-01-18-13/+154
| | | | | | Each Entity creates a corresponding instance of a Craft Entity, to be used whenever sending instances to an event handler with getBukkitEntity().
* New Entity Classes implementing the new Bukkit interfaces.Andrew Ardill2011-01-18-18/+323
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* Adding all Entities into CraftBukkit.Andrew Ardill2011-01-18-0/+3108
| | | | | These are needed to properly allow for determining class type, in accordance with current practice.
* Updates to all Entities to use getBukkitEntity() any time an event isAndrew Ardill2011-01-18-70/+34
| | | | | raised. Similar update to CraftVehicle and CraftLivingEntity
* added handling of powered and storage minecartsAndrew Ardill2011-01-18-1/+19
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* created getBukkitEntity() in minecraft.server.EntityAndrew Ardill2011-01-18-4/+72
| | | | | This returns a protected field that is set in the constructor of each minecraft.server.Entity to a new CraftEntity of some specific type.
* Fixed melee knockback/sheep shearingunknown2011-01-17-1/+1
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* Updated CraftInventory to make use of the proper generics in the Inventory ↵Erik Broes2011-01-17-20/+56
| | | | | | | interface. Updated loads of return values to now return actual Craft* objects. Added a shitton of constructors to CraftItemStack so you can now finally properly make your ItemStacks.
* Updated CraftHumanEntity to refresh the inventory on death, should fix odd ↵Erik Broes2011-01-17-2/+4
| | | | behavior around that.
* Fixed error in CraftInventory.setContents().sk89q2011-01-16-1/+1
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* Fixed removeItem implementationErik Broes2011-01-16-3/+4
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* Added registration of plugin commands on plugin load.VictorD2011-01-16-1/+18
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* Implement removeItem(ItemStack...)Erik Broes2011-01-16-0/+41
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* Remove some debug messages, again, last time >.>Erik Broes2011-01-16-10/+0
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* Fixed NPE while clearing a slotErik Broes2011-01-16-6/+13
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* Implementation of the EntityDamage*Events.Andrew Ardill2011-01-16-20/+1784
| | | | | | | | | | | | | Many files were added to enable the correct hooking of these events, and a new event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the ability to get the projectile entity (such as an egg) and also set if the projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow and Fish - were if the fish bounces it means the fish is not hooked. Bouncing is independent of any damage caused via the event. In addition, the changes to EntityDamageEvent that enable setting post-event damage were implemented in all hooks. Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.
* Moved the source block definition higher in BlockFlowing to ensure its accuracy.sk89q2011-01-15-3/+7
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* Fixed an issue where the block cache became out of date and events were ↵sk89q2011-01-15-0/+3
| | | | giving erroneous block information.
* Added Block.getRelative(BlockFace).sk89q2011-01-15-0/+10
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* Added item-in-hand related API.sk89q2011-01-15-0/+12
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* Added CraftInventory.setContents(); made CraftInventory.setItem(), ↵sk89q2011-01-15-2/+23
| | | | CraftInventory.getItem(), and CraftItemStack() damage-aware.
* Fixed compilation issues (+small import cleanup in CraftWorld)Dinnerbone2011-01-15-33/+10
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* Fixed World.dropItemNaturally() not specifying the Y and Z coordinates ↵sk89q2011-01-15-2/+2
| | | | correctly.
* Moved org.bukkit.Vector to org.bukkit.util.sk89q2011-01-15-3/+2
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* Added Server.broadcastMessage().sk89q2011-01-15-0/+10
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* Moved org.bukkit.craftbukkit.Block to org.bukkit.craftbukkit.block.BlockDinnerbone2011-01-15-23/+26
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* Moved block stuff from org.bukkit to org.bukkit.blockDinnerbone2011-01-15-21/+24
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* Missed an EntityDinnerbone2011-01-15-2/+3
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* All inventory stuff in org.bukkit.craftbukkit moved to ↵Dinnerbone2011-01-15-17/+17
| | | | org.bukkit.craftbukkit.inventory
* All inventory stuff in org.bukkit moved to org.bukkit.inventoryDinnerbone2011-01-15-99/+99
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* All entity stuff in org.bukkit.craftbukkit moved to ↵Dinnerbone2011-01-15-49/+81
| | | | org.bukkit.craftbukkit.entity
* All entity stuff in org.bukkit moved to org.bukkit.entityDinnerbone2011-01-15-92/+93
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* Remove debug stuff, oopsErik Broes2011-01-15-11/+1
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* Implemented clear/remove for inventoriesErik Broes2011-01-15-0/+31
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* Events should be present tense, not paste tense.Erik Broes2011-01-15-24/+24
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* Changed BlockFace enum to match coding standardsDinnerbone2011-01-15-18/+18
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* Implemented int getBlockTypeIdAt(int x, int y, int z).Erik Broes2011-01-15-1/+5
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* Global ID -> Id renameErik Broes2011-01-15-71/+87
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* Implemented BlockState MaterialDataDinnerbone2011-01-15-8/+33
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* Added kick playerspeakeasy2011-01-15-0/+5
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