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* more chunk fixesTahg2011-02-11-16/+16
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* fix in LongHashset.javaTahg2011-02-10-1/+1
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* fixes for chunksTahg2011-02-10-99/+120
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* Merge branch 'master' of https://github.com/Bukkit/CraftBukkitTahg2011-02-10-21/+601
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| * Fixed chunk unloadingDinnerbone2011-02-10-1/+1
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| * Threadsafe World.c(int i, int j)Dinnerbone2011-02-10-5/+10
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| * Added spawn-protection property to server.propertiesZenexer2011-02-10-10/+8
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| * Added spawn-protection property to server.propertiesZenexer2011-02-10-8/+8
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| * Added spawn-protection property to server.propertiesZenexer2011-02-10-10/+12
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| * Fixed LongHashtable.values()Dinnerbone2011-02-09-1/+1
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| * Added Creature.setTarget per jlogsdonJames Logsdon2011-02-09-2/+2
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| * Added call to new event on world save (at stop and force save). (Per EyvindRM)Dinnerbone2011-02-09-1/+9
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| * Terrain generation bugfix (will also be in Mojang 1.3)Ben642011-02-09-0/+567
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* | added method to force an inventory updateTahg2011-02-08-1/+1
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* fixed explosionsTahg2011-02-08-0/+3
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* inventory fixesTahg2011-02-08-9/+6
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* changed fence behaviourTahg2011-02-08-0/+24
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* Implemented Sneak eventAlexander Hesse2011-02-08-0/+12
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* Just cleaning some commits. Don't mind me.Dinnerbone2011-02-08-104/+7
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* Added loadChunk, unloadChunk and unloadChunkRequest.Dinnerbone2011-02-08-1/+89
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* Added getContents() to TileEntityDispenser to be compatible withDinnerbone2011-02-08-0/+120
| | | | | InventoryChanged TileEntityDispenser to be built against latest mc-dev Merge branch 'merge-fork' of https://github.com/Hidendra/CraftBukkit
* Adding Craftbukkit comment-tags.culturespy2011-02-08-0/+2
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* Make Explosion remember whether it was canceled so that WorldServer can ↵culturespy2011-02-08-0/+8
| | | | avoid sending unneeded explode packets.
* Finalizing the breakage!Dinnerbone2011-02-08-4/+4
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* Oops! This matters.Dinnerbone2011-02-08-3/+1
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* Implemented new Server methods (getWorld + changes to createWorld)Dinnerbone2011-02-08-0/+2
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* Oopsie on compile issueErik Broes2011-02-07-10/+16
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* Moved changes we did to WorldServer back down to World.Erik Broes2011-02-07-60/+22
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* Fixing missing mandatory comments.Erik Broes2011-02-07-17/+16
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* Fixed Chunk cache in worldTahg2011-02-07-2/+8
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* Chunk fetching improvementsTahg2011-02-07-18/+2042
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* I'm quite aware that I fail at merging.Dinnerbone2011-02-07-6/+3
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* Fixed logging into the correct worldDinnerbone2011-02-07-1/+20
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* Fixed entity updatingDinnerbone2011-02-07-16/+13
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* Possibly fixed block/chunk leakingDinnerbone2011-02-07-12/+22
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* Changes to reflect new Environment enumDinnerbone2011-02-07-3/+0
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* NPEDinnerbone2011-02-07-0/+3
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* Fixed invisibility after cross-world teleportationDinnerbone2011-02-07-2/+2
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* Fixed various multiworld teleporting issuesDinnerbone2011-02-07-1/+1
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* Probably definitely fixed mob leakingDinnerbone2011-02-07-0/+257
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* Attempt to clear loaded chunks during multiworld teleportationDinnerbone2011-02-07-1/+1
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* Added internal MC support for multiple worldsDinnerbone2011-02-07-70/+620
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* SchedulerRaphfrk2011-02-07-0/+5
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* Added PlayerKick (setReason, setLeaveMessage, setCancelled) and ↵Forsaken2011-02-06-15/+39
| | | | PlayerRespawn (setLocation)
* Added VEHICLE_COLLISION_ENTITY which vanished after porting the codeErik Broes2011-02-06-2/+27
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* getLoadedChunks methodRaphfrk2011-02-05-0/+13
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* Addded: int getMaxPlayers()Animosity2011-02-05-0/+6
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* Save player data on save-all.EvilSeph2011-02-04-0/+3
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* Half-step placement bug fix, all credits to BrettflanVictorD2011-02-03-10/+15
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* Fixes placement cancellation of single-step blocks, such as in protected ↵Brettflan2011-02-03-6/+11
| | | | | | | | | areas like the spawn area. The first line edited fixes it so other blocks placed on a single-step block aren't considered (only single-step blocks), and so that they're only considered when placed on the top face of the existing single-step block. The second section of changed code keeps the final world.setTypeIdAndData() call from being incorrectly applied if it was indeed a single-block placed on an existing single-block. Best way to test before and after is to put a bunch of single-step blocks in the spawn area as an Op, then de-Op yourself and try placing more blocks (single-step and otherwise, for example I also tested dirt blocks) on the sides and tops of the ones which you previously added as an Op.