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* Movement handling cleanup.Rigby2011-08-12-8/+2
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* Added API for manipulating map items. Thanks SpaceManiac, codename_B, sk89q ↵EvilSeph2011-08-12-1/+117
| | | | and dested!
* Added permissions for each vanilla command - see ↵Dinnerbone2011-08-13-3/+52
| | | | http://wiki.bukkit.org/Vanilla_permissions. Removed op requirement for all server commands :o
* Item drop handling changes.EvilSeph2011-08-12-0/+16
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* Fixed a piston crash (AIOOBE).EvilSeph2011-08-12-0/+155
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* More PlayerMove fixes.Rigby2011-08-08-13/+22
| | | | | | | Revert the 'from' location changes. Only fire a PlayerMoveEvent if the movement is going to be processed. Attempt to catch Teleporting within the event better. Fixed issue where PlayerMove would not fire as often as expected. Thanks EvenPrime!
* Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ!EvilSeph2011-08-08-2/+2
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* Extremely experimental fix to the tile-entity wipe, thanks to WugDinnerbone2011-08-08-1/+15
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* Fix placement of scheduler ticktahg2011-08-07-1/+2
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* Map handling improvements.Rigby2011-08-05-11/+16
| | | | | Fixed an NPE occurring under certain circumstances. Made it possible for maps to exist without having to associate them with a world.
* Prevent Nether Portals from teleporting the player from Bukkit worlds to the ↵Rigby2011-08-05-3/+11
| | | | | | Nether. Plugins would need to provide a To Location for Nether Portals to work in Bukkit Worlds.
* Made PlayerPortal event fire regardless of allow-nether setting.EvilSeph2011-08-05-2/+2
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* Implemented per world setting to keep the spawn in memory or not.Rigby2011-08-05-4/+6
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* Chunk Compression on seperate thread. Thanks to Zeerix.Rigby2011-08-03-3/+12
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* Added ServerCommandEvent. Thanks celticminstrel!EvilSeph2011-08-03-2/+9
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* Made PlayerAnimation cancellable. Thanks desmin88!EvilSeph2011-08-03-0/+2
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* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-28/+33
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* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
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* Fixed BlockPlace event for doublesteps. Thanks DiddiZ!EvilSeph2011-07-28-1/+5
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* Made /kill trigger a damage event. Thanks hollic!EvilSeph2011-07-28-1/+1
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* Removed deprecated methods.EvilSeph2011-07-27-4/+4
| | | | | | | getNote() that returns a byte has been replaced by getRawNote(). teleportTo(Location) has been replaced by teleport(location). teleportTo(Entity) has been replaced by teleport(Entity). SnowForm event has been replaced by BlockForm event.
* Fixed crash caused by Jukeboxes under certain circumstances.EvilSeph2011-07-27-0/+70
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* Fixed NPE in BlockFurnace.EvilSeph2011-07-22-0/+1
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* Fixed map render distance when view-distance < 7.EvilSeph2011-07-22-0/+1
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* Fixed maps crashing/disconnecting the client under certain circumstances.EvilSeph2011-07-21-0/+1
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* Implemented new permission systemDinnerbone2011-07-17-0/+14
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* Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative()Erik Broes2011-07-17-4/+4
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* Implemented BLOCK_PISTON_CONTRACT/EXPANDErik Broes2011-07-17-0/+359
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* Made fire spread trigger BlockSpreadEvent. Thanks N3X15!EvilSeph2011-07-14-2/+14
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* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-6/+18
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* Use ColouredConsoleSender to send chat to console. Thanks TheDgtl!EvilSeph2011-07-14-1/+3
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* Implemented pig zombie get/set anger functions.Celtic Minstrel2011-07-14-1/+1
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* Possibly fixed crashes caused by tile entities under certain circumstances ↵EvilSeph2011-07-13-3/+139
| | | | again.
* Implemented helper methods + new biome methodsDinnerbone2011-07-13-0/+121
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* Fixed uuid code that was prematurely pushed.Warren Loo2011-07-13-27/+36
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* Possibly fixed crashes caused by tile entities under certain circumstances.Warren Loo2011-07-13-1/+3
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* uuid changesTahg2011-07-13-44/+302
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* Added command line logging configuration which enables log file:stevenh2011-07-10-1/+7
| | | | | | | | | * Size limiting (--log-limit <size in bytes>) * Rotation (--log-count <count of files>) * Custom naming (--log-pattern <filename pattern>) * Append (--log-append <true|false>) Note: This is done via command line and not bukkit-settings as that would require lots of refactoring of both core server and CraftBukkit due to the current initialisation ordering and depenencies. All settings default to that of the standard server
* Update for 1.7.3Dinnerbone2011-07-08-62/+102
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* Try find conflicting UIDsDinnerbone2011-07-07-0/+5
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* Okay, back to arbitrary offsets!Dinnerbone2011-07-07-9/+11
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* No longer use an arbitrary offset to locate the correct mapDinnerbone2011-07-07-11/+9
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* Made maps support MultiWorld worlds.Rigby2011-07-07-1/+44
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* Implements a World UID.Rigby2011-07-07-3/+27
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* Added PlayerFish event.EvilSeph2011-07-03-0/+75
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* Fixed Sheep not firing EntityDeath event.EvilSeph2011-07-02-0/+124
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* Fixed PlayerPickupItem event returning wrong amount picked up and added ↵EvilSeph2011-07-02-3/+7
| | | | function to get the amount remaining on the ground.
* Fixed NPE in BlockFurnace.EvilSeph2011-07-02-0/+145
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* Improved FurnaceBurn event.EvilSeph2011-07-01-3/+3
| | | | | - Added the ability to set the burn time of the fuel. - Added the ability to set if a fuel should burn or not.
* Update for 1.7.2Erik Broes2011-07-01-4/+8
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