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* Fixed fall distance accumulating while being in Creative mode.EvilSeph2011-09-16-0/+1
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* Fixed NPE when a client queries a server that is unable to handle it.EvilSeph2011-09-16-0/+1
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* Fixed the client having an incorrect world seed on respawn/teleporting ↵EvilSeph2011-09-16-1/+1
| | | | across worlds.
* Fixed food data not persisting appropriately.EvilSeph2011-09-16-1/+1
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* Fixed latency update issues.EvilSeph2011-09-16-2/+0
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* Removed some unneeded code, possibly fixed animal spawningDinnerbone2011-09-15-10/+4
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* Fixed a couple of minor obf translationsDinnerbone2011-09-15-3/+6
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* Fixed missing PlayerInteractEvent call in creative modesunkid2011-09-15-3/+6
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* Update for Minecraft 1.8.1Dinnerbone2011-09-15-11/+23
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* Rename revision 2Dinnerbone2011-09-15-114/+114
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* Fixed Creative not having infinite items.EvilSeph2011-09-15-0/+9
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* Fixed minecarts forgetting their purpose in lifeDinnerbone2011-09-15-1/+1
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* Implemented food methods + fixed dying resetting foodDinnerbone2011-09-15-0/+89
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* Implemented Exp Orb methodsDinnerbone2011-09-15-0/+147
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* Fixed logging in to the wrong game modeDinnerbone2011-09-15-1/+3
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* Fix for ItemDoor crashDinnerbone2011-09-15-8/+16
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* 1.8 rename fixesDinnerbone2011-09-15-37/+21
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* Fixed item drop protection.EvilSeph2011-09-14-2/+3
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* Possible fix for flying.EvilSeph2011-09-14-1/+1
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* Implemented gamemode methodsDinnerbone2011-09-15-1/+1
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* Update for Minecraft 1.8Dinnerbone2011-09-15-3405/+4315
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* Fixed issue with console being subscribed multiple times to permissionsDinnerbone2011-09-04-2/+1
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* Added new Server.getPlayerExact() method, added whitelist methods and don't ↵Dinnerbone2011-09-03-1/+1
| | | | use vanilla commands
* Implemented new ban and unban methodsDinnerbone2011-09-03-1/+1
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* Implemented IP-banning methodsDinnerbone2011-09-03-1/+1
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* Commands are now "bukkit.command.x" instead of "craftbukkit.command.x", ↵Dinnerbone2011-09-02-1/+1
| | | | added legacy perms for compat
* Refactored some code from nms to ob for minimal diffsDinnerbone2011-08-29-18/+4
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* Fixed PlayerDropItem event cancelling.EvilSeph2011-08-27-4/+1
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* Fixed using custom PTAs for PlayerPortal event.EvilSeph2011-08-27-1/+1
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* safety check (and hopeful fix) for chunk savingTahg2011-08-19-3/+2
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* Revert "Implements interface for changing the view distance."EvilSeph2011-08-15-238/+27
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* Implements interface for changing the view distance.Andrew Ardill2011-08-15-27/+238
| | | | | | | | | | | | | | Uses default view distance if player's view distance is not set Throws an illegal argument exception if view distance is set too high or too low. Pushes notifications of server and world view distance changes to the player. Move view distance functions from PlayerManger to WorldServer. Set player minimum view distance to 1 for now. Reset player's 'last known' position when recalculating visible chunks. Use per-player view distance in chunk distance checks
* Movement handling cleanup.Rigby2011-08-12-8/+2
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* Added API for manipulating map items. Thanks SpaceManiac, codename_B, sk89q ↵EvilSeph2011-08-12-1/+117
| | | | and dested!
* Added permissions for each vanilla command - see ↵Dinnerbone2011-08-13-3/+52
| | | | http://wiki.bukkit.org/Vanilla_permissions. Removed op requirement for all server commands :o
* Item drop handling changes.EvilSeph2011-08-12-0/+16
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* Fixed a piston crash (AIOOBE).EvilSeph2011-08-12-0/+155
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* More PlayerMove fixes.Rigby2011-08-08-13/+22
| | | | | | | Revert the 'from' location changes. Only fire a PlayerMoveEvent if the movement is going to be processed. Attempt to catch Teleporting within the event better. Fixed issue where PlayerMove would not fire as often as expected. Thanks EvenPrime!
* Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ!EvilSeph2011-08-08-2/+2
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* Extremely experimental fix to the tile-entity wipe, thanks to WugDinnerbone2011-08-08-1/+15
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* Fix placement of scheduler ticktahg2011-08-07-1/+2
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* Map handling improvements.Rigby2011-08-05-11/+16
| | | | | Fixed an NPE occurring under certain circumstances. Made it possible for maps to exist without having to associate them with a world.
* Prevent Nether Portals from teleporting the player from Bukkit worlds to the ↵Rigby2011-08-05-3/+11
| | | | | | Nether. Plugins would need to provide a To Location for Nether Portals to work in Bukkit Worlds.
* Made PlayerPortal event fire regardless of allow-nether setting.EvilSeph2011-08-05-2/+2
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* Implemented per world setting to keep the spawn in memory or not.Rigby2011-08-05-4/+6
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* Chunk Compression on seperate thread. Thanks to Zeerix.Rigby2011-08-03-3/+12
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* Added ServerCommandEvent. Thanks celticminstrel!EvilSeph2011-08-03-2/+9
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* Made PlayerAnimation cancellable. Thanks desmin88!EvilSeph2011-08-03-0/+2
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* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-28/+33
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* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
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