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* Add query-plugins setting. Addresses BUKKIT-1781H31IX2012-06-20-1/+1
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* Fix HeisenplayersWesley Wolfe2012-06-17-2/+2
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* Preserve whitelist ordering. Addresses BUKKIT-1805Jeff Wardian2012-06-14-1/+3
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* Fire NotePlayEvent. Fixes BUKKIT-1779obnoxint2012-06-14-1/+8
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* Add TileEntityNote from mc-dev for diff visibility.obnoxint2012-06-14-0/+56
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* Implement asynchronous pre-login event; Addresses BUKKIT-1213Wesley Wolfe2012-06-13-0/+7
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* Support asynchronous events; Addresses BUKKIT-1212Wesley Wolfe2012-06-13-3/+5
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* Don't send kick message if the message is empty. Fixes BUKKIT-1789Jake King2012-06-13-1/+1
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* Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696H31IX2012-06-13-1/+13
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* Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751EvilSeph2012-06-12-1/+1
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* Synchronize handler listsWesley Wolfe2012-06-11-3/+8
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* Handle rcon timeouts properlyTravis Watkins2012-06-10-1/+10
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* Kill fireball if velocity isn't present. Fixes BUKKIT-1228feildmaster2012-06-09-0/+2
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* Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228feildmaster2012-06-09-0/+10
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* Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570EvilSeph2012-06-09-2/+2
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* Fixed decompile for loop handlingWesley Wolfe2012-06-09-7/+7
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* Added RemoteControlSession for diff visibility.EvilSeph2012-06-08-0/+145
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* Don't try to parse directories if we don't have any.Travis Watkins2012-06-06-1/+4
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* Try to make parent directories for --log-pattern path. Fixes BUKKIT-680Travis Watkins2012-06-04-1/+51
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* Call ignite event for fireball shot from dispenser.Travis Watkins2012-06-04-2/+13
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* Fix a NullPointerException.feildmaster2012-06-04-5/+7
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* Further improving ItemStack handlingfeildmaster2012-06-03-0/+5
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* Reduce default size of path array. Addresses BUKKIT-1469.Travis Watkins2012-05-31-1/+1
| | | | | | | | The Path object creates an array of 1024 PathPoint objects as the backing for a sorted queue but testing shows we tend to get only 80 or so entries in the array at most. To save memory this changes the default size of the array to 128. Changing it to 64 was considered but that triggered too many resizes which is detremental to performance.
* Add Path.java from mc-dev for diff visibilityTravis Watkins2012-05-31-0/+128
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* Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693Charles Daffern2012-05-23-2/+2
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* Adding NetworkWriterThread for diff visibilityCharles Daffern2012-05-23-0/+68
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* Fix inaccurate head yaw. Fixes BUKKIT-1702Charles Daffern2012-05-23-0/+5
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* Add fallback for when jline fails to initialize. Fixes BUKKIT-1675.Travis Watkins2012-05-23-2/+12
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* [Bleeding] Improve handling of ItemStacks. Addresses BUKKIT-1697md_52012-05-23-3/+10
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* Don't cap food level at 20 when eating. Fixes BUKKIT-1667Travis Watkins2012-05-17-1/+2
| | | | | | | | | The amount of food gained when eating is used for calculating the food saturation value so capping it at 20 at this point causes us to get incorrect results. FoodMetaData.eat caps it at 20 anyway so we're safe to not do so here. Also readds a line from mc-dev that was mistakenly removed.
* Revert obsolete "fix" for Redstone Torchesfeildmaster2012-05-17-4/+1
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* Assert that the block is still present after placement. Fixes BUKKIT-1399feildmaster2012-05-17-1/+1
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* Add option to strip color codes from server.log fileTravis Watkins2012-05-16-3/+15
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* Add ConsoleLogFormatter for diff visibilityTravis Watkins2012-05-15-0/+51
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* Update to jline 2. Fixes BUKKIT-717EdGruberman2012-05-15-3/+10
| | | | | JLine 2 allows for better color matching in the console and support for colors in console on Windows. Hopefully provides better performance as well.
* Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607Travis Watkins2012-05-09-1/+1
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* Fire events for fireball item usage. Fixes BUKKIT-1566Travis Watkins2012-05-09-0/+20
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* Add ItemFireball from mc-dev for diff visibilityTravis Watkins2012-05-09-0/+55
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* Don't call event if getOwner is null. Fixes BUKKIT-1545Travis Watkins2012-04-25-3/+7
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* Fix growing large tress near world height. Fixes BUKKIT-1072md_52012-04-25-2/+2
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* Check if packet is null before checking priority. Fixes BUKKIT-1579Travis Watkins2012-04-25-1/+1
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* Optimized a little too much. Update goals every tick again to avoid AI oddness.Travis Watkins2012-04-24-6/+2
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* Fixed per-world spawn limits. I have no idea how we missed this.Travis Watkins2012-04-24-7/+10
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* Update players when potion effects are moved from them. Fixes BUKKIT-789Travis Watkins2012-04-24-1/+1
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* Remove address from throttle hashmap before killing socket. Fixes BUKKIT-659Travis Watkins2012-04-24-1/+2
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* Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32Travis Watkins2012-04-24-2/+4
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* Remove legacy Chunk cache. Fixes BUKKIT-1400feildmaster2012-04-24-9/+6
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* Load player data before calling PlayerLoginEvent. Fixes BUKKIT-1531 and ↵feildmaster2012-04-23-2/+3
| | | | Fixes BUKKIT-601.
* Add per-world spawn limits with fallback to server-wide bukkit.yml settings.Travis Watkins2012-04-23-1/+17
| | | | Fixes BUKKIT-1565
* Avoid doing unnecessary range checks when we're looping from start to end.Travis Watkins2012-04-23-44/+53
| | | | | | | | | | | | | | | | | | Make EntityLiving call AI logic every tick again. Rework PathfinderGoalSelector logic. Adds UnsafeList for use in places where we use ArrayList and know we won't get index out of range errors. Added usage to World's tickEntities, Chunk's entitySlices to speed up searching for entities, and to PathfinderGoalSelector to speed up dealing with AI goals. Reworked logic in PathfinderGoalSelector with help from fullwall. This code no longer uses an extra ArrayList for setting up goals and only updates which goals should be run every other time it is called. Removed only calling PathfinderGoalSelector every other tick from EntityLiving as we now only setup new goals every other tick. This ensures existing goals run every tick to properly update mob movement.