Commit message (Collapse) | Author | Age | Lines | |
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* | Add query-plugins setting. Addresses BUKKIT-1781 | H31IX | 2012-06-20 | -1/+1 |
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* | Fix Heisenplayers | Wesley Wolfe | 2012-06-17 | -2/+2 |
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* | Preserve whitelist ordering. Addresses BUKKIT-1805 | Jeff Wardian | 2012-06-14 | -1/+3 |
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* | Fire NotePlayEvent. Fixes BUKKIT-1779 | obnoxint | 2012-06-14 | -1/+8 |
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* | Add TileEntityNote from mc-dev for diff visibility. | obnoxint | 2012-06-14 | -0/+56 |
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* | Implement asynchronous pre-login event; Addresses BUKKIT-1213 | Wesley Wolfe | 2012-06-13 | -0/+7 |
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* | Support asynchronous events; Addresses BUKKIT-1212 | Wesley Wolfe | 2012-06-13 | -3/+5 |
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* | Don't send kick message if the message is empty. Fixes BUKKIT-1789 | Jake King | 2012-06-13 | -1/+1 |
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* | Fire PlayerToggleFlightEvent. Fixes BUKKIT-1696 | H31IX | 2012-06-13 | -1/+13 |
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* | Fixed EnderDragon not dealing damage after it has been hit. Fixes BUKKIT-1751 | EvilSeph | 2012-06-12 | -1/+1 |
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* | Synchronize handler lists | Wesley Wolfe | 2012-06-11 | -3/+8 |
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* | Handle rcon timeouts properly | Travis Watkins | 2012-06-10 | -1/+10 |
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* | Kill fireball if velocity isn't present. Fixes BUKKIT-1228 | feildmaster | 2012-06-09 | -0/+2 |
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* | Fix fireballs freezing when the chunk unloads. Addresses BUKKIT-1228 | feildmaster | 2012-06-09 | -0/+10 |
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* | Fixed potential infinite loop in RCON handling. Fixes BUKKIT-1570 | EvilSeph | 2012-06-09 | -2/+2 |
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* | Fixed decompile for loop handling | Wesley Wolfe | 2012-06-09 | -7/+7 |
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* | Added RemoteControlSession for diff visibility. | EvilSeph | 2012-06-08 | -0/+145 |
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* | Don't try to parse directories if we don't have any. | Travis Watkins | 2012-06-06 | -1/+4 |
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* | Try to make parent directories for --log-pattern path. Fixes BUKKIT-680 | Travis Watkins | 2012-06-04 | -1/+51 |
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* | Call ignite event for fireball shot from dispenser. | Travis Watkins | 2012-06-04 | -2/+13 |
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* | Fix a NullPointerException. | feildmaster | 2012-06-04 | -5/+7 |
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* | Further improving ItemStack handling | feildmaster | 2012-06-03 | -0/+5 |
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* | Reduce default size of path array. Addresses BUKKIT-1469. | Travis Watkins | 2012-05-31 | -1/+1 |
| | | | | | | | | The Path object creates an array of 1024 PathPoint objects as the backing for a sorted queue but testing shows we tend to get only 80 or so entries in the array at most. To save memory this changes the default size of the array to 128. Changing it to 64 was considered but that triggered too many resizes which is detremental to performance. | |||
* | Add Path.java from mc-dev for diff visibility | Travis Watkins | 2012-05-31 | -0/+128 |
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* | Don't spam console with errors on unexpected disconnect. Addresses BUKKIT-693 | Charles Daffern | 2012-05-23 | -2/+2 |
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* | Adding NetworkWriterThread for diff visibility | Charles Daffern | 2012-05-23 | -0/+68 |
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* | Fix inaccurate head yaw. Fixes BUKKIT-1702 | Charles Daffern | 2012-05-23 | -0/+5 |
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* | Add fallback for when jline fails to initialize. Fixes BUKKIT-1675. | Travis Watkins | 2012-05-23 | -2/+12 |
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* | [Bleeding] Improve handling of ItemStacks. Addresses BUKKIT-1697 | md_5 | 2012-05-23 | -3/+10 |
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* | Don't cap food level at 20 when eating. Fixes BUKKIT-1667 | Travis Watkins | 2012-05-17 | -1/+2 |
| | | | | | | | | | The amount of food gained when eating is used for calculating the food saturation value so capping it at 20 at this point causes us to get incorrect results. FoodMetaData.eat caps it at 20 anyway so we're safe to not do so here. Also readds a line from mc-dev that was mistakenly removed. | |||
* | Revert obsolete "fix" for Redstone Torches | feildmaster | 2012-05-17 | -4/+1 |
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* | Assert that the block is still present after placement. Fixes BUKKIT-1399 | feildmaster | 2012-05-17 | -1/+1 |
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* | Add option to strip color codes from server.log file | Travis Watkins | 2012-05-16 | -3/+15 |
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* | Add ConsoleLogFormatter for diff visibility | Travis Watkins | 2012-05-15 | -0/+51 |
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* | Update to jline 2. Fixes BUKKIT-717 | EdGruberman | 2012-05-15 | -3/+10 |
| | | | | | JLine 2 allows for better color matching in the console and support for colors in console on Windows. Hopefully provides better performance as well. | |||
* | Use a different temp file for each player to avoid corruption. Fixes BUKKIT-1607 | Travis Watkins | 2012-05-09 | -1/+1 |
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* | Fire events for fireball item usage. Fixes BUKKIT-1566 | Travis Watkins | 2012-05-09 | -0/+20 |
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* | Add ItemFireball from mc-dev for diff visibility | Travis Watkins | 2012-05-09 | -0/+55 |
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* | Don't call event if getOwner is null. Fixes BUKKIT-1545 | Travis Watkins | 2012-04-25 | -3/+7 |
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* | Fix growing large tress near world height. Fixes BUKKIT-1072 | md_5 | 2012-04-25 | -2/+2 |
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* | Check if packet is null before checking priority. Fixes BUKKIT-1579 | Travis Watkins | 2012-04-25 | -1/+1 |
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* | Optimized a little too much. Update goals every tick again to avoid AI oddness. | Travis Watkins | 2012-04-24 | -6/+2 |
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* | Fixed per-world spawn limits. I have no idea how we missed this. | Travis Watkins | 2012-04-24 | -7/+10 |
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* | Update players when potion effects are moved from them. Fixes BUKKIT-789 | Travis Watkins | 2012-04-24 | -1/+1 |
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* | Remove address from throttle hashmap before killing socket. Fixes BUKKIT-659 | Travis Watkins | 2012-04-24 | -1/+2 |
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* | Remove "Fetching addPacket..." spam as it isn't useful. Fixes BUKKIT-32 | Travis Watkins | 2012-04-24 | -2/+4 |
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* | Remove legacy Chunk cache. Fixes BUKKIT-1400 | feildmaster | 2012-04-24 | -9/+6 |
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* | Load player data before calling PlayerLoginEvent. Fixes BUKKIT-1531 and ↵ | feildmaster | 2012-04-23 | -2/+3 |
| | | | | Fixes BUKKIT-601. | |||
* | Add per-world spawn limits with fallback to server-wide bukkit.yml settings. | Travis Watkins | 2012-04-23 | -1/+17 |
| | | | | Fixes BUKKIT-1565 | |||
* | Avoid doing unnecessary range checks when we're looping from start to end. | Travis Watkins | 2012-04-23 | -44/+53 |
| | | | | | | | | | | | | | | | | | | Make EntityLiving call AI logic every tick again. Rework PathfinderGoalSelector logic. Adds UnsafeList for use in places where we use ArrayList and know we won't get index out of range errors. Added usage to World's tickEntities, Chunk's entitySlices to speed up searching for entities, and to PathfinderGoalSelector to speed up dealing with AI goals. Reworked logic in PathfinderGoalSelector with help from fullwall. This code no longer uses an extra ArrayList for setting up goals and only updates which goals should be run every other time it is called. Removed only calling PathfinderGoalSelector every other tick from EntityLiving as we now only setup new goals every other tick. This ensures existing goals run every tick to properly update mob movement. |