Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Update to Minecraft 1.8 | Thinkofdeath | 2014-11-28 | -341/+0 |
| | | | | For more information please see http://www.spigotmc.org/ | |||
* | Update CraftBukkit to Minecraft 1.7.10 | Travis Watkins | 2014-07-08 | -5/+5 |
| | ||||
* | Update CraftBukkit to Minecraft 1.7.5 | Nate Mortensen | 2014-03-21 | -17/+9 |
| | ||||
* | Update CraftBukkit to Minecraft 1.7.2 | mbax | 2013-11-30 | -75/+126 |
| | ||||
* | Update CraftBukkit to 1.6.4 | feildmaster | 2013-09-19 | -3/+3 |
| | ||||
* | Update CraftBukkit to 1.6.2 | mbax | 2013-07-08 | -1/+1 |
| | ||||
* | Update CraftBukkit to 1.6.1 | Nate Mortensen | 2013-07-01 | -14/+12 |
| | ||||
* | Fix things using wall time running too fast. Fixes BUKKIT-4155 | Travis Watkins | 2013-04-27 | -1/+1 |
| | | | | | | | | | | | | | | When converting things in Minecraft to use wall time instead of ticks I realized we'd run into integer division rounding issues and could have updates that end up counting as zero ticks. To compensate for this the code ensures we always process at least one tick. However, every time we end up with zero ticks the next time we have an extra tick due to rounding the other way with the leftovers. This means we are going far too fast and should not have this at least one tick logic at all. On top of this some potions rely on the number of ticks they run and not just the amount of time they last and so potions were put back to running with ticks entirely. | |||
* | Use wall time instead of ticks for several things. Fixes BUKKIT-4059 | Travis Watkins | 2013-04-13 | -6/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | Currently furnace smelting and the item pickup delay timer use wall time (aka actual time passed) to emulate a constant tick rate so run at the same speed regardless of the server's actual tick rate. There are several other places this makes sense so this commit converts them. The item despawn timer is converted so now always takes 5 minutes. Users know this 5 minute number well so keeping this constant helps to avoid confusion. This also helps alleviate lag because if a large number of item drops is the reason your server is running slowly having them stay around longer just means your server is slow longer. Potion brewing and the zombie villager conversion timer are now constant. These match the furnace criteria of being useful for hiding lag and not having a detrimental effect on gameplay. Potion effects are now also using wall time. The client is told about effect times in ticks and displays this information to the user as minutes and seconds assuming a solid 20 ticks per second. The server does have code for updating the client with the current time remaining to help avoid skew due to differing tick rates but making this a constant makes sense due to this display. | |||
* | Update CraftBukkit to Minecraft 1.5 | Travis Watkins | 2013-03-15 | -12/+15 |
| | ||||
* | Update CraftBukkit to Minecraft 1.4.7 | feildmaster | 2013-01-17 | -2/+2 |
| | ||||
* | Fix loading Items entities with an invalid item. Addresses BUKKIT-3249 | feildmaster | 2012-12-21 | -1/+12 |
| | ||||
* | Add a null check for Item Entities. Fixes BUKKIT-3249 | feildmaster | 2012-12-21 | -0/+5 |
| | ||||
* | Update CraftBukkit to Minecraft 1.4.6 | feildmaster | 2012-12-20 | -54/+73 |
| | ||||
* | Add EntityEquipment API. Adds BUKKIT-3103 | feildmaster | 2012-12-10 | -0/+1 |
| | | | | | | | | Adds: - Getting/Setting equipment - getting/setting drop rates - getting/setting ability to pick up items -- As an added feature, players with this flag start off with a canceled PlayerPickupItemEvent | |||
* | Update CraftBukkit to Minecraft 1.4.4. | Travis Watkins | 2012-11-13 | -36/+51 |
| | ||||
* | Update CraftBukkit to Minecraft 1.4(.2). | Travis Watkins | 2012-10-27 | -22/+28 |
| | ||||
* | Don't merge items with enchantments. Fixes BUKKIT-2050 | Travis Watkins | 2012-08-03 | -0/+4 |
| | ||||
* | Update CraftBukkit to Minecraft 1.3.1 | feildmaster | 2012-08-02 | -21/+63 |
| | ||||
* | Cleaned up CraftBukkit comments in NMS. | Wesley Wolfe | 2012-07-23 | -5/+2 |
| | | | | | | | | | | | | | Added newlines at the end of files Fixed improper line endings on some files Matched start - end comments Added some missing comments for diffs Fixed syntax on some spots Minimized some diff Removed some no longer used files Added comment on some required files with no changes Fixed imports of items used once Added imports for items used more than once | |||
* | Updated to Minecraft version 1.2.4. Updated version string to 1.2.4-R0.1. | Nathan Adams | 2012-03-22 | -3/+3 |
| | ||||
* | Updated CraftBukkit to 1.2 | Nathan Adams | 2012-03-01 | -11/+17 |
| | ||||
* | Updated to rename revision 02 | Erik Broes | 2012-03-01 | -3/+4 |
| | ||||
* | Nullcheck EntityItem's ItemStack where required. This fixes BUKKIT-552 | Nathan Adams | 2012-01-20 | -3/+7 |
| | ||||
* | Fix formatting. | Erik Broes | 2012-01-15 | -1/+1 |
| | ||||
* | Update for 1.1_01 renames. | Erik Broes | 2012-01-15 | -8/+8 |
| | | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1. | |||
* | Added ItemDespawnEvent | Feildmaster | 2012-01-14 | -1/+10 |
| | ||||
* | Updated to Minecraft 1.1 | Erik Broes | 2012-01-12 | -3/+3 |
| | ||||
* | Updated to use mc-dev rename revision 1 | Nathan Adams | 2011-11-30 | -9/+9 |
| | ||||
* | Update for 1.0.0 | Erik Broes | 2011-11-20 | -9/+17 |
| | ||||
* | Rename revision 2 | Dinnerbone | 2011-09-15 | -1/+1 |
| | ||||
* | Update for Minecraft 1.8 | Dinnerbone | 2011-09-15 | -9/+16 |
| | ||||
* | Fixed PlayerPickupItem event returning wrong amount picked up and added ↵ | EvilSeph | 2011-07-02 | -2/+6 |
| | | | | function to get the amount remaining on the ground. | |||
* | Update to Minecraft 1.7 | Dinnerbone | 2011-06-30 | -3/+3 |
| | ||||
* | Massive renaming update in nms. If you bypassed Bukkit, you will likely break. | Erik Broes | 2011-06-27 | -7/+4 |
| | | | | Also minimized all the nms diffs and generic cleanups all around. | |||
* | Fixed cancelling the PlayerPickup event, getAmount(), item duping issue. | Erik Broes | 2011-06-26 | -5/+9 |
| | ||||
* | Fixed PlayerPickupItem event firing even if the player could not pick up the ↵ | EvilSeph | 2011-06-23 | -3/+3 |
| | | | | item. | |||
* | Fixed issues with infinite items. Thanks for the help Rigby! | EvilSeph | 2011-06-17 | -0/+5 |
| | | | | Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already). | |||
* | Prevent effects of tickrate degradation on item pickups | Erik Broes | 2011-06-07 | -4/+7 |
| | ||||
* | Update for 1.6.5 | Erik Broes | 2011-05-30 | -4/+4 |
| | ||||
* | Implemented 1.6! | Dinnerbone | 2011-05-26 | -80/+4 |
| | ||||
* | Update for 1.5_02. | Erik Broes | 2011-04-21 | -10/+18 |
| | ||||
* | Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. | Erik Broes | 2011-04-20 | -26/+27 |
| | ||||
* | Updated to Minecraft version 1.4 | Dinnerbone | 2011-03-31 | -7/+10 |
| | ||||
* | Generic code cleanup | Erik Broes | 2011-02-23 | -1/+1 |
| | ||||
* | Fixed bad cast in EntityItem | Dinnerbone | 2011-02-23 | -1/+1 |
| | ||||
* | Update to Minecraft 1.3 beta | Dinnerbone | 2011-02-23 | -12/+12 |
| | ||||
* | Adding PLAYER_PICKUP_ITEM event hook | James Logsdon | 2011-02-12 | -0/+212 |
| | ||||
* | Reworked getEntity; Hi instanceof, bay 16 classes | Erik Broes | 2011-01-30 | -208/+0 |
| | ||||
* | Port to new mc-dev format. | Erik Broes | 2011-01-30 | -120/+130 |
| |