Commit message (Collapse) | Author | Age | Lines | |
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* | Rename revision 2 | Dinnerbone | 2011-09-15 | -1/+1 |
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* | Update for Minecraft 1.8 | Dinnerbone | 2011-09-15 | -9/+16 |
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* | Fixed PlayerPickupItem event returning wrong amount picked up and added ↵ | EvilSeph | 2011-07-02 | -2/+6 |
| | | | | function to get the amount remaining on the ground. | |||
* | Update to Minecraft 1.7 | Dinnerbone | 2011-06-30 | -3/+3 |
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* | Massive renaming update in nms. If you bypassed Bukkit, you will likely break. | Erik Broes | 2011-06-27 | -7/+4 |
| | | | | Also minimized all the nms diffs and generic cleanups all around. | |||
* | Fixed cancelling the PlayerPickup event, getAmount(), item duping issue. | Erik Broes | 2011-06-26 | -5/+9 |
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* | Fixed PlayerPickupItem event firing even if the player could not pick up the ↵ | EvilSeph | 2011-06-23 | -3/+3 |
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* | Fixed issues with infinite items. Thanks for the help Rigby! | EvilSeph | 2011-06-17 | -0/+5 |
| | | | | Dropped infinite items now become a stack of 1. Our reasoning behind this is that people who want an infinite item can usually give it to themselves or have someone else give it to them through a plugin (most plugins provide this functionality already). | |||
* | Prevent effects of tickrate degradation on item pickups | Erik Broes | 2011-06-07 | -4/+7 |
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* | Update for 1.6.5 | Erik Broes | 2011-05-30 | -4/+4 |
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* | Implemented 1.6! | Dinnerbone | 2011-05-26 | -80/+4 |
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* | Update for 1.5_02. | Erik Broes | 2011-04-21 | -10/+18 |
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* | Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. | Erik Broes | 2011-04-20 | -26/+27 |
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* | Updated to Minecraft version 1.4 | Dinnerbone | 2011-03-31 | -7/+10 |
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* | Generic code cleanup | Erik Broes | 2011-02-23 | -1/+1 |
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* | Fixed bad cast in EntityItem | Dinnerbone | 2011-02-23 | -1/+1 |
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* | Update to Minecraft 1.3 beta | Dinnerbone | 2011-02-23 | -12/+12 |
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* | Adding PLAYER_PICKUP_ITEM event hook | James Logsdon | 2011-02-12 | -0/+212 |
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* | Reworked getEntity; Hi instanceof, bay 16 classes | Erik Broes | 2011-01-30 | -208/+0 |
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* | Port to new mc-dev format. | Erik Broes | 2011-01-30 | -120/+130 |
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* | Entity audit. Adds checks for null entities, and adds conformity. | Andrew Ardill | 2011-01-21 | -12/+10 |
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* | fixed imports on all Entities | Andrew Ardill | 2011-01-18 | -0/+2 |
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* | fixes to combust event so that it is raised only once on combustion. | Andrew Ardill | 2011-01-18 | -1/+0 |
| | | | | minor fixes to imports | |||
* | moved built in command namespace, fixed EntityItem | Tahg | 2011-01-17 | -1/+1 |
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* | Addition of all Entity classes. | Andrew Ardill | 2011-01-18 | -0/+8 |
| | | | | | | Each Entity creates a corresponding instance of a Craft Entity, to be used whenever sending instances to an event handler with getBukkitEntity(). | |||
* | Adding all Entities into CraftBukkit. | Andrew Ardill | 2011-01-18 | -0/+191 |
These are needed to properly allow for determining class type, in accordance with current practice. |