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path: root/src/main/java/net/minecraft/server/EntityFireball.java
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* [Bleeding] Moved projectile EntityDamageByEntityEvent's to event factory. ↵Feildmaster2012-02-19-22/+3
| | | | Addresses BUKKIT-775
* [Bleeding] Fire EntityDamageByEntityEvent's for EnderDragon being hit by ↵Feildmaster2012-02-09-2/+1
| | | | Projectiles.
* Some efficiency updates to hit-mechanics. Thanks mintplant for the PR.Erik Broes2012-01-15-1/+1
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* Update for 1.1_01 renames.Erik Broes2012-01-15-3/+3
| | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1.
* Updated to Minecraft 1.1Erik Broes2012-01-12-5/+5
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* Fix balance of CraftBukkit start/end.Erik Broes2012-01-12-1/+2
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* Update to mc-dev rename revision 01Nathan Adams2012-01-12-2/+2
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* Clean-up some events to maintain general styleAndrew Ardill2011-12-05-1/+2
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* Updated to use mc-dev rename revision 1Nathan Adams2011-11-30-11/+11
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* cleanup of projectilesAndrew Ardill2011-11-29-3/+0
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* Fixed fireballs sleeping on the jobNathan Adams2011-11-23-0/+1
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* Update for 1.0.0Erik Broes2011-11-20-79/+94
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* Update to mcdev rename revision 01 for 1.8.1Dinnerbone2011-09-24-12/+12
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* Rename revision 2Dinnerbone2011-09-15-4/+4
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* Update for Minecraft 1.8Dinnerbone2011-09-15-12/+12
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* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-4/+4
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* Made ProjectileHitEvent fire instantly when projectiles don't hit entities.sunkid2011-07-14-0/+5
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* Update to Minecraft 1.7Dinnerbone2011-06-30-7/+7
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* Massive renaming update in nms. If you bypassed Bukkit, you will likely break.Erik Broes2011-06-27-13/+6
| | | | Also minimized all the nms diffs and generic cleanups all around.
* Implemented the concept of a projectile.sunkid2011-06-18-12/+18
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* Added the implementation of the concept of an Explosive.sunkid2011-06-17-1/+5
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* Generic cleanupErik Broes2011-06-12-10/+11
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* Fixed fireball explosions not producing fire.EvilSeph2011-06-10-1/+1
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* Update for 1.6.5Erik Broes2011-05-30-7/+7
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* Implemented 1.6!Dinnerbone2011-05-26-57/+61
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* Update for 1.5_02.Erik Broes2011-04-21-10/+10
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* Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break.Erik Broes2011-04-20-21/+21
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* Updated to Minecraft version 1.4Dinnerbone2011-03-31-6/+6
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* Updated for the cleanups done in BukkitErik Broes2011-03-26-2/+1
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* Fixing event namesErik Broes2011-03-21-3/+3
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* Fireballs now give their entity to the damage handlerGunther De Wachter2011-03-17-1/+2
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* Generic code cleanupErik Broes2011-02-23-5/+5
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* Update to Minecraft 1.3 betaDinnerbone2011-02-23-38/+38
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* N.M.S cleanup in preparation for updateDinnerbone2011-02-21-4/+1
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* Added EXPLOSION_PRIMED event.culturespy2011-02-12-2/+13
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* Fixed rogue chmodsErik Broes2011-01-30-0/+0
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* Reworked getEntity; Hi instanceof, bay 16 classesErik Broes2011-01-30-8/+1
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* Port to new mc-dev format.Erik Broes2011-01-30-134/+137
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* Entity audit. Adds checks for null entities, and adds conformity.Andrew Ardill2011-01-21-5/+5
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* Fixes to projectile events to check for null entities.Andrew Ardill2011-01-20-11/+14
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* fixed imports on all EntitiesAndrew Ardill2011-01-18-0/+1
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* fixes to combust event so that it is raised only once on combustion.Andrew Ardill2011-01-18-4/+0
| | | | minor fixes to imports
* Updates to all Entities to use getBukkitEntity() any time an event isAndrew Ardill2011-01-18-4/+1
| | | | | raised. Similar update to CraftVehicle and CraftLivingEntity
* created getBukkitEntity() in minecraft.server.EntityAndrew Ardill2011-01-18-0/+5
| | | | | This returns a protected field that is set in the constructor of each minecraft.server.Entity to a new CraftEntity of some specific type.
* Implementation of the EntityDamage*Events.Andrew Ardill2011-01-16-0/+245
Many files were added to enable the correct hooking of these events, and a new event EntityDamageByProjectileEvent. EntityDamageByProjectileEvent adds the ability to get the projectile entity (such as an egg) and also set if the projectile 'bounces'. Only two projectiles currently respond to bouncing, Arrow and Fish - were if the fish bounces it means the fish is not hooked. Bouncing is independent of any damage caused via the event. In addition, the changes to EntityDamageEvent that enable setting post-event damage were implemented in all hooks. Finally, a bug in CraftArrow was fixed, where the constructor was not declared public.