Commit message (Collapse) | Author | Age | Lines | |
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* | Update for 1.0.0 | Erik Broes | 2011-11-20 | -14/+26 |
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* | Refactored a bunch of death code into the event factory | Dinnerbone | 2011-09-21 | -12/+2 |
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* | Added/updated EntityDeathEvents to reflect changes to the Vanilla spec. | EvilSeph | 2011-09-20 | -0/+105 |
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* | Reworked getEntity; Hi instanceof, bay 16 classes | Erik Broes | 2011-01-30 | -86/+0 |
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* | Port to new mc-dev format. | Erik Broes | 2011-01-30 | -35/+34 |
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* | Entity audit. Adds checks for null entities, and adds conformity. | Andrew Ardill | 2011-01-21 | -4/+4 |
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* | fixed imports on all Entities | Andrew Ardill | 2011-01-18 | -1/+2 |
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* | Addition of all Entity classes. | Andrew Ardill | 2011-01-18 | -0/+8 |
| | | | | | | Each Entity creates a corresponding instance of a Craft Entity, to be used whenever sending instances to an event handler with getBukkitEntity(). | |||
* | Adding all Entities into CraftBukkit. | Andrew Ardill | 2011-01-18 | -0/+78 |
These are needed to properly allow for determining class type, in accordance with current practice. |