Commit message (Collapse) | Author | Age | Lines | |
---|---|---|---|---|
* | Fixed VehicleBlockCollisionEvent returning the wrong block. Fixes BUKKIT-396 | EvilSeph | 2012-02-08 | -1/+1 |
| | ||||
* | Update for 1.1_01 renames. | Erik Broes | 2012-01-15 | -7/+7 |
| | | | | | We know these updates (can) break plugins bypassing Bukkit. They are needed for smooth updates however. There will be another one right before before 1.1-R1. | |||
* | Updated to Minecraft 1.1 | Erik Broes | 2012-01-12 | -101/+117 |
| | ||||
* | Update to mc-dev rename revision 01 | Nathan Adams | 2012-01-12 | -7/+7 |
| | ||||
* | Fix CraftBukkit comments. | Erik Broes | 2012-01-12 | -6/+6 |
| | ||||
* | Avoid some avoidable calls, clean PluginManager accessors | Andrew Ardill | 2011-12-19 | -10/+12 |
| | ||||
* | Prevent VehicleEnterEvent being sent when player exits vehicle. | Sam Wilson | 2011-12-19 | -0/+12 |
| | | | | | | | | | | | | | | | | | Fix for BUKKIT-223. Issue BUKKIT-223: When a player exits a minecart or boat, both a VehicleExitEvent and a VehicleEnterEvent are fired. Only the VehicleExitEvent should fire. Reason for bug: This occurs because the VehicleEnterEvent is fired in EntityBoat.b and EntityMinecart.b *any* time a player right-clicks on a vehicle, whether the right-click is to enter the vehicle or exit it. Fix: By moving the creation of VehicleEnterEvents from EntityBoat.b and EntityMinecart.b to Entity.setPassengerOf, we can create either a VehicleEnterEvent or a VehicleExitEvent, depending on whether the player is entering or exiting a vehicle. | |||
* | Clean-up some events to maintain general style | Andrew Ardill | 2011-12-05 | -1/+1 |
| | ||||
* | Updated to use mc-dev rename revision 1 | Nathan Adams | 2011-11-30 | -58/+56 |
| | ||||
* | Implementation of reworked EntityCombustEvents | Andrew Ardill | 2011-11-29 | -10/+35 |
| | | | | | Also includes some extra comments, and a refactoring of the PaintingBreakByEntity event that is raised when lighting strikes a painting. | |||
* | Remove expensive debugcalls from production code | Erik Broes | 2011-11-26 | -6/+6 |
| | ||||
* | Update for 1.0.0 | Erik Broes | 2011-11-20 | -178/+228 |
| | ||||
* | Update to mcdev rename revision 01 for 1.8.1 | Dinnerbone | 2011-09-24 | -6/+6 |
| | ||||
* | Rename revision 2 | Dinnerbone | 2011-09-15 | -5/+5 |
| | ||||
* | 1.8 rename fixes | Dinnerbone | 2011-09-15 | -1/+0 |
| | ||||
* | Update for Minecraft 1.8 | Dinnerbone | 2011-09-15 | -140/+174 |
| | ||||
* | Deprecated Block.getFace(Face) and Block.getFace(Face,int); use getRelative() | Erik Broes | 2011-07-17 | -4/+4 |
| | ||||
* | Made ProjectileHitEvent fire instantly when projectiles don't hit entities. | sunkid | 2011-07-14 | -6/+0 |
| | ||||
* | Fixed uuid code that was prematurely pushed. | Warren Loo | 2011-07-13 | -15/+17 |
| | ||||
* | uuid changes | Tahg | 2011-07-13 | -16/+11 |
| | ||||
* | Update for 1.7.3 | Dinnerbone | 2011-07-08 | -6/+6 |
| | ||||
* | Implements a World UID. | Rigby | 2011-07-07 | -3/+10 |
| | ||||
* | Update to Minecraft 1.7 | Dinnerbone | 2011-06-30 | -42/+54 |
| | ||||
* | Massive renaming update in nms. If you bypassed Bukkit, you will likely break. | Erik Broes | 2011-06-27 | -85/+58 |
| | | | | Also minimized all the nms diffs and generic cleanups all around. | |||
* | Implemented the concept of a projectile. | sunkid | 2011-06-18 | -0/+9 |
| | ||||
* | I'm sorry Paintings... please come back... | Rigby | 2011-06-19 | -0/+2 |
| | ||||
* | Forgot to account for code shuffling with player.dat fixes. | EvilSeph | 2011-06-17 | -4/+4 |
| | ||||
* | Possible Player.dat fixes to address issues with switching between Vanilla ↵ | Rigby | 2011-06-17 | -1/+11 |
| | | | | and Bukkit or vice versa. | |||
* | Generic cleanup | Erik Broes | 2011-06-12 | -7/+23 |
| | ||||
* | Fixed not being able to login if the world saved in your player.dat no ↵ | EvilSeph | 2011-06-10 | -2/+5 |
| | | | | longer exists. Thanks for the help Rigby and Verrier! | |||
* | Portal changes. | Tahg | 2011-06-08 | -1/+10 |
| | ||||
* | Exempt Vehicles from Entity.java's sanity check | EvilSeph | 2011-06-07 | -11/+0 |
| | ||||
* | Added UniqueId to entities. Thanks Afforess! | EvilSeph | 2011-06-07 | -0/+15 |
| | ||||
* | Update for 1.6.5 | Erik Broes | 2011-05-30 | -115/+99 |
| | ||||
* | Implemented 1.6! | Dinnerbone | 2011-05-26 | -158/+286 |
| | ||||
* | Fixed issue where the Bukkit entity was detected before the entirety of the ↵ | sk89q | 2011-05-23 | -16/+16 |
| | | | | entity's NBT data was read, causing affected entity types to not be differentiated correctly. | |||
* | Whitespace + general cleanup | Erik Broes | 2011-05-15 | -13/+14 |
| | ||||
* | Fixes the whitescreen issue some people were having. | EvilSeph | 2011-04-24 | -0/+12 |
| | ||||
* | Added reset for pitch/yaw if they are somehow set to NaN. | EvilSeph | 2011-04-23 | -2/+12 |
| | ||||
* | Implemented LIGHTNING damage | Dinnerbone | 2011-04-21 | -1/+13 |
| | ||||
* | Update for 1.5_02. | Erik Broes | 2011-04-21 | -110/+138 |
| | ||||
* | Update for 1.4_00_01 -- if you bypassed Bukkit, you will most likely break. | Erik Broes | 2011-04-20 | -81/+81 |
| | ||||
* | Fixed name display in log messages for invalid yaw/pitch check. | EvilSeph | 2011-04-19 | -2/+2 |
| | ||||
* | Fixed the NaN check in Entity.java | EvilSeph | 2011-04-13 | -2/+2 |
| | ||||
* | Fix for invalid float values too | Dinnerbone | 2011-04-07 | -0/+19 |
| | ||||
* | Fixed a crash in pitch/yaw calculation, probably a big improvement ↵ | Dinnerbone | 2011-04-07 | -2/+2 |
| | | | | performance too (but then maybe not :D) | |||
* | added some API for entities | Tahg | 2011-04-04 | -1/+1 |
| | ||||
* | Updated to Minecraft version 1.4 | Dinnerbone | 2011-03-31 | -56/+58 |
| | ||||
* | Updated for the cleanups done in Bukkit | Erik Broes | 2011-03-26 | -8/+5 |
| | ||||
* | Allow Vehicle Motion to save properly | afforess | 2011-03-23 | -8/+13 |
| |