Commit message (Collapse) | Author | Age | Lines | |
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* | Update to Minecraft 1.8 | Thinkofdeath | 2014-11-28 | -244/+0 |
| | | | | For more information please see http://www.spigotmc.org/ | |||
* | Update CraftBukkit to Minecraft 1.7.10 | Travis Watkins | 2014-07-08 | -16/+16 |
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* | Update CraftBukkit to Minecraft 1.7.8 | Travis Watkins | 2014-04-11 | -4/+10 |
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* | Update CraftBukkit to Minecraft 1.7.5 | Nate Mortensen | 2014-03-21 | -3/+3 |
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* | Update CraftBukkit to Minecraft 1.7.2 | mbax | 2013-11-30 | -60/+77 |
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* | Update CraftBukkit to 1.6.2 | mbax | 2013-07-08 | -2/+2 |
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* | Update CraftBukkit to 1.6.1 | Nate Mortensen | 2013-07-01 | -3/+3 |
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* | Cleanup comments, formatting, etc | Travis Watkins | 2013-03-25 | -4/+4 |
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* | Update CraftBukkit to Minecraft 1.5 | Travis Watkins | 2013-03-15 | -15/+14 |
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* | Update CraftBukkit to Minecraft 1.4.6 | feildmaster | 2012-12-20 | -1/+1 |
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* | Rework skull dropping. Fixes BUKKIT-2930 and BUKKIT-2820 | Travis Watkins | 2012-11-14 | -3/+16 |
| | | | | | | | | | Skulls need their tile entity in order to create an item correctly when broken unlike every other block. Instead of sprinkling special cases all over the code just override dropNaturally for skulls to read from their tile entity and make sure everything that wants to drop them calls this method before removing the block. There is only one case where this wasn't already true so we end up with much less special casing. | |||
* | Update CraftBukkit to Minecraft 1.4.4. | Travis Watkins | 2012-11-13 | -4/+12 |
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* | Drop skulls like every other block. Fixes BUKKIT-2678 | Travis Watkins | 2012-10-29 | -1/+4 |
| | | | | | Instead of having a special case for skulls just use the normal logic for breaking a block. This avoids issues when interacting with API. | |||
* | Update CraftBukkit to Minecraft 1.4(.2). | Travis Watkins | 2012-10-27 | -0/+198 |