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* SPIGOT-3254: Check chunks are loaded before ticking entities as per previous ↵md_52017-05-20-14/+28
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* Update to Minecraft 1.12-pre5md_52017-05-19-277/+216
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* Misc advancement / recipe reload fixes including SPIGOT-3240md_52017-05-16-36/+73
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* SPIGOT-3243: Remove recipe reset on world change / deathmd_52017-05-15-0/+9
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* SPIGOT-3242: Fix rain not showing client sidemd_52017-05-15-3/+7
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* Update to Minecraft 1.12-pre2md_52017-05-14-1461/+1452
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* SPIGOT-3235: Disconnect for payload errorsmd_52017-05-14-12/+30
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* SPIGOT-3215: Call BlockPhysicsEvent for tall plantsBlackHole2017-05-01-18/+17
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* Implement getColor / setColor for Shulker entityMatthew2017-04-30-0/+9
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* SPIGOT-3207: Fix hiding players in a BukkitRunnable after joiningPokechu222017-04-28-47/+49
| | | | | | This happened because "joining" wasn't cleared until the player was ticked. Runnables (presumably) ran _after_ the player list packet was sent, but before the player was ticked; thus, the player list packet was sent, but not cleared. The fix is to replace joining with hasSentListPacket, which is set immediately before sending any player list packets (thus, if hidePlayer is called after, it sees that the list packet has been sent and sends a new one to reset it). With this fix, the player is added to the list and then removed shortly afterwards. The reason why running /hideall in the example wouldn't fix the invisibility is because the server already thinks the player's been removed from the list (as they're hidden), and thus doesn't want to send another hide packet. This is correct behavior assuming that they get hidden correctly the first time, which they now do.
* Drop RegionFile.chunkExists() in favour of Mojang's own versionGeoff Crossland2017-04-27-71/+35
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* Implement getColor / setColor for TippedArrowMatthew2017-04-26-2/+9
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* Reset player arrow count on deathmd_52017-04-26-1/+2
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* Remove players from vehicle when changing world via NMS methods.md_52017-04-21-16/+17
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* SPIGOT-3192: Return default value for invalid map iconsmd_52017-04-21-0/+11
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* Add small throttle to book edits.md_52017-04-20-47/+74
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* Implement cooldown APImd_52017-04-19-9/+38
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* SPIGOT-3182: Fix tab-completion in command blocks without leading slashPokechu222017-04-13-1/+1
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* Fixes to mob equipment behaviourJacob Martin2017-04-09-6/+16
| | | | | * Set correct flag for CanPickUpLoot on NBT load * Drop previous equipment on mob equipment pickup
* SPIGOT-3165: Only increment spawncount when mob spawn succeedsmd_52017-04-06-4/+9
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* SPIGOT-3162: Experience ignored for custom recipesmd_52017-04-03-3/+4
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* SPIGOT-3157: Use Vanilla gamemode change codemd_52017-03-31-38/+42
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* SPIGOT-3154: Sleeping players cannot change dimensionsmd_52017-03-30-18/+19
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* SPIGOT-3144: Add missing PrepareAnvilEvent call.md_52017-03-25-0/+9
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* SPIGOT-3149: StructureGrowEvent for dispenser triggered growthmd_52017-03-24-15/+48
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* Add additional methods sigs for binary compatmd_52017-03-24-40/+43
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* Add TeleportCause.COMMAND for inbuilt /tpmd_52017-03-24-0/+9
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* SPIGOT-3142: Plugin event changes not using TeleportCause.PLUGINmd_52017-03-24-2/+2
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* SPIGOT-3141: Missing TeleportCause.SPECTATE when lift clicking spectatemd_52017-03-24-42/+56
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* SPIGOT-3143: Don't decrease item stack size if VehicleCreateEvent is cancelledBlackHole2017-03-22-2/+22
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* Process entity portalling towards the end of a tick.md_52017-03-20-40/+115
| | | | Cross world teleportation works by taking a copy of an entity and moving it to a new world. After this happens the original entity is marked as dead so as to be removed from the original world, however it still undergoes one further tick in the main world, but with some information from the new world. It is not so easy to break out of this tick cycle if needed, so instead we move the portalling process towards the end of an existing tick. This ensures that the entity will not be spuriously ticked.
* SPIGOT-3128: Shift VehicleCreateEvent calling.md_52017-03-15-63/+48
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* SPIGOT-3126: Make fireballs do a better job of respecting mobGriefingmd_52017-03-15-11/+45
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* Ensure PlayerResourcePackStatusEvent is synchronousmd_52017-03-14-24/+25
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* Add getIgnitingBlock to BlockBurnEventNathan Wolf2017-03-11-6/+35
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* SPIGOT-3107: Try and improve shield knockback furthermd_52017-03-08-1/+1
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* SPIGOT-3105: BlockFadeEvent for large snow blocksmd_52017-03-08-0/+14
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* MC-111753, SPIGOT-2971: Brewing stand not reloadingmd_52017-02-21-0/+9
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* SPIGOT-3075: EntityTeleportEvent for Shulkersmd_52017-02-20-0/+78
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* SPIGOT-3067: Wither skeleton heads not droppingmd_52017-02-15-0/+19
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* SPIGOT-3063: Call EntityAirChangeEventmd_52017-02-14-8/+9
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* SPIGOT-3044: BlockDispenseEvent for shulker boxesmd_52017-01-31-1/+32
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* Make tile activeContainer assignment consistent.md_52017-01-27-1/+1
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* SPIGOT-3033: Alter behaviour of cancelled hopper transfers (reverted from ↵md_52017-01-26-4/+5
| | | | commit 334aa07e2fcadf347afa38196fd3ab09ca4dc3a7)
* SPIGOT-3033: Alter behaviour of cancelled hopper transfersmd_52017-01-26-5/+4
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* SPIGOT-3031: Pigs are not dropping their saddlemd_52017-01-24-2/+18
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* Re-enable the vanilla debug MethodProfiler and /debug commandPokechu222017-01-18-159/+121
| | | | | | | | | | This is highly useful for profiling vanilla code, and in some cases plugin code. It is somewhat expensive, though, which is why it was initially disabled. I chose to use a system property instead of a configuration setting because 1) the MethodProfiler is exclusive to CraftBukkit and not part of the general API (the timings system is the general API equivalent), and 2) using a static final boolean property _may_ allow the JITter to optimize out the methods when disabled (though I'm not sure of it). There are several changes to fix cases where the profiler code was broken slightly by other craftbukkit changes. All of cases have been fixed, except for the block entity ticking one, due to the cost of the getSimpleName call. For that, a ticking entry is used instead, so that time spent actually ticking the block entities can be compared with time processing the list. This (effectively) reverts 7dde6cc5663e1f6b84f549c54a47bc623b49fdf1.
* SPIGOT-3002: Mob spawners are validmd_52017-01-11-1/+1
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* SPIGOT-2997: Explicitly disallow invalid tiles to be openedmd_52017-01-10-31/+35
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* Fix crash if entities other than players (somehow?) consume their item.md_52017-01-09-13/+17
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