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* SPIGOT-508: Set noclip flag when changing armor stand gravitymd_52015-02-01-2/+11
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* SPIGOT-506: Falling blocks are special toomd_52015-02-01-3/+3
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* Fix client chunk leak when preforming large block/chunk updatesThinkofdeath2015-01-30-11/+2
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* SPIGOT-458: Events / game rules shouldn't affect fall damage onto soil.md_52015-01-31-3/+15
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* SPIGOT-240: Fire physics events for crops dying.md_52015-01-31-0/+27
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* SPIGOT-485: Special case TnT in explosions.md_52015-01-28-3/+3
| | | | I tested this in the original commit, maybe IDE didn't recompile properly.
* SPIGOT-449: Fix the wrong caller being used in chain execute commandsThinkofdeath2015-01-25-12/+17
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* SPIGOT-161: Don't apply velocity changes if we didn't damage on explosion.md_52015-01-25-7/+11
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* SPIGOT-468: Treat wither skulls as projectiles with a shooter for damage ↵md_52015-01-25-4/+7
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* SPIGOT-451: Fix bad entities crashing servers when spawned via MobSpawnerZach Brown2015-01-25-4/+7
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* Rework piston events to only fire a retract event for sticky pistonsThinkofdeath2015-01-19-11/+29
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* SPIGOT-429: Use correct block for checking Block.b (canReplace)md_52015-01-16-0/+11
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* SPIGOT-418: Ensure vehicle events are fired.md_52015-01-16-25/+47
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* Fix the CraftWorld weather methods duplicating events.md_52015-01-13-5/+9
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* Fix null pointer in ChatBaseComponent's hashCode methodThinkofdeath2015-01-11-0/+11
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* SPIGOT-387: Remove redundant custom vehicle handling.md_52015-01-09-68/+35
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* Fix mistake in vine growthThinkofdeath2015-01-06-12/+11
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* SPIGOT-321: Fire damage event for EntityItem.md_52015-01-07-4/+16
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* SPIGOT-362: Specify a teleport cause for specatator teleportsThinkofdeath2015-01-06-17/+23
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* Redirect execute through our command system and allow entities to be ↵Thinkofdeath2015-01-04-0/+62
| | | | CommandSenders
* SPIGOT-341: Backport ender pearl spawning fix from 1.8.1md_52015-01-05-4/+13
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* Rewrite storm / thunder event handling to catch all cases. Fixes SPIGOT-335.md_52015-01-05-88/+98
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* SPIGOT-178: Treat ItemStacks of 0 size as emptyThinkofdeath2015-01-04-0/+12
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* SPIGOT-296: Fix stack overflow when a dispense event is set to bonemealThinkofdeath2015-01-04-3/+3
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* SPIGOT-270: Fire inventory events for spectator mode (but cancelled)Thinkofdeath2015-01-04-15/+22
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* Fix kick messages being lostThinkofdeath2015-01-04-3/+3
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* SPIGOT-217: Fix VehicleBlockCollisionEvent having the wrong block locationThinkofdeath2015-01-04-3/+3
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* SPIGOT-354: Fix the version being incorrect for level.datThinkofdeath2015-01-04-15/+11
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* Correctly close chests cancelled for cancelled inventory open eventsThinkofdeath2014-12-28-15/+19
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* SPIGOT-287: Fire a cancelled inventory open event for locked chestsThinkofdeath2014-12-28-24/+40
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* SPIGOT-307: Fix inverted logic in WorldServer.sendParticlesThinkofdeath2014-12-28-3/+3
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* SPIGOT-303: Fix NPE in ChatModifierThinkofdeath2014-12-27-0/+30
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* Apply permission checks to command block executed vanilla commandsThinkofdeath2014-12-27-11/+13
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* Make the effect filter stricterThinkofdeath2014-12-27-4/+18
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* .-.Thinkofdeath2014-12-27-0/+11
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* Fix crashes when beacons have invalid effectsThinkofdeath2014-12-27-2/+38
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* Fix CLOSEST_PLAYER being used for all entitiesThinkofdeath2014-12-27-3/+3
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* SPIGOT-276: Force load chunks in Location2D fixes /spreadplayersThinkofdeath2014-12-26-0/+32
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* Implement Rabbit types.FearThe1372014-12-24-3/+39
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* Update the command blacklist to handle the prefixed versionsThinkofdeath2014-12-23-6/+10
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* Only allow command blocks to be placed by op'd playersThinkofdeath2014-12-21-4/+8
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* SPIGOT-241 - Fix the duplication glitch of Leads (Vanilla bug).FearThe13372014-12-21-6/+10
| | | | | Glitch is caused because entities drop their leads when they are dead and still leashed and when they can't find their owner (Or the distance is too large). We need to make sure the entity we set to be dead, loses its leash before the next tick, else there will be two dropped leads.
* Remove the delayed tile entity removal, fixes issues with recursive removal ↵Thinkofdeath2014-12-21-34/+6
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* Spigot-149 - Save map in primary world.FearThe13372014-12-17-3/+4
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* SPIGOT-206 Further checks and fixes for Hanging entities.Stefan2014-12-15-6/+81
| | | | | | | Adds an check for existing entities before selecting the location allowing for hanging entities to be spawned in blocks where there already is an hanging entity at the default rotation. Fixes the CraftHanging setRotation function to use the new 1.8 logic.
* SPIGOT-212: Modify the vanilla change gamemode method to call our versionThinkofdeath2014-12-15-5/+60
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* Don't decrement ItemStack when CreatureSpawnEvent is canceled - addresses ↵DemonWav2014-12-15-5/+12
| | | | SPIGOT-87
* Swap out always-OP vanilla system for Bukkit OP checking in command blocksSuddenly2014-12-15-3/+9
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* SPIGOT-211: Fix mistake in EntityHuman breaking bed spawnsThinkofdeath2014-12-13-6/+9
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* Support vanilla's direction tag for fireballsThinkofdeath2014-12-13-14/+14
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