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path: root/nms-patches/ChunkProviderServer.patch
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* Update to Minecraft 1.13.2md_52018-10-23-8/+1
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* SPIGOT-4397: isChunkGenerated APImd_52018-09-26-1/+8
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* Hoist out synchronisation from ChunkRegionLoadermd_52018-09-10-6/+8
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* Update to Minecraft 1.13.1md_52018-08-26-75/+61
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* SPIGOT-4137: Fix World.regenerateChunkmd_52018-07-25-4/+19
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* Update to Minecraft 1.13-pre7md_52018-07-15-96/+40
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* SPIGOT-3883: Better reloading of pending unload chunksmd_52018-04-04-1/+1
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* Update to Minecraft 1.12-pre2md_52017-05-14-2/+2
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* Drop RegionFile.chunkExists() in favour of Mojang's own versionGeoff Crossland2017-04-27-2/+2
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* Update to Minecraft 1.11md_52016-11-17-6/+6
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* Simplify a few diffsmd_52016-07-15-5/+4
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* SPIGOT-113: Add save status to ChunkUnloadEventmd_52016-07-11-2/+3
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* SPIGOT-2439: Consistently fire Chunk(Load|Unload)EventAikar2016-06-23-61/+63
| | | | | | | | | | | | | | | | | | Clean up implementation and firing of both of these events by routing both unload and load behaviors to consistent method calls. This fixes issues where a few places would not call Load or Unload events when it should have. Additionally, reduces diff by moving the neighbor marking code into these consistent points. Additional benefits of the change include improving the neighbor marking methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places, as the latter will cause chunks to be marked active and not unload. Finally, this also updates CraftWorld.loadChunk to use the new methods, as the previous logic did not properly handle the new unload queue.
* SPIGOT-2322: Chunks generating with missing / corrupted data.md_52016-06-12-14/+18
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* Update to Minecraft 1.10md_52016-06-09-6/+1
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* SPIGOT-2297: Reintroduce getChunkIfLoadedmd_52016-05-22-7/+13
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* SPIGOT-2282: Get loaded chunkmd_52016-05-15-1/+2
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* SPIGOT-2270: Retain Java 6 compatmd_52016-05-12-1/+1
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* Use direct chunk access for neighbour counts on unloadmd_52016-05-11-1/+1
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* Fix some [but not all] chunk unload issuesmd_52016-05-11-69/+31
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* Minecraft 1.9.4md_52016-05-10-135/+36
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* SPIGOT-2014: Respect the spectatorsGenerateChunks gameruleThinkofname2016-04-20-7/+11
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* SPIGOT-1626 / MC-98994: Fix slow chunk performancemd_52016-03-05-7/+12
| | | | Please see https://bugs.mojang.com/browse/MC-98994 for full explanation.
* SPIGOT-1659: Fix a mistake in ChunkProviderServer that sometimes caused ↵Thinkofdeath2016-03-02-7/+9
| | | | recursive chunk loads
* Update to Minecraft 1.9md_52016-03-01-123/+96
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* [SPIGOT-946] Begin making use of access transforms to simplify patching.md_52015-06-06-32/+6
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* Cut fluff from patch headers.md_52015-05-25-2/+2
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* SPIGOT-729: Revert the entity slice moveThinkofdeath2015-03-22-16/+11
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* SPIGOT-705: Fix possible CMEThinkofdeath2015-03-15-11/+17
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* Update to Minecraft 1.8.3Thinkofdeath2015-03-04-65/+69
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* Revert "Remove patch headers"Thinkofdeath2014-11-28-0/+2
| | | | This reverts commit d6e3dff7d88b3b4275108071704a1ef18d8484c5.
* Remove patch headersGunfighterJ2014-11-28-2/+0
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* Use the right name for the AsyncPlayerPreLoginEventThinkofdeath2014-11-28-2/+2
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* Fix eating food whilst not facing a blockThinkofdeath2014-11-28-2/+2
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* Update to Minecraft 1.8Thinkofdeath2014-11-28-0/+348
For more information please see http://www.spigotmc.org/