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* Simplify a few diffsmd_52016-07-15-124/+76
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* SPIGOT-2520: Better skull validationmd_52016-07-13-2/+15
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* SPIGOT-2495: Better validation of Skulls.md_52016-07-12-0/+10
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* SPIGOT-113: Add save status to ChunkUnloadEventmd_52016-07-11-2/+3
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* SPIGOT-2427: Fix missed diff in armor damage handlingmd_52016-07-10-4/+2
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* SPIGOT-1994: Revert collisions to Vanilla behaviourmd_52016-07-10-17/+3
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* SPIGOT-2503: Optimize block setmd_52016-07-08-1/+1
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* SPIGOT-2481: Implement EnchantmentTarget.BREAKABLEmd_52016-07-08-0/+12
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* Call EntityChangeBlockEvent for Fire Arrows hitting TNTmd_52016-07-08-0/+14
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* SPIGOT-2490: Villager farming eventmd_52016-07-08-14/+63
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* SPIGOT-2504: Save structure info for secondary worldsmd_52016-07-08-22/+8
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* SPIGOT-2501: Remove period from default quit messagemd_52016-07-07-1/+1
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* SPIGOT-1515: Use CUSTOM reason for GENERIC damagemd_52016-07-02-2/+2
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* SPIGOT-2474: Use .die() to set entity remove statusmd_52016-07-02-1/+1
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* SPIGOT-1468: ENDER_PEARL SpawnReasonmd_52016-07-01-3/+4
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* SPIGOT-1373: Implement EntityTargetEvent for TEMPT.md_52016-07-01-0/+44
| | | | This can be a high frequency event call. Use with care.
* SPIGOT-1364: sendMap should update entire mapmd_52016-07-01-1/+1
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* SPIGOT-1341: Cancelled cake interact decreases client hungermd_52016-07-01-9/+16
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* SPIGOT-1405: Call EntityChangeBlockEvent for Rabbits eating Carrotsmd_52016-06-30-0/+24
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* SPIGOT-1288: Sounds played for cancelled BlockPlaceEventmd_52016-06-30-6/+23
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* SPIGOT-1284: Run scheduler consistently within a tickmd_52016-06-30-22/+28
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* SPIGOT-1283: Copy data directory on world import in case it's requiredmd_52016-06-30-32/+33
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* SPIGOT-1264: Spurious BlockFadeEventmd_52016-06-30-9/+0
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* SPIGOT-1224: InventoryClickEvent issues for containers opened during eventmd_52016-06-30-21/+25
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* SPIGOT-1181: Ensure Minecart command updates visuallymd_52016-06-30-6/+16
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* SPIGOT-1132: Duplicate Minecart interact eventmd_52016-06-30-15/+0
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* SPIGOT-1129: Fix spawning leash hitch without adjacent blockmd_52016-06-30-6/+8
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* SPIGOT-1599: Allow teleporting disconnected playersmd_52016-06-30-1/+1
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* SPIGOT-2461: Call player tick specificallymd_52016-06-28-1/+1
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* SPIGOT-2456: Don't wipe tiles if type is still the samemd_52016-06-27-1/+1
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* BUILDTOOLS-251: Make much of Bukkit locale independentmd_52016-06-26-13/+13
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* Fix air setting block updatesmd_52016-06-26-1/+3
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* SPIGOT-1039: Improve DoubleChest semanticsmd_52016-06-25-0/+6
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* MC-100524: Fix log files getting overwrittenPokechu222016-06-25-0/+1
| | | | | | | | https://bugs.mojang.com/browse/MC-100524 Log files were previously overwritten when more than 7 were created on the same day. This is caused by Log4J's default behavior with DefaultRolloverStrategy, which defaults to a max of 7. While a max of 1000 doesn't fully stop this problem from happening, for 1000 log files in a single day to be reached the server would have to restart faster than once every 1.5 minutes, which is unlikely to happen. So 1000 seems like a good limit. A higher max isn't used because when it gets higher, there are performance hits due to the way Log4J checks for the next file.
* MC-80966 / SPIGOT-957: Send additional lighting datamd_52016-06-25-0/+9
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* SPIGOT-924: Compute attributes one last time after quittingmd_52016-06-25-23/+24
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* SPIGOT-611: Improve setBlock for tile->tile transitionsmd_52016-06-25-0/+4
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* Bump MC versionmd_52016-06-25-1/+1
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* Update to Minecraft 1.10.2md_52016-06-25-43/+23
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* SPIGOT-2439: Consistently fire Chunk(Load|Unload)EventAikar2016-06-23-163/+135
| | | | | | | | | | | | | | | | | | Clean up implementation and firing of both of these events by routing both unload and load behaviors to consistent method calls. This fixes issues where a few places would not call Load or Unload events when it should have. Additionally, reduces diff by moving the neighbor marking code into these consistent points. Additional benefits of the change include improving the neighbor marking methods to use getChunkIfLoaded instead of getLoadedChunkAt in some places, as the latter will cause chunks to be marked active and not unload. Finally, this also updates CraftWorld.loadChunk to use the new methods, as the previous logic did not properly handle the new unload queue.
* SPIGOT-1319: Add EntityBreedEventRyan Michela2016-06-19-5/+63
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* Fix infinite loop when saving chunksJadon Fowler2016-06-18-4/+12
| | | | | Running `/save-all flush` would start an infinite loop that prints: ThreadedAnvilChunkStorage (world): All chunks are saved
* Improvements to BookMeta APIRoy Curtis2016-06-16-1/+9
| | | | | | * Added hasGeneration() * Fixed `applyHash()` (used by `CraftMetaItem.hashCode()`) not taking generation into account * Fixed `equalsCommon()` (used by `CraftMetaItem.equals()`) not taking generation into account
* SPIGOT-2414: Repeated disconnectsmd_52016-06-15-47/+50
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* SPIGOT-2405: Better event for combust due to firemd_52016-06-15-1/+1
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* SPIGOT-2408: setTicksLived does not properly affect FallingSandmd_52016-06-13-0/+8
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* SPIGOT-2385: RegionFileCache synchronization issuesmd_52016-06-12-7/+69
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* SPIGOT-2398: Armor stands still need to be treated special for gravitymd_52016-06-12-0/+7
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* SPIGOT-2348: EntityTeleportEvent cancellationmd_52016-06-12-10/+13
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* SPIGOT-2322: Chunks generating with missing / corrupted data.md_52016-06-12-14/+18
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