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* Actually push the CraftOfflinePlayer implementation!Dinnerbone2011-09-03-0/+40
* Implemented OfflinePlayerDinnerbone2011-09-03-2/+16
* Implemented new broadcast methodDinnerbone2011-09-02-7/+17
* Fixed player.setOp not deopping playersDinnerbone2011-09-02-1/+7
* Fixed world.save, implemented autosave methodsDinnerbone2011-09-02-4/+13
* Implemented Server.shutdown()Dinnerbone2011-09-02-3/+3
* Commands are now "bukkit.command.x" instead of "craftbukkit.command.x", added...Dinnerbone2011-09-02-186/+5
* Version message doesn't need to be printed manually nowDinnerbone2011-09-02-2/+0
* Refactored some code from nms to ob for minimal diffsDinnerbone2011-08-29-28/+19
* Fixed PlayerDropItem event cancelling.EvilSeph2011-08-27-4/+1
* Fixed memory leak Chunk Compression handling. Thanks Zeerix!EvilSeph2011-08-27-1/+6
* Fixed using custom PTAs for PlayerPortal event.EvilSeph2011-08-27-1/+1
* safety check (and hopeful fix) for chunk savingTahg2011-08-19-4/+3
* Refactored default permission registration. Added "craftbukkit" and "craftbuk...Dinnerbone2011-08-18-110/+183
* Made suiciding through the /kill command not reliant on pvp being allowed.EvilSeph2011-08-15-1/+1
* Revert "Implements interface for changing the view distance."EvilSeph2011-08-15-294/+33
* Implements interface for changing the view distance.Andrew Ardill2011-08-15-33/+294
* Movement handling cleanup.Rigby2011-08-12-8/+2
* Added API for manipulating map items. Thanks SpaceManiac, codename_B, sk89q a...EvilSeph2011-08-12-3/+485
* Added permissions for each vanilla command - see http://wiki.bukkit.org/Vanil...Dinnerbone2011-08-13-5/+214
* Item drop handling changes.EvilSeph2011-08-12-0/+16
* Fixed chunks being overwritten with empty chunks when the memory setting is i...Rigby2011-08-12-1/+7
* Fixed a piston crash (AIOOBE).EvilSeph2011-08-12-0/+155
* Added missed colors to ColouredConsoleSender. Thanks flames!EvilSeph2011-08-12-7/+11
* More PlayerMove fixes.Rigby2011-08-08-13/+22
* Fixed new type reporting in BlockFade event for snow and ice. Thanks DiddiZ!EvilSeph2011-08-08-2/+2
* Added "getViewDistance()", "getAllowNether()", "hasWhitelist()" and "getAllow...EvilSeph2011-08-08-0/+20
* Extremely experimental fix to the tile-entity wipe, thanks to WugDinnerbone2011-08-08-1/+15
* Fix placement of scheduler ticktahg2011-08-07-1/+2
* Map handling improvements.Rigby2011-08-05-11/+16
* Prevent Nether Portals from teleporting the player from Bukkit worlds to the ...Rigby2011-08-05-3/+11
* Made PlayerPortal event fire regardless of allow-nether setting.EvilSeph2011-08-05-2/+2
* Implemented per world setting to keep the spawn in memory or not.Rigby2011-08-05-23/+49
* Chunk Compression on seperate thread. Thanks to Zeerix.Rigby2011-08-03-3/+149
* Added ServerCommandEvent. Thanks celticminstrel!EvilSeph2011-08-03-2/+9
* Made PlayerAnimation cancellable. Thanks desmin88!EvilSeph2011-08-03-0/+2
* Retiring EntityDamageByProjectileEvent in favor of EntityDamageEvent.sunkid2011-07-28-33/+63
* Added PlayerVelocityEvent. Thanks Evenprime!EvilSeph2011-07-28-1/+22
* Fixed BlockPlace event for doublesteps. Thanks DiddiZ!EvilSeph2011-07-28-1/+5
* Made /kill trigger a damage event. Thanks hollic!EvilSeph2011-07-28-1/+1
* Added Version startup argument to Main. Thanks cyberdudedk!EvilSeph2011-07-28-0/+4
* Added various utility methods to make chunk handling easier. Thanks Meaglin!EvilSeph2011-07-28-1/+29
* Removed deprecated methods.EvilSeph2011-07-27-20/+6
* Fixed crash caused by Jukeboxes under certain circumstances.EvilSeph2011-07-27-0/+70
* Fixed NPE in BlockFurnace.EvilSeph2011-07-22-0/+1
* Fixed map render distance when view-distance < 7.EvilSeph2011-07-22-0/+1
* Fixed maps crashing/disconnecting the client under certain circumstances.EvilSeph2011-07-21-0/+1
* Tweaked pom to specify guava as providedDinnerbone2011-07-20-0/+2
* Implemented maxheightDinnerbone2011-07-20-0/+4
* Implemented new permission systemDinnerbone2011-07-17-1/+151