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-rw-r--r--src/main/java/net/minecraft/server/MinecraftServer.java13
-rw-r--r--src/main/java/net/minecraft/server/NetServerHandler.java1
2 files changed, 12 insertions, 2 deletions
diff --git a/src/main/java/net/minecraft/server/MinecraftServer.java b/src/main/java/net/minecraft/server/MinecraftServer.java
index d6f69c99..4ddccac4 100644
--- a/src/main/java/net/minecraft/server/MinecraftServer.java
+++ b/src/main/java/net/minecraft/server/MinecraftServer.java
@@ -93,8 +93,17 @@ public class MinecraftServer implements Runnable, ICommandListener, IMinecraftSe
try {
this.reader = new ConsoleReader(System.in, System.out);
this.reader.setExpandEvents(false); // Avoid parsing exceptions for uncommonly used event designators
- } catch (IOException ex) {
- Logger.getLogger(MinecraftServer.class.getName()).log(Level.SEVERE, null, ex);
+ } catch (Exception e) {
+ try {
+ // Try again with jline disabled for Windows users without C++ 2008 Redistributable
+ System.setProperty("jline.terminal", "jline.UnsupportedTerminal");
+ System.setProperty("user.language", "en");
+ org.bukkit.craftbukkit.Main.useJline = false;
+ this.reader = new ConsoleReader(System.in, System.out);
+ this.reader.setExpandEvents(false);
+ } catch (IOException ex) {
+ Logger.getLogger(MinecraftServer.class.getName()).log(Level.SEVERE, null, ex);
+ }
}
Runtime.getRuntime().addShutdownHook(new ServerShutdownThread(this));
// CraftBukkit end
diff --git a/src/main/java/net/minecraft/server/NetServerHandler.java b/src/main/java/net/minecraft/server/NetServerHandler.java
index d07b1146..9d002fb8 100644
--- a/src/main/java/net/minecraft/server/NetServerHandler.java
+++ b/src/main/java/net/minecraft/server/NetServerHandler.java
@@ -932,6 +932,7 @@ public class NetServerHandler extends NetHandler implements ICommandListener {
} else if (packet19entityaction.animation == 5) {
this.player.setSprinting(false);
} else if (packet19entityaction.animation == 3) {
+ if (this.player.fauxSleeping && !this.player.sleeping) return; // CraftBukkit - Can't leave bed if not in one!
this.player.a(false, true, true);
this.checkMovement = false;
}