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-rw-r--r--src/main/java/net/minecraft/server/PlayerConnection.java10
1 files changed, 6 insertions, 4 deletions
diff --git a/src/main/java/net/minecraft/server/PlayerConnection.java b/src/main/java/net/minecraft/server/PlayerConnection.java
index e3bd043f..29335eac 100644
--- a/src/main/java/net/minecraft/server/PlayerConnection.java
+++ b/src/main/java/net/minecraft/server/PlayerConnection.java
@@ -55,6 +55,7 @@ import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.event.player.PlayerToggleSprintEvent;
import org.bukkit.inventory.CraftingInventory;
import org.bukkit.inventory.InventoryView;
+import org.bukkit.util.NumberConversions;
// CraftBukkit end
public class PlayerConnection implements PacketPlayInListener {
@@ -94,7 +95,8 @@ public class PlayerConnection implements PacketPlayInListener {
private int lastTick = MinecraftServer.currentTick;
private int lastDropTick = MinecraftServer.currentTick;
private int dropCount = 0;
- private static final int PLACE_DISTANCE_SQUARED = 6 * 6;
+ private static final int SURVIVAL_PLACE_DISTANCE_SQUARED = 6 * 6;
+ private static final int CREATIVE_PLACE_DISTANCE_SQUARED = 7 * 7;
// Get position of last block hit for BlockDamageLevel.STOPPED
private double lastPosX = Double.MAX_VALUE;
@@ -618,7 +620,8 @@ public class PlayerConnection implements PacketPlayInListener {
} else {
// CraftBukkit start - Check if we can actually do something over this large a distance
Location eyeLoc = this.getPlayer().getEyeLocation();
- if (Math.pow(eyeLoc.getX() - i, 2) + Math.pow(eyeLoc.getY() - j, 2) + Math.pow(eyeLoc.getZ() - k, 2) > PLACE_DISTANCE_SQUARED) {
+ double reachDistance = NumberConversions.square(eyeLoc.getX() - i) + NumberConversions.square(eyeLoc.getY() - j) + NumberConversions.square(eyeLoc.getZ() - k);
+ if (reachDistance > (this.getPlayer().getGameMode() == org.bukkit.GameMode.CREATIVE ? CREATIVE_PLACE_DISTANCE_SQUARED : SURVIVAL_PLACE_DISTANCE_SQUARED)) {
return;
}
@@ -1606,8 +1609,7 @@ public class PlayerConnection implements PacketPlayInListener {
this.server.getPluginManager().callEvent(event);
if (!event.isCancelled()) {
this.player.abilities.isFlying = packetplayinabilities.d(); // Actually set the player's flying status
- }
- else {
+ } else {
this.player.updateAbilities(); // Tell the player their ability was reverted
}
}