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-rw-r--r--src/main/java/net/minecraft/server/WorldGenTrees.java131
1 files changed, 66 insertions, 65 deletions
diff --git a/src/main/java/net/minecraft/server/WorldGenTrees.java b/src/main/java/net/minecraft/server/WorldGenTrees.java
index 9354c865..065a3b25 100644
--- a/src/main/java/net/minecraft/server/WorldGenTrees.java
+++ b/src/main/java/net/minecraft/server/WorldGenTrees.java
@@ -2,9 +2,9 @@ package net.minecraft.server;
import java.util.Random;
-import org.bukkit.BlockChangeDelegate; // CraftBukkit
+import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit
-public class WorldGenTrees extends WorldGenerator implements BlockSapling.TreeGenerator { // CraftBukkit add interface
+public class WorldGenTrees extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface
private final int a;
private final boolean b;
@@ -25,35 +25,34 @@ public class WorldGenTrees extends WorldGenerator implements BlockSapling.TreeGe
public boolean a(World world, Random random, int i, int j, int k) {
// CraftBukkit start - Moved to generate
- return this.generate((BlockChangeDelegate) world, random, i, j, k);
+ return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k);
}
- public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) {
+ public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) {
// CraftBukkit end
int l = random.nextInt(3) + this.a;
boolean flag = true;
if (j >= 1 && j + l + 1 <= 256) {
- int i1;
byte b0;
- int j1;
- int k1;
+ int i1;
+ Block block;
- for (i1 = j; i1 <= j + 1 + l; ++i1) {
+ for (int j1 = j; j1 <= j + 1 + l; ++j1) {
b0 = 1;
- if (i1 == j) {
+ if (j1 == j) {
b0 = 0;
}
- if (i1 >= j + 1 + l - 2) {
+ if (j1 >= j + 1 + l - 2) {
b0 = 2;
}
- for (int l1 = i - b0; l1 <= i + b0 && flag; ++l1) {
- for (j1 = k - b0; j1 <= k + b0 && flag; ++j1) {
- if (i1 >= 0 && i1 < 256) {
- k1 = world.getTypeId(l1, i1, j1);
- if (k1 != 0 && k1 != Block.LEAVES.id && k1 != Block.GRASS.id && k1 != Block.DIRT.id && k1 != Block.LOG.id) {
+ for (int k1 = i - b0; k1 <= i + b0 && flag; ++k1) {
+ for (i1 = k - b0; i1 <= k + b0 && flag; ++i1) {
+ if (j1 >= 0 && j1 < 256) {
+ block = world.getType(k1, j1, i1);
+ if (!this.a(block)) {
flag = false;
}
} else {
@@ -66,83 +65,85 @@ public class WorldGenTrees extends WorldGenerator implements BlockSapling.TreeGe
if (!flag) {
return false;
} else {
- i1 = world.getTypeId(i, j - 1, k);
- if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < 256 - l - 1) {
- this.setType(world, i, j - 1, k, Block.DIRT.id);
+ Block block1 = world.getType(i, j - 1, k);
+
+ if ((block1 == Blocks.GRASS || block1 == Blocks.DIRT || block1 == Blocks.SOIL) && j < 256 - l - 1) {
+ this.setType(world, i, j - 1, k, Blocks.DIRT);
b0 = 3;
byte b1 = 0;
+ int l1;
int i2;
int j2;
int k2;
- for (j1 = j - b0 + l; j1 <= j + l; ++j1) {
- k1 = j1 - (j + l);
- i2 = b1 + 1 - k1 / 2;
+ for (i1 = j - b0 + l; i1 <= j + l; ++i1) {
+ k2 = i1 - (j + l);
+ l1 = b1 + 1 - k2 / 2;
- for (j2 = i - i2; j2 <= i + i2; ++j2) {
- k2 = j2 - i;
+ for (i2 = i - l1; i2 <= i + l1; ++i2) {
+ j2 = i2 - i;
- for (int l2 = k - i2; l2 <= k + i2; ++l2) {
+ for (int l2 = k - l1; l2 <= k + l1; ++l2) {
int i3 = l2 - k;
- if (Math.abs(k2) != i2 || Math.abs(i3) != i2 || random.nextInt(2) != 0 && k1 != 0) {
- int j3 = world.getTypeId(j2, j1, l2);
+ if (Math.abs(j2) != l1 || Math.abs(i3) != l1 || random.nextInt(2) != 0 && k2 != 0) {
+ Block block2 = world.getType(i2, i1, l2);
- if (j3 == 0 || j3 == Block.LEAVES.id) {
- this.setTypeAndData(world, j2, j1, l2, Block.LEAVES.id, this.d);
+ if (block2.getMaterial() == Material.AIR || block2.getMaterial() == Material.LEAVES) {
+ this.setTypeAndData(world, i2, i1, l2, Blocks.LEAVES, this.d);
}
}
}
}
}
- for (j1 = 0; j1 < l; ++j1) {
- k1 = world.getTypeId(i, j + j1, k);
- if (k1 == 0 || k1 == Block.LEAVES.id) {
- this.setTypeAndData(world, i, j + j1, k, Block.LOG.id, this.c);
- if (this.b && j1 > 0) {
- if (random.nextInt(3) > 0 && world.isEmpty(i - 1, j + j1, k)) {
- this.setTypeAndData(world, i - 1, j + j1, k, Block.VINE.id, 8);
+ for (i1 = 0; i1 < l; ++i1) {
+ block = world.getType(i, j + i1, k);
+ if (block.getMaterial() == Material.AIR || block.getMaterial() == Material.LEAVES) {
+ this.setTypeAndData(world, i, j + i1, k, Blocks.LOG, this.c);
+ if (this.b && i1 > 0) {
+ if (random.nextInt(3) > 0 && world.isEmpty(i - 1, j + i1, k)) {
+ this.setTypeAndData(world, i - 1, j + i1, k, Blocks.VINE, 8);
}
- if (random.nextInt(3) > 0 && world.isEmpty(i + 1, j + j1, k)) {
- this.setTypeAndData(world, i + 1, j + j1, k, Block.VINE.id, 2);
+ if (random.nextInt(3) > 0 && world.isEmpty(i + 1, j + i1, k)) {
+ this.setTypeAndData(world, i + 1, j + i1, k, Blocks.VINE, 2);
}
- if (random.nextInt(3) > 0 && world.isEmpty(i, j + j1, k - 1)) {
- this.setTypeAndData(world, i, j + j1, k - 1, Block.VINE.id, 1);
+ if (random.nextInt(3) > 0 && world.isEmpty(i, j + i1, k - 1)) {
+ this.setTypeAndData(world, i, j + i1, k - 1, Blocks.VINE, 1);
}
- if (random.nextInt(3) > 0 && world.isEmpty(i, j + j1, k + 1)) {
- this.setTypeAndData(world, i, j + j1, k + 1, Block.VINE.id, 4);
+ if (random.nextInt(3) > 0 && world.isEmpty(i, j + i1, k + 1)) {
+ this.setTypeAndData(world, i, j + i1, k + 1, Blocks.VINE, 4);
}
}
}
}
if (this.b) {
- for (j1 = j - 3 + l; j1 <= j + l; ++j1) {
- k1 = j1 - (j + l);
- i2 = 2 - k1 / 2;
-
- for (j2 = i - i2; j2 <= i + i2; ++j2) {
- for (k2 = k - i2; k2 <= k + i2; ++k2) {
- if (world.getTypeId(j2, j1, k2) == Block.LEAVES.id) {
- if (random.nextInt(4) == 0 && world.getTypeId(j2 - 1, j1, k2) == 0) {
- this.b(world, j2 - 1, j1, k2, 8);
+ for (i1 = j - 3 + l; i1 <= j + l; ++i1) {
+ k2 = i1 - (j + l);
+ l1 = 2 - k2 / 2;
+
+ for (i2 = i - l1; i2 <= i + l1; ++i2) {
+ for (j2 = k - l1; j2 <= k + l1; ++j2) {
+ if (world.getType(i2, i1, j2).getMaterial() == Material.LEAVES) {
+ if (random.nextInt(4) == 0 && world.getType(i2 - 1, i1, j2).getMaterial() == Material.AIR) {
+ this.a(world, i2 - 1, i1, j2, 8);
}
- if (random.nextInt(4) == 0 && world.getTypeId(j2 + 1, j1, k2) == 0) {
- this.b(world, j2 + 1, j1, k2, 2);
+ if (random.nextInt(4) == 0 && world.getType(i2 + 1, i1, j2).getMaterial() == Material.AIR) {
+ this.a(world, i2 + 1, i1, j2, 2);
}
- if (random.nextInt(4) == 0 && world.getTypeId(j2, j1, k2 - 1) == 0) {
- this.b(world, j2, j1, k2 - 1, 1);
+ if (random.nextInt(4) == 0 && world.getType(i2, i1, j2 - 1).getMaterial() == Material.AIR) {
+ this.a(world, i2, i1, j2 - 1, 1);
}
- if (random.nextInt(4) == 0 && world.getTypeId(j2, j1, k2 + 1) == 0) {
- this.b(world, j2, j1, k2 + 1, 4);
+ if (random.nextInt(4) == 0 && world.getType(i2, i1, j2 + 1).getMaterial() == Material.AIR) {
+ this.a(world, i2, i1, j2 + 1, 4);
}
}
}
@@ -150,11 +151,11 @@ public class WorldGenTrees extends WorldGenerator implements BlockSapling.TreeGe
}
if (random.nextInt(5) == 0 && l > 5) {
- for (j1 = 0; j1 < 2; ++j1) {
- for (k1 = 0; k1 < 4; ++k1) {
- if (random.nextInt(4 - j1) == 0) {
- i2 = random.nextInt(3);
- this.setTypeAndData(world, i + Direction.a[Direction.f[k1]], j + l - 5 + j1, k + Direction.b[Direction.f[k1]], Block.COCOA.id, i2 << 2 | k1);
+ for (i1 = 0; i1 < 2; ++i1) {
+ for (k2 = 0; k2 < 4; ++k2) {
+ if (random.nextInt(4 - i1) == 0) {
+ l1 = random.nextInt(3);
+ this.setTypeAndData(world, i + Direction.a[Direction.f[k2]], j + l - 5 + i1, k + Direction.b[Direction.f[k2]], Blocks.COCOA, l1 << 2 | k2);
}
}
}
@@ -172,17 +173,17 @@ public class WorldGenTrees extends WorldGenerator implements BlockSapling.TreeGe
}
// CraftBukkit - Changed world to BlockChangeDelegate
- private void b(BlockChangeDelegate world, int i, int j, int k, int l) {
- this.setTypeAndData(world, i, j, k, Block.VINE.id, l);
+ private void a(CraftBlockChangeDelegate world, int i, int j, int k, int l) {
+ this.setTypeAndData(world, i, j, k, Blocks.VINE, l);
int i1 = 4;
while (true) {
--j;
- if (world.getTypeId(i, j, k) != 0 || i1 <= 0) {
+ if (world.getType(i, j, k).getMaterial() != Material.AIR || i1 <= 0) {
return;
}
- this.setTypeAndData(world, i, j, k, Block.VINE.id, l);
+ this.setTypeAndData(world, i, j, k, Blocks.VINE, l);
--i1;
}
}