diff options
Diffstat (limited to 'src/main/java/net/minecraft/server/WorldGenSwampTree.java')
-rw-r--r-- | src/main/java/net/minecraft/server/WorldGenSwampTree.java | 104 |
1 files changed, 54 insertions, 50 deletions
diff --git a/src/main/java/net/minecraft/server/WorldGenSwampTree.java b/src/main/java/net/minecraft/server/WorldGenSwampTree.java index 7f92b86d..3f051648 100644 --- a/src/main/java/net/minecraft/server/WorldGenSwampTree.java +++ b/src/main/java/net/minecraft/server/WorldGenSwampTree.java @@ -2,52 +2,53 @@ package net.minecraft.server; import java.util.Random; -import org.bukkit.BlockChangeDelegate; // CraftBukkit +import org.bukkit.craftbukkit.CraftBlockChangeDelegate; // CraftBukkit -public class WorldGenSwampTree extends WorldGenerator implements BlockSapling.TreeGenerator { // CraftBukkit add interface +public class WorldGenSwampTree extends WorldGenTreeAbstract implements BlockSapling.TreeGenerator { // CraftBukkit - add interface - public WorldGenSwampTree() {} + public WorldGenSwampTree() { + super(false); + } public boolean a(World world, Random random, int i, int j, int k) { // CraftBukkit start - Moved to generate - return this.generate((BlockChangeDelegate) world, random, i, j, k); + return this.generate(new CraftBlockChangeDelegate((org.bukkit.BlockChangeDelegate) world), random, i, j, k); } - public boolean generate(BlockChangeDelegate world, Random random, int i, int j, int k) { + public boolean generate(CraftBlockChangeDelegate world, Random random, int i, int j, int k) { // CraftBukkit end int l; - for (l = random.nextInt(4) + 5; world.getTypeId(i, j - 1, k) != 0 && Block.byId[world.getTypeId(i, j - 1, k)].material == Material.WATER; --j) { // CraftBukkit - bypass world.getMaterial + for (l = random.nextInt(4) + 5; world.getType(i, j - 1, k).getMaterial() == Material.WATER; --j) { ; } boolean flag = true; - if (j >= 1 && j + l + 1 <= 128) { + if (j >= 1 && j + l + 1 <= 256) { int i1; int j1; - int k1; - int l1; - for (i1 = j; i1 <= j + 1 + l; ++i1) { + for (int k1 = j; k1 <= j + 1 + l; ++k1) { byte b0 = 1; - if (i1 == j) { + if (k1 == j) { b0 = 0; } - if (i1 >= j + 1 + l - 2) { + if (k1 >= j + 1 + l - 2) { b0 = 3; } - for (j1 = i - b0; j1 <= i + b0 && flag; ++j1) { - for (k1 = k - b0; k1 <= k + b0 && flag; ++k1) { - if (i1 >= 0 && i1 < 128) { - l1 = world.getTypeId(j1, i1, k1); - if (l1 != 0 && l1 != Block.LEAVES.id) { - if (l1 != Block.STATIONARY_WATER.id && l1 != Block.WATER.id) { + for (i1 = i - b0; i1 <= i + b0 && flag; ++i1) { + for (j1 = k - b0; j1 <= k + b0 && flag; ++j1) { + if (k1 >= 0 && k1 < 256) { + Block block = world.getType(i1, k1, j1); + + if (block.getMaterial() != Material.AIR && block.getMaterial() != Material.LEAVES) { + if (block != Blocks.STATIONARY_WATER && block != Blocks.WATER) { flag = false; - } else if (i1 > j) { + } else if (k1 > j) { flag = false; } } @@ -61,58 +62,61 @@ public class WorldGenSwampTree extends WorldGenerator implements BlockSapling.Tr if (!flag) { return false; } else { - i1 = world.getTypeId(i, j - 1, k); - if ((i1 == Block.GRASS.id || i1 == Block.DIRT.id) && j < 128 - l - 1) { - this.setType(world, i, j - 1, k, Block.DIRT.id); + Block block1 = world.getType(i, j - 1, k); + if ((block1 == Blocks.GRASS || block1 == Blocks.DIRT) && j < 256 - l - 1) { + this.setType(world, i, j - 1, k, Blocks.DIRT); + + int l1; int i2; int j2; for (j2 = j - 3 + l; j2 <= j + l; ++j2) { - j1 = j2 - (j + l); - k1 = 2 - j1 / 2; + i1 = j2 - (j + l); + j1 = 2 - i1 / 2; - for (l1 = i - k1; l1 <= i + k1; ++l1) { - i2 = l1 - i; + for (i2 = i - j1; i2 <= i + j1; ++i2) { + l1 = i2 - i; - for (int k2 = k - k1; k2 <= k + k1; ++k2) { + for (int k2 = k - j1; k2 <= k + j1; ++k2) { int l2 = k2 - k; - if ((Math.abs(i2) != k1 || Math.abs(l2) != k1 || random.nextInt(2) != 0 && j1 != 0) && !Block.t[world.getTypeId(l1, j2, k2)]) { - this.setType(world, l1, j2, k2, Block.LEAVES.id); + if ((Math.abs(l1) != j1 || Math.abs(l2) != j1 || random.nextInt(2) != 0 && i1 != 0) && !world.getType(i2, j2, k2).j()) { + this.setType(world, i2, j2, k2, Blocks.LEAVES); } } } } for (j2 = 0; j2 < l; ++j2) { - j1 = world.getTypeId(i, j + j2, k); - if (j1 == 0 || j1 == Block.LEAVES.id || j1 == Block.WATER.id || j1 == Block.STATIONARY_WATER.id) { - this.setType(world, i, j + j2, k, Block.LOG.id); + Block block2 = world.getType(i, j + j2, k); + + if (block2.getMaterial() == Material.AIR || block2.getMaterial() == Material.LEAVES || block2 == Blocks.WATER || block2 == Blocks.STATIONARY_WATER) { + this.setType(world, i, j + j2, k, Blocks.LOG); } } for (j2 = j - 3 + l; j2 <= j + l; ++j2) { - j1 = j2 - (j + l); - k1 = 2 - j1 / 2; - - for (l1 = i - k1; l1 <= i + k1; ++l1) { - for (i2 = k - k1; i2 <= k + k1; ++i2) { - if (world.getTypeId(l1, j2, i2) == Block.LEAVES.id) { - if (random.nextInt(4) == 0 && world.getTypeId(l1 - 1, j2, i2) == 0) { - this.b(world, l1 - 1, j2, i2, 8); + i1 = j2 - (j + l); + j1 = 2 - i1 / 2; + + for (i2 = i - j1; i2 <= i + j1; ++i2) { + for (l1 = k - j1; l1 <= k + j1; ++l1) { + if (world.getType(i2, j2, l1).getMaterial() == Material.LEAVES) { + if (random.nextInt(4) == 0 && world.getType(i2 - 1, j2, l1).getMaterial() == Material.AIR) { + this.a(world, i2 - 1, j2, l1, 8); } - if (random.nextInt(4) == 0 && world.getTypeId(l1 + 1, j2, i2) == 0) { - this.b(world, l1 + 1, j2, i2, 2); + if (random.nextInt(4) == 0 && world.getType(i2 + 1, j2, l1).getMaterial() == Material.AIR) { + this.a(world, i2 + 1, j2, l1, 2); } - if (random.nextInt(4) == 0 && world.getTypeId(l1, j2, i2 - 1) == 0) { - this.b(world, l1, j2, i2 - 1, 1); + if (random.nextInt(4) == 0 && world.getType(i2, j2, l1 - 1).getMaterial() == Material.AIR) { + this.a(world, i2, j2, l1 - 1, 1); } - if (random.nextInt(4) == 0 && world.getTypeId(l1, j2, i2 + 1) == 0) { - this.b(world, l1, j2, i2 + 1, 4); + if (random.nextInt(4) == 0 && world.getType(i2, j2, l1 + 1).getMaterial() == Material.AIR) { + this.a(world, i2, j2, l1 + 1, 4); } } } @@ -130,17 +134,17 @@ public class WorldGenSwampTree extends WorldGenerator implements BlockSapling.Tr } // CraftBukkit - change signature - private void b(BlockChangeDelegate world, int i, int j, int k, int l) { - this.setTypeAndData(world, i, j, k, Block.VINE.id, l); + private void a(CraftBlockChangeDelegate world, int i, int j, int k, int l) { + this.setTypeAndData(world, i, j, k, Blocks.VINE, l); int i1 = 4; while (true) { --j; - if (world.getTypeId(i, j, k) != 0 || i1 <= 0) { + if (world.getType(i, j, k).getMaterial() != Material.AIR || i1 <= 0) { return; } - this.setTypeAndData(world, i, j, k, Block.VINE.id, l); + this.setTypeAndData(world, i, j, k, Blocks.VINE, l); --i1; } } |