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-rw-r--r--src/main/java/net/minecraft/server/PlayerChunkMap.java303
1 files changed, 303 insertions, 0 deletions
diff --git a/src/main/java/net/minecraft/server/PlayerChunkMap.java b/src/main/java/net/minecraft/server/PlayerChunkMap.java
new file mode 100644
index 00000000..f788a62e
--- /dev/null
+++ b/src/main/java/net/minecraft/server/PlayerChunkMap.java
@@ -0,0 +1,303 @@
+package net.minecraft.server;
+
+import java.util.ArrayList;
+import java.util.List;
+
+// CraftBukkit start
+import java.util.Collections;
+import java.util.Queue;
+import java.util.Iterator;
+import java.util.LinkedList;
+// CraftBukkit end
+
+public class PlayerChunkMap {
+
+ private final WorldServer world;
+ private final List managedPlayers = new ArrayList();
+ private final LongHashMap c = new LongHashMap();
+ private final Queue d = new java.util.concurrent.ConcurrentLinkedQueue(); // CraftBukkit ArrayList -> ConcurrentLinkedQueue
+ private final int e;
+ private final int[][] f = new int[][] { { 1, 0}, { 0, 1}, { -1, 0}, { 0, -1}};
+ private boolean wasNotEmpty; // CraftBukkit
+
+ public PlayerChunkMap(WorldServer worldserver, int i) {
+ if (i > 15) {
+ throw new IllegalArgumentException("Too big view radius!");
+ } else if (i < 3) {
+ throw new IllegalArgumentException("Too small view radius!");
+ } else {
+ this.e = i;
+ this.world = worldserver;
+ }
+ }
+
+ public WorldServer a() {
+ return this.world;
+ }
+
+ public void flush() {
+ // CraftBukkit start - use iterator
+ Iterator iterator = this.d.iterator();
+
+ while (iterator.hasNext()) {
+ PlayerChunk playerinstance = (PlayerChunk) iterator.next();
+ playerinstance.a();
+ iterator.remove();
+ }
+ // CraftBukkit end
+
+ // this.d.clear(); // CraftBukkit - removals are already covered
+ if (this.managedPlayers.isEmpty()) {
+ if (!wasNotEmpty) return; // CraftBukkit - only do unload when we go from non-empty to empty
+ WorldProvider worldprovider = this.world.worldProvider;
+
+ if (!worldprovider.e()) {
+ this.world.chunkProviderServer.a();
+ }
+ // CraftBukkit start
+ wasNotEmpty = false;
+ } else {
+ wasNotEmpty = true;
+ }
+ // CraftBukkit end
+ }
+
+ private PlayerChunk a(int i, int j, boolean flag) {
+ long k = (long) i + 2147483647L | (long) j + 2147483647L << 32;
+ PlayerChunk playerchunk = (PlayerChunk) this.c.getEntry(k);
+
+ if (playerchunk == null && flag) {
+ playerchunk = new PlayerChunk(this, i, j);
+ this.c.put(k, playerchunk);
+ }
+
+ return playerchunk;
+ }
+ // CraftBukkit start
+ public final boolean isChunkInUse(int x, int z) {
+ PlayerChunk pi = a(x, z, false);
+ if (pi != null) {
+ return (PlayerChunk.b(pi).size() > 0);
+ }
+ return false;
+ }
+ // CraftBukkit end
+
+ public void flagDirty(int i, int j, int k) {
+ int l = i >> 4;
+ int i1 = k >> 4;
+ PlayerChunk playerchunk = this.a(l, i1, false);
+
+ if (playerchunk != null) {
+ playerchunk.a(i & 15, j, k & 15);
+ }
+ }
+
+ public void addPlayer(EntityPlayer entityplayer) {
+ int i = (int) entityplayer.locX >> 4;
+ int j = (int) entityplayer.locZ >> 4;
+
+ entityplayer.d = entityplayer.locX;
+ entityplayer.e = entityplayer.locZ;
+
+ // CraftBukkit start - load nearby chunks first
+ List<ChunkCoordIntPair> chunkList = new LinkedList<ChunkCoordIntPair>();
+ for (int k = i - this.e; k <= i + this.e; ++k) {
+ for (int l = j - this.e; l <= j + this.e; ++l) {
+ chunkList.add(new ChunkCoordIntPair(k, l));
+ }
+ }
+
+ Collections.sort(chunkList, new ChunkCoordComparator(entityplayer));
+ for (ChunkCoordIntPair pair : chunkList) {
+ this.a(pair.x, pair.z, true).a(entityplayer);
+ }
+ // CraftBukkit end
+
+ this.managedPlayers.add(entityplayer);
+ this.b(entityplayer);
+ }
+
+ public void b(EntityPlayer entityplayer) {
+ ArrayList arraylist = new ArrayList(entityplayer.chunkCoordIntPairQueue);
+ int i = 0;
+ int j = this.e;
+ int k = (int) entityplayer.locX >> 4;
+ int l = (int) entityplayer.locZ >> 4;
+ int i1 = 0;
+ int j1 = 0;
+ ChunkCoordIntPair chunkcoordintpair = PlayerChunk.a(this.a(k, l, true));
+
+ entityplayer.chunkCoordIntPairQueue.clear();
+ if (arraylist.contains(chunkcoordintpair)) {
+ entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
+ }
+
+ int k1;
+
+ for (k1 = 1; k1 <= j * 2; ++k1) {
+ for (int l1 = 0; l1 < 2; ++l1) {
+ int[] aint = this.f[i++ % 4];
+
+ for (int i2 = 0; i2 < k1; ++i2) {
+ i1 += aint[0];
+ j1 += aint[1];
+ chunkcoordintpair = PlayerChunk.a(this.a(k + i1, l + j1, true));
+ if (arraylist.contains(chunkcoordintpair)) {
+ entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
+ }
+ }
+ }
+ }
+
+ i %= 4;
+
+ for (k1 = 0; k1 < j * 2; ++k1) {
+ i1 += this.f[i][0];
+ j1 += this.f[i][1];
+ chunkcoordintpair = PlayerChunk.a(this.a(k + i1, l + j1, true));
+ if (arraylist.contains(chunkcoordintpair)) {
+ entityplayer.chunkCoordIntPairQueue.add(chunkcoordintpair);
+ }
+ }
+ }
+
+ public void removePlayer(EntityPlayer entityplayer) {
+ int i = (int) entityplayer.d >> 4;
+ int j = (int) entityplayer.e >> 4;
+
+ for (int k = i - this.e; k <= i + this.e; ++k) {
+ for (int l = j - this.e; l <= j + this.e; ++l) {
+ PlayerChunk playerchunk = this.a(k, l, false);
+
+ if (playerchunk != null) {
+ playerchunk.b(entityplayer);
+ }
+ }
+ }
+
+ this.managedPlayers.remove(entityplayer);
+ }
+
+ private boolean a(int i, int j, int k, int l, int i1) {
+ int j1 = i - k;
+ int k1 = j - l;
+
+ return j1 >= -i1 && j1 <= i1 ? k1 >= -i1 && k1 <= i1 : false;
+ }
+
+ public void movePlayer(EntityPlayer entityplayer) {
+ int i = (int) entityplayer.locX >> 4;
+ int j = (int) entityplayer.locZ >> 4;
+ double d0 = entityplayer.d - entityplayer.locX;
+ double d1 = entityplayer.e - entityplayer.locZ;
+ double d2 = d0 * d0 + d1 * d1;
+
+ if (d2 >= 64.0D) {
+ int k = (int) entityplayer.d >> 4;
+ int l = (int) entityplayer.e >> 4;
+ int i1 = this.e;
+ int j1 = i - k;
+ int k1 = j - l;
+ List<ChunkCoordIntPair> chunksToLoad = new LinkedList<ChunkCoordIntPair>(); // CraftBukkit
+
+ if (j1 != 0 || k1 != 0) {
+ for (int l1 = i - i1; l1 <= i + i1; ++l1) {
+ for (int i2 = j - i1; i2 <= j + i1; ++i2) {
+ if (!this.a(l1, i2, k, l, i1)) {
+ chunksToLoad.add(new ChunkCoordIntPair(l1, i2)); // CraftBukkit
+ }
+
+ if (!this.a(l1 - j1, i2 - k1, i, j, i1)) {
+ PlayerChunk playerchunk = this.a(l1 - j1, i2 - k1, false);
+
+ if (playerchunk != null) {
+ playerchunk.b(entityplayer);
+ }
+ }
+ }
+ }
+
+ this.b(entityplayer);
+ entityplayer.d = entityplayer.locX;
+ entityplayer.e = entityplayer.locZ;
+
+ // CraftBukkit start - send nearest chunks first
+ Collections.sort(chunksToLoad, new ChunkCoordComparator(entityplayer));
+ for (ChunkCoordIntPair pair : chunksToLoad) {
+ this.a(pair.x, pair.z, true).a(entityplayer);
+ }
+
+ if (i1 > 1 || i1 < -1 || j1 > 1 || j1 < -1) {
+ Collections.sort(entityplayer.chunkCoordIntPairQueue, new ChunkCoordComparator(entityplayer));
+ }
+ // CraftBukkit end
+ }
+ }
+ }
+
+ public boolean a(EntityPlayer entityplayer, int i, int j) {
+ PlayerChunk playerchunk = this.a(i, j, false);
+
+ return playerchunk == null ? false : PlayerChunk.b(playerchunk).contains(entityplayer) && !entityplayer.chunkCoordIntPairQueue.contains(PlayerChunk.a(playerchunk));
+ }
+
+ public static int getFurthestViewableBlock(int i) {
+ return i * 16 - 16;
+ }
+
+ static WorldServer a(PlayerChunkMap playerchunkmap) {
+ return playerchunkmap.world;
+ }
+
+ static LongHashMap b(PlayerChunkMap playerchunkmap) {
+ return playerchunkmap.c;
+ }
+
+ static Queue c(PlayerChunkMap playermanager) { // CraftBukkit List -> Queue
+ return playermanager.d;
+ }
+
+ // CraftBukkit start - sorter to load nearby chunks first
+ private static class ChunkCoordComparator implements java.util.Comparator<ChunkCoordIntPair> {
+ private int x;
+ private int z;
+
+ public ChunkCoordComparator (EntityPlayer entityplayer) {
+ x = (int) entityplayer.locX >> 4;
+ z = (int) entityplayer.locZ >> 4;
+ }
+
+ public int compare(ChunkCoordIntPair a, ChunkCoordIntPair b) {
+ if (a.equals(b)) {
+ return 0;
+ }
+
+ // Subtract current position to set center point
+ int ax = a.x - this.x;
+ int az = a.z - this.z;
+ int bx = b.x - this.x;
+ int bz = b.z - this.z;
+
+ int result = ((ax - bx) * (ax + bx)) + ((az - bz) * (az + bz));
+ if (result != 0) {
+ return result;
+ }
+
+ if (ax < 0) {
+ if (bx < 0) {
+ return bz - az;
+ } else {
+ return -1;
+ }
+ } else {
+ if (bx < 0) {
+ return 1;
+ } else {
+ return az - bz;
+ }
+ }
+ }
+ }
+ // CraftBukkit end
+}