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Diffstat (limited to 'src/main/java/net/minecraft/server/EntityFireball.java')
-rw-r--r--src/main/java/net/minecraft/server/EntityFireball.java38
1 files changed, 19 insertions, 19 deletions
diff --git a/src/main/java/net/minecraft/server/EntityFireball.java b/src/main/java/net/minecraft/server/EntityFireball.java
index 939de5dd..0eecaad4 100644
--- a/src/main/java/net/minecraft/server/EntityFireball.java
+++ b/src/main/java/net/minecraft/server/EntityFireball.java
@@ -12,7 +12,7 @@ public abstract class EntityFireball extends Entity {
private Block h;
private boolean i;
public EntityLiving shooter;
- private int j;
+ private int at;
private int au;
public double dirX;
public double dirY;
@@ -72,8 +72,8 @@ public abstract class EntityFireball extends Entity {
this.setOnFire(1);
if (this.i) {
if (this.world.getType(this.e, this.f, this.g) == this.h) {
- ++this.j;
- if (this.j == 600) {
+ ++this.at;
+ if (this.at == 600) {
this.die();
}
@@ -84,20 +84,20 @@ public abstract class EntityFireball extends Entity {
this.motX *= (double) (this.random.nextFloat() * 0.2F);
this.motY *= (double) (this.random.nextFloat() * 0.2F);
this.motZ *= (double) (this.random.nextFloat() * 0.2F);
- this.j = 0;
+ this.at = 0;
this.au = 0;
} else {
++this.au;
}
- Vec3D vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
- Vec3D vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
+ Vec3D vec3d = Vec3D.a(this.locX, this.locY, this.locZ);
+ Vec3D vec3d1 = Vec3D.a(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
MovingObjectPosition movingobjectposition = this.world.a(vec3d, vec3d1);
- vec3d = this.world.getVec3DPool().create(this.locX, this.locY, this.locZ);
- vec3d1 = this.world.getVec3DPool().create(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
+ vec3d = Vec3D.a(this.locX, this.locY, this.locZ);
+ vec3d1 = Vec3D.a(this.locX + this.motX, this.locY + this.motY, this.locZ + this.motZ);
if (movingobjectposition != null) {
- vec3d1 = this.world.getVec3DPool().create(movingobjectposition.pos.c, movingobjectposition.pos.d, movingobjectposition.pos.e);
+ vec3d1 = Vec3D.a(movingobjectposition.pos.a, movingobjectposition.pos.b, movingobjectposition.pos.c);
}
Entity entity = null;
@@ -107,7 +107,7 @@ public abstract class EntityFireball extends Entity {
for (int i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity) list.get(i);
- if (entity1.R() && (!entity1.h(this.shooter) || this.au >= 25)) {
+ if (entity1.Q() && (!entity1.i(this.shooter) || this.au >= 25)) {
float f = 0.3F;
AxisAlignedBB axisalignedbb = entity1.boundingBox.grow((double) f, (double) f, (double) f);
MovingObjectPosition movingobjectposition1 = axisalignedbb.a(vec3d, vec3d1);
@@ -130,7 +130,7 @@ public abstract class EntityFireball extends Entity {
if (movingobjectposition != null) {
this.a(movingobjectposition);
- // CraftBukkit start
+ // CraftBukkit start - Fire ProjectileHitEvent
if (this.dead) {
org.bukkit.craftbukkit.event.CraftEventFactory.callProjectileHitEvent(this);
}
@@ -164,7 +164,7 @@ public abstract class EntityFireball extends Entity {
this.yaw = this.lastYaw + (this.yaw - this.lastYaw) * 0.2F;
float f2 = this.e();
- if (this.M()) {
+ if (this.L()) {
for (int j = 0; j < 4; ++j) {
float f3 = 0.25F;
@@ -220,11 +220,11 @@ public abstract class EntityFireball extends Entity {
}
}
- public boolean R() {
+ public boolean Q() {
return true;
}
- public float af() {
+ public float ae() {
return 1.0F;
}
@@ -232,7 +232,7 @@ public abstract class EntityFireball extends Entity {
if (this.isInvulnerable()) {
return false;
} else {
- this.Q();
+ this.P();
if (damagesource.getEntity() != null) {
// CraftBukkit start
EntityDamageByEntityEvent event = new EntityDamageByEntityEvent(damagesource.getEntity().getBukkitEntity(), this.getBukkitEntity(), org.bukkit.event.entity.EntityDamageEvent.DamageCause.ENTITY_ATTACK, f);
@@ -244,12 +244,12 @@ public abstract class EntityFireball extends Entity {
}
// CraftBukkit end
- Vec3D vec3d = damagesource.getEntity().ag();
+ Vec3D vec3d = damagesource.getEntity().af();
if (vec3d != null) {
- this.motX = vec3d.c;
- this.motY = vec3d.d;
- this.motZ = vec3d.e;
+ this.motX = vec3d.a;
+ this.motY = vec3d.b;
+ this.motZ = vec3d.c;
this.dirX = this.motX * 0.1D;
this.dirY = this.motY * 0.1D;
this.dirZ = this.motZ * 0.1D;