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-rw-r--r--nms-patches/EntityLightning.patch111
1 files changed, 111 insertions, 0 deletions
diff --git a/nms-patches/EntityLightning.patch b/nms-patches/EntityLightning.patch
new file mode 100644
index 00000000..7e8633d2
--- /dev/null
+++ b/nms-patches/EntityLightning.patch
@@ -0,0 +1,111 @@
+--- ../work/decompile-bb26c12b/net/minecraft/server/EntityLightning.java 2014-11-27 08:59:46.701421847 +1100
++++ src/main/java/net/minecraft/server/EntityLightning.java 2014-11-27 08:42:10.116850981 +1100
+@@ -2,30 +2,54 @@
+
+ import java.util.List;
+
++import org.bukkit.craftbukkit.event.CraftEventFactory; // CraftBukkit
++
+ public class EntityLightning extends EntityWeather {
+
+ private int lifeTicks;
+ public long a;
+ private int c;
++
++ // CraftBukkit start
++ public boolean isEffect = false;
+
+ public EntityLightning(World world, double d0, double d1, double d2) {
++ this(world, d0, d1, d2, false);
++ }
++
++ public EntityLightning(World world, double d0, double d1, double d2, boolean isEffect) {
++ // CraftBukkit end
++
+ super(world);
++
++ // CraftBukkit - Set isEffect
++ this.isEffect = isEffect;
++
+ this.setPositionRotation(d0, d1, d2, 0.0F, 0.0F);
+ this.lifeTicks = 2;
+ this.a = this.random.nextLong();
+ this.c = this.random.nextInt(3) + 1;
+- if (!world.isStatic && world.getGameRules().getBoolean("doFireTick") && (world.getDifficulty() == EnumDifficulty.NORMAL || world.getDifficulty() == EnumDifficulty.HARD) && world.areChunksLoaded(new BlockPosition(this), 10)) {
++ // CraftBukkit - add "!isEffect"
++ if (!isEffect && !world.isStatic && world.getGameRules().getBoolean("doFireTick") && (world.getDifficulty() == EnumDifficulty.NORMAL || world.getDifficulty() == EnumDifficulty.HARD) && world.areChunksLoaded(new BlockPosition(this), 10)) {
+ BlockPosition blockposition = new BlockPosition(this);
+
+- if (world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition)) {
+- world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
++ if (world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition)) {
++ // CraftBukkit start
++ if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
++ world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
++ }
++ // CraftBukkit end
+ }
+
+ for (int i = 0; i < 4; ++i) {
+ BlockPosition blockposition1 = blockposition.a(this.random.nextInt(3) - 1, this.random.nextInt(3) - 1, this.random.nextInt(3) - 1);
+
+- if (world.getType(blockposition1).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition1)) {
+- world.setTypeUpdate(blockposition1, Blocks.FIRE.getBlockData());
++ if (world.getType(blockposition1).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(world, blockposition1)) {
++ // CraftBukkit start
++ if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition1.getX(), blockposition1.getY(), blockposition1.getZ(), this).isCancelled()) {
++ world.setTypeUpdate(blockposition1, Blocks.FIRE.getBlockData());
++ }
++ // CraftBukkit end
+ }
+ }
+ }
+@@ -35,7 +59,24 @@
+ public void s_() {
+ super.s_();
+ if (this.lifeTicks == 2) {
+- this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
++ // CraftBukkit start - Use relative location for far away sounds
++ //this.world.makeSound(this.locX, this.locY, this.locZ, "ambient.weather.thunder", 10000.0F, 0.8F + this.random.nextFloat() * 0.2F);
++ float pitch = 0.8F + this.random.nextFloat() * 0.2F;
++ int viewDistance = ((WorldServer) this.world).getServer().getViewDistance() * 16;
++ for (EntityPlayer player : (List<EntityPlayer>) this.world.players) {
++ double deltaX = this.locX - player.locX;
++ double deltaZ = this.locZ - player.locZ;
++ double distanceSquared = deltaX * deltaX + deltaZ * deltaZ;
++ if (distanceSquared > viewDistance * viewDistance) {
++ double deltaLength = Math.sqrt(distanceSquared);
++ double relativeX = player.locX + (deltaX / deltaLength) * viewDistance;
++ double relativeZ = player.locZ + (deltaZ / deltaLength) * viewDistance;
++ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", relativeX, this.locY, relativeZ, 10000.0F, pitch));
++ } else {
++ player.playerConnection.sendPacket(new PacketPlayOutNamedSoundEffect("ambient.weather.thunder", this.locX, this.locY, this.locZ, 10000.0F, pitch));
++ }
++ }
++ // CraftBukkit end
+ this.world.makeSound(this.locX, this.locY, this.locZ, "random.explode", 2.0F, 0.5F + this.random.nextFloat() * 0.2F);
+ }
+
+@@ -48,14 +89,18 @@
+ this.lifeTicks = 1;
+ this.a = this.random.nextLong();
+ BlockPosition blockposition = new BlockPosition(this);
+-
+- if (!this.world.isStatic && this.world.getGameRules().getBoolean("doFireTick") && this.world.areChunksLoaded(blockposition, 10) && this.world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(this.world, blockposition)) {
+- this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
++ // CraftBukkit - add "!isEffect"
++ if (!isEffect && !this.world.isStatic && this.world.getGameRules().getBoolean("doFireTick") && this.world.areChunksLoaded(blockposition, 10) && this.world.getType(blockposition).getBlock().getMaterial() == Material.AIR && Blocks.FIRE.canPlace(this.world, blockposition)) {
++ // CraftBukkit start
++ if (!CraftEventFactory.callBlockIgniteEvent(world, blockposition.getX(), blockposition.getY(), blockposition.getZ(), this).isCancelled()) {
++ this.world.setTypeUpdate(blockposition, Blocks.FIRE.getBlockData());
++ }
++ // CraftBukkit end
+ }
+ }
+ }
+
+- if (this.lifeTicks >= 0) {
++ if (this.lifeTicks >= 0 && !this.isEffect) { // CraftBukkit - add !this.isEffect
+ if (this.world.isStatic) {
+ this.world.c(2);
+ } else {