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author | James Clarke <jamesrtclarke@me.com> | 2013-01-26 10:39:45 +0000 |
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committer | GJ <gjmcferrin@gmail.com> | 2013-03-23 00:26:22 -0400 |
commit | 3ad423af07ae1e9532c0d1bffeb12937d31c019f (patch) | |
tree | 72520cb8edb06445c54e991c9398c6c34a9fa6ee /src/main/java/org/bukkit | |
parent | 444ced306aec533bcc242ab0ba2bcded022da5f3 (diff) | |
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ANSI color codes now reset text attributes. Fixes BUKKIT-3508
The client resets all formatting after a color code is received, but currently the ANSI codes do not, and so the console does not accurately reflect the appearance of the formatted text. Instead, the ANSI color codes are now set to reset all text attributes.
Diffstat (limited to 'src/main/java/org/bukkit')
-rw-r--r-- | src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java index c86253c0..3ab8f3b5 100644 --- a/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java +++ b/src/main/java/org/bukkit/craftbukkit/command/ColouredConsoleSender.java @@ -22,28 +22,28 @@ public class ColouredConsoleSender extends CraftConsoleCommandSender { this.reader = ((CraftServer) getServer()).getReader(); this.terminal = reader.getTerminal(); - replacements.put(ChatColor.BLACK, Ansi.ansi().fg(Ansi.Color.BLACK).boldOff().toString()); - replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).boldOff().toString()); - replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).boldOff().toString()); - replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).boldOff().toString()); - replacements.put(ChatColor.DARK_RED, Ansi.ansi().fg(Ansi.Color.RED).boldOff().toString()); - replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).boldOff().toString()); - replacements.put(ChatColor.GOLD, Ansi.ansi().fg(Ansi.Color.YELLOW).boldOff().toString()); - replacements.put(ChatColor.GRAY, Ansi.ansi().fg(Ansi.Color.WHITE).boldOff().toString()); - replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().fg(Ansi.Color.BLACK).bold().toString()); - replacements.put(ChatColor.BLUE, Ansi.ansi().fg(Ansi.Color.BLUE).bold().toString()); - replacements.put(ChatColor.GREEN, Ansi.ansi().fg(Ansi.Color.GREEN).bold().toString()); - replacements.put(ChatColor.AQUA, Ansi.ansi().fg(Ansi.Color.CYAN).bold().toString()); - replacements.put(ChatColor.RED, Ansi.ansi().fg(Ansi.Color.RED).bold().toString()); - replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().fg(Ansi.Color.MAGENTA).bold().toString()); - replacements.put(ChatColor.YELLOW, Ansi.ansi().fg(Ansi.Color.YELLOW).bold().toString()); - replacements.put(ChatColor.WHITE, Ansi.ansi().fg(Ansi.Color.WHITE).bold().toString()); + replacements.put(ChatColor.BLACK, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).boldOff().toString()); + replacements.put(ChatColor.DARK_BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).boldOff().toString()); + replacements.put(ChatColor.DARK_GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).boldOff().toString()); + replacements.put(ChatColor.DARK_AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).boldOff().toString()); + replacements.put(ChatColor.DARK_RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).boldOff().toString()); + replacements.put(ChatColor.DARK_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).boldOff().toString()); + replacements.put(ChatColor.GOLD, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).boldOff().toString()); + replacements.put(ChatColor.GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).boldOff().toString()); + replacements.put(ChatColor.DARK_GRAY, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLACK).bold().toString()); + replacements.put(ChatColor.BLUE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.BLUE).bold().toString()); + replacements.put(ChatColor.GREEN, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.GREEN).bold().toString()); + replacements.put(ChatColor.AQUA, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.CYAN).bold().toString()); + replacements.put(ChatColor.RED, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.RED).bold().toString()); + replacements.put(ChatColor.LIGHT_PURPLE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.MAGENTA).bold().toString()); + replacements.put(ChatColor.YELLOW, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.YELLOW).bold().toString()); + replacements.put(ChatColor.WHITE, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.WHITE).bold().toString()); replacements.put(ChatColor.MAGIC, Ansi.ansi().a(Attribute.BLINK_SLOW).toString()); replacements.put(ChatColor.BOLD, Ansi.ansi().a(Attribute.UNDERLINE_DOUBLE).toString()); replacements.put(ChatColor.STRIKETHROUGH, Ansi.ansi().a(Attribute.STRIKETHROUGH_ON).toString()); replacements.put(ChatColor.UNDERLINE, Ansi.ansi().a(Attribute.UNDERLINE).toString()); replacements.put(ChatColor.ITALIC, Ansi.ansi().a(Attribute.ITALIC).toString()); - replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).fg(Ansi.Color.DEFAULT).toString()); + replacements.put(ChatColor.RESET, Ansi.ansi().a(Attribute.RESET).toString()); } @Override |